Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Just tried Sunken Temple last night and failed miserably. I don't understand why some people just don't wait for instruction and rush to the boss. Before I go to a new dungeon, I always do some research beforehand and notify my party that I'm noob here and any instruction is very welcome. My tank just kept dying because he didn't clear his Doom even though we told him to go a glowing platform. Also at LV 35 dungeon, I was surprise to see a tank who don't mark mobs.
 
The Steady Hands II + Hasty Touch method seems to be the more economical way of using CP, and more reliable way of getting HQs. The method does take longer. As for whether you use Manipulation or Waste Not or Master's Mend 1/2 for durability, it depends on whether you expect to be using up an upcoming turn to refresh Steady Hands II or using Tricks of the Trade on a Good for CP. Advanced Touch if you ever encounter an Excellent. Always aim to max out Quality first, then use Rumination to clear Inner Quiet and use the CP gained to help with finishing up Progress.

I got most of the theorycrafting data from this reddit link:

http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/

Leftover Ingenuity\SH + Standard Synthesis will clear.
(I use Careful Synthesis II + Ingenuity II, but that requires BSM50+WVR50)

The HT\TotT chain is more efficient than INN spam, if you want pure %, but it's not really efficient when the main constricting factor is time.
You're going to get more HQs out of the same amount of time with the INN combos, even if you burn more mats.
Personally, i use NQ for 1-star crafts and 2HQs are sold\2-stars (Which isn't really needed, but hey, i'm not gonna risk when the craft is worth the better part of a million >_>), so i actually need a bit of both.
Doing 10-steps crafts instead of 30-steps really helps.
 
Just tried Sunken Temple last night and failed miserably. I don't understand why some people just don't wait for instruction and rush to the boss. Before I go to a new dungeon, I always do some research beforehand and notify my party that I'm noob here and any instruction is very welcome. My tank just kept dying because he didn't clear his Doom even though we told him to go a glowing platform. Also at LV 35 dungeon, I was surprise to see a tank who don't mark mobs.
I never mark. I tell them to use target of target and assist me.
 
There's also a couple of FATEs you can buy minions once they're over. I think if you get gold on Highbridge, you can buy the baby rat. Then there is the hive one and the Poor Maiden's Mill or whatever one. The minions aren't based on the FATEs, but the npcs are around depending on FATE status.

edit- I just realized you're only talking about ones that actually drop them for free. lol Oops.

Still good info though, I had no idea.
 
I never mark. I tell them to use target of target and assist me.
Assist is fine if you're a main assist. It's not optimal for the standing order to be assist tank as the tank may have to switch targets suddenly at the start of fight and you can have DPS on 2 different targets.
 
The economy on Excalibur has gone to crap. Potash, Peacock etc are at 57k and dropping while nobody is buying the HQ crafted gear.

I'm sad :(
 
Assist is fine if you're a main assist. It's not optimal for the standing order to be assist tank as the tank may have to switch targets suddenly at the start of fight and you can have DPS on 2 different targets.

This is why I don't like it when tanks don't mark. Especially when you want to speed run CM/AK. If you want it to go faster and be organized, just mark.
 
Unless it's your first time you should know the Ak kill order and cm stuff is like tissue paper anyway

You're right on CM. I just threw that in there for some reason. But on AK, it just helps when you have 2 of the same mob or something like that. I just prefer tanks that number.
 
I never mark. I tell them to use target of target and assist me.

This is a really bad idea

You can (and should) be swapping targets as needed to manage aggro in later dungeons, and if they're using target's target, they're going to end up on the wrong mob, potentially splitting your dps across multiple incorrect targets, making aggro management a hassle and dps split amongst multiple targets instead of focused.

Even being lazy and simply marking a '1' and nothing else keeps the dps focused on a single target and speeds up the run

Not everyone even has (or knows how to use) TT, everyone knows to attack the 1
 
i haven't used markings much, only on request if the party is bad. we never had problems finishing a dungeon. now as a monk i see most random pugs don't mark, which is fine to me. this game is so easy. assisting the tank is very basic stuff. markings are good for convenience, but they aren't required.
 
Tanks not marking is like the most difficult thing for me when I DD since I'll get the urge to start marking, but I'm not tanking so I don't say shit and hope we don't overextend and die.

I've played both sides of the field and having DD's hit every which target creates headaches in larger pulls.
 
The problem I have with not marking is, if the tank switches to another target to grab aggro and I hit "T" to target his target, I DPS the wrong one by mistake. So I'm forced to continue hitting "T" every few seconds to make sure that I'm hitting the correct one. At least with a number over its head it's more clear and allow me to easily switch to the next enemy [#2] as soon as the current one dies.

It's not so bad with 1-3 enemies, but when there are multiples it can become a headache.
 
This is a really bad idea

You can (and should) be swapping targets as needed to manage aggro in later dungeons, and if they're using target's target, they're going to end up on the wrong mob, potentially splitting your dps across multiple incorrect targets, making aggro management a hassle and dps split amongst multiple targets instead of focused.

Even being lazy and simply marking a '1' and nothing else keeps the dps focused on a single target and speeds up the run

Not everyone even has (or knows how to use) TT, everyone knows to attack the 1

I mark because I change targets a lot, my pug healers apparently love to over heal and my pug blm's never wait for me to even finish pulling to start popping cds and nuking... You would be shocked how many people can't seem to count to 3... or even 1. :( I'm just happy if they can dodge obvious red stuff on the ground, never mind attacking stuff in the right order. I just deal with it and quietly curse to myself.
 
http://www.reddit.com/r/ffxiv/comments/1nnsew/warrior_in_turn_5_coil_ask_me_anything_warrior_or/

As if Titan wasn't depressing enough, seeing stuff like this makes me want to stop using my myths on warrior and work on something else. The niche things WAR does well, isn't worth bringing over a second PLD, it seems.


I just saw this on reddit too. Please be advised dps. Stop getting cleaved by attacks.
HVP2IBW.jpg
 
If your tank isn't marking you can always mark yourself there's no reason it has to be the tank. The role the marking falls under is actually main assist and historically is a DPS role anyway.
 
http://www.reddit.com/r/ffxiv/comments/1nnsew/warrior_in_turn_5_coil_ask_me_anything_warrior_or/

As if Titan wasn't depressing enough, seeing stuff like this makes me want to stop using my myths on warrior and work on something else. The niche things WAR does well, isn't worth bringing over a second PLD, it seems.


I just saw this on reddit too. Please be advised dps. Stop getting cleaved by attacks.
http://i.imgur.com/HVP2IBW.jpg[IMG][/QUOTE]

People didn't know this?
 
People didn't know this?

No. I always have dps moving right next to me to do their flank attacks. I have no idea why, when they have all that real-estate.




I'm going to laugh if PLD ends up nerfed instead of WAR getting tweaked for another buff or something. These people are playing with fire.

I think that may be more likely. We're supposed to be gearing from Crystal Tower (lvl80) to do Coil (lvl90). I have a feeling they didn't expect that many people to be beating Coil this fast. That and Yohsi's comment that WARs were "strong".
 
i haven't used markings much, only on request if the party is bad. we never had problems finishing a dungeon. now as a monk i see most random pugs don't mark, which is fine to me. this game is so easy. assisting the tank is very basic stuff. markings are good for convenience, but they aren't required.

It's not required but I don't understand why you shouldn't do it. It is the easiest thing in the world and it keeps the whole fight organized. By not marking, you have a chance (even though not high) to fuck up and waste everyone time.
 
No. I always have dps moving right next to me to do their flank attacks. I have no idea why, when they have all that real-estate.

I had at least one melee get himself killed to a rock breaker on Titan HM O_o

I mean what are you even doing that far forward?

I think that may be more likely. We're supposed to be gearing from Crystal Tower (lvl80) to do Coil (lvl90). I have a feeling they didn't expect that many people to be beating Coil this fast. That and Yohsi's comment that WARs were "strong".

I had a lot of angst about Warrior tanking, but as it turns out, it's really not an issue on Titan. If your healers are competent you're not going to struggle even with mountain breaker. You get topped, he swings, you inner beast, you're healthy again. Or he rock breakers, heal gap, you inner beast back to safety zone for mountain breaker. Either way you come out standing. If DPS are being smart about virus/rain of death it's even less of a problem for that and stomps.

That it's a problem in Coil I don't really have much of an opinion on. That dungeon is a full tier of gear ahead of what everyone can get because of the CT absence.

If Warriors are fine for 95% of the games content and run into issues at the outermost edge of current content, meh. If there are still major issues with them when both Wars and Plds are in i90 gear in Coil, that's an issue for sure.

Storm's Path is garbage though. That effect needs to be baked into Butcher's Block or something. And the Berserk pacification debuff is a real pain in the ass, I don't know why it needs that hiccup, its a quality of life issue when running dungeons.

But yeah, otherwise I love my War :)
 
Wait, Crystal Tower has ilvl80 gear alone?

Given how most of the people who started off will definitely be at Coil by November, I have to wonder if they would reconsider at this point.

I never mark. I tell them to use target of target and assist me.

Coming from someone who players Bard and usually can't tell what in the hell is going on unless I get close to the fight, even marking one target would be immensely helpful to the entire party. This becomes more important when you have a mage that can sleep high-damage mobs.

Yeah, tanks really don't have to mark targets, but in this game, they're the ones who are going to be opening up battles anyway.
 
To be fair, ARR's PLD vs WAR issue has been ongoing since 1.0.

PLD never used to be able to parry during 1.0 with a shield equipped.
They could block, though the rate used to be abysmal and the block amount was incredibly low.

WAR on the other hand could parry, though the rates weren't great, but they would block ALL damage. Adding to that, they could parry MAGIC. So it made WAR the only class to bother with in tanking for ages considering Path of Storms/Steel Cyclone used to be incredibly OP as fuck with bloodbath.

Then they nerfed WARs to the ground.

PLD suddenly gained a huge block boost and the block damage was increased.
Parries were still not possible, but it still worked out. Trying to remember what else we gained, but it was a flat boost to PLD.

WARs on the other hand got their best AoE reduced in a large way in both damage and range. The effects of bloodbath were altered completely as well iirc. Parry was also reduced from a 100% block to a maybe 50% at most, I can't remember anymore. Also the rate seemed to drop dramatically.

It's been back and forth, but I mean this has always been an issue in XIV. Don't get me started on tanks emulating or THM tanking in super early 1.0.
 
I don't know why it's so hard for people to not see when he's charging up that giant swing. A lot of players I see run for the hills when they see him prepare for it.
 
I don't know why it's so hard for people to not see when he's charging up that giant swing. A lot of players I see run for the hills when they see him prepare for it.

I think the larger problem is that people run with ALL EFFECTS ON.
As a tank, I've learned to deal with having NONE of that shit on.
I show only my effects and the bare minimum for anyone else.

Turn it on when I want to see cool shit, but otherwise, fuck the effects, it's too much and too distracting in this game. Boggles my mind during other things at how people can't see simple wind ups or effects needed to run the instance at hand.

Like people complaining they can't see which tether is green during Garuda, or can't tell when a landslide is going to drop with Titan. I always keep an eye on that as a force of habit, but then again I don't have a thousand flashes going off either.
 
Effects are zero excuse for stuff like Titan's Landslide

ffs he turns around, it's not like it isn't telegraphed by a mile

My patience with players going 'lag' any time they die to plumes/ls might be a biiiiiiiit thin however, given the number of runs it took to get through that fight ;)
 
Effects are zero excuse for stuff like Titan's Landslide

ffs he turns around, it's not like it isn't telegraphed by a mile

My patience with players going 'lag' any time they die to plumes/ls might be a biiiiiiiit thin however, given the number of runs it took to get through that fight ;)

The past couple days have been bad. Last night during Garuda there was a time for like 15-20 seconds where I couldn't target her. It was after the sisters died the second time. I couldn't see Garuda until she summoned them for the 3rd time.
 
I don't know why it's so hard for people to not see when he's charging up that giant swing. A lot of players I see run for the hills when they see him prepare for it.

Might be because the DPS fight right next to him, and he's so tall that they can't see the animation. It helps to have the camera zoomed out when fighting big mobs, but it's just way easier to look at the move charge up bar instead. Pretty basic stuff.
 
Effects are zero excuse for stuff like Titan's Landslide

ffs he turns around, it's not like it isn't telegraphed by a mile

My patience with players going 'lag' any time they die to plumes/ls might be a biiiiiiiit thin however, given the number of runs it took to get through that fight ;)

Every time someone dies to the third set of plumes on Ifrit and says lag after they die, it makes me laugh. No, that wasn't lag, you were very clearly standing no where near where you should have been and couldn't run far enough to get safe.
 
The past couple days have been bad. Last night during Garuda there was a time for like 15-20 seconds where I couldn't target her. It was after the sisters died the second time. I couldn't see Garuda until she summoned them for the 3rd time.

I've had that happen where after she teleported, she wasn't visible. It was kind of annoying to tank a boss you can't see.
 
The past couple days have been bad. Last night during Garuda there was a time for like 15-20 seconds where I couldn't target her. It was after the sisters died the second time. I couldn't see Garuda until she summoned them for the 3rd time.

I've always wondered if it was simply the problem of having a lower end PC at not being able to see Garuda. Not once have I ever had an enemy disappear mid battle save for Behemoth or Odin. Even if it was lag, I normally see whatever target it is I'm fighting, but they simply don't move for a while.
 
My client has been acting really weird today.

Random disconnects in which i was able to still move around (but in reality i was actually not moving and became untargetable), getting permanently stuck in menus which forced me to alt+f4, players disappearing when they get close to me, and now random CTDs on login

what did I do to deserve this
 
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