Megaman X still incredible

Oh man, MMX was a Christmas present when I was seven I think. Mega Man 2 and 3 were two of my favorite games on the NES, so I was stoked. I still remember spending about 13 hours that day playing through the game with no food or water -- I'd woken up at 6 a.m. to play the game and didn't stop till about 7 p.m. when I died on the spider boss on one of the Sigma stages (also because I was ravenous).

My favorite Mega Man X is still X2 though.
 
Tain said:
It's pretty horrible if cprime85 was banned for his posts in this thread.
"Keep lapping up the Megaman kool-aid." You can disagree without being an ass.
McDragon said:
Nah, they replaced the Leg upgrade from Chill's stage to Flame Mammoth's Head upgrade IIRC (and the head upgrade now found in Chill's stage is at another place, not just standing in the way).
Flame Mammoth had the buster upgrade, and it required the leg and head upgrade to get. Storm Eagle had the head upgrade and it required the dash to get. Not sure how that works.

Of course, I think MHX is an abomination anyway. :D

Holy Order Sol said:
Yeah, it's a bit annoying. I do use the dash in MMX though, in fact I always do Chill Penguin first because I feel crippled without it.
All eight normal stages are designed to be completed without it. ;)
 
Hitokage said:
All eight normal stages are designed to be completed without it. ;)

I know, it's just that, it feels so slow !
...I mentioned that about X4, too. Maybe there's something wrong with me :lol , I find myself wishing for faster animation/movement in a lot of games quite often. For example, I like Metroid Zero Mission physics better than Super Metroid physics, and prefer the overall feel of the MMZ series when it comes to movement.
 
Gruco said:
I still remember the path I liked the most->

Chill Penguin (no brainer, get the dash boots early, easier boss)
Storm Eagle (another easier boss with just the buster, get the helmet and sub tank)
Flame Mammoth (Upgraded buster! Gets raped by Tornado)
Spark Mandrill (rape by ice)
Armadillo (Rape by Electric)
Octopus (rape by Shield thing)
Boomerang (Rape by missiles)
Chameleon (Okay, this was stupid and should be much earlier. The armor is in this stage and the highest charge of this attack is probably the most useful ability in the game. But I always hated this guy....)


OMG you stole my order.

That was the exact same order I went.

Ever try beating the game with only leg upgrade and nothing else, no hearts tanks, no energy tanks, no other upgrades and never use another enemies' weapon.

Its pretty hard. 2nd form sigma kicks my ass and spark mandrill was the hardest maverick.
 
Hitokage said:
Megaman X8 may be a fun game, but it was hardly a return to form.

Heh, X5 is pretty much an exercise in overcompensation. The actual game is hellishly difficult, but you get infinite lives, tons of upgrades thrown at you, and the entire X4 upgrade set available from the first stage... yet despite being disjointed it's still balanced to be playable with all options, which isn't the case with X6. Megaman X6 has some stages that make for a fun challenge, but it fails to uphold the established design goal of having upgrades available but ultimately optional. That alone is the sore spot for me, even though other flaws exist.

I beat all six of the NES Mega Man games in MMAC and X4, as well as MM1, 2, and 4 for the GB, so it's not like I can't finish Mega Man games... but that final section of X5 was just too hard. I know you had infinite lives, but the black demon... the way he broke up into block patterns you had to avoid was really difficult, and then he attacked... and then the few time I actually managed to get him down to half health he completely changed strategy and I'd lose. ANd the game doesn't save E-tank contents, I believe... or even if it does you get just one chance with them before you have to spend forever again refilling the stupid things, and then you have to beat that hard stage with the lasers again. X5 was a pain.

X6... yeah, X6 is definitely harder than X5, and even less fair. What were they thinking with that one... hard is okay, but you should at least PRETEND to be fair with it! And yes, required upgrades is annoying. MMX1 only really did that with the dash boots, and those were put right in the middle of your path so you could not possibly avoid them. But I dislike some of the level design choices even more... like some of the evil, evil stuff they do in the junkyard level with those compressors... X4 got the difficulty level right. Why did they feel the need to increase it so much in the next two games?

It is funny with the original series, though. I beat the six NES games in MMAC and the three GB ones I played, but I couldn't beat 7 or 8 in MMAC. I got to the Wily fortresses in both titles but 7 doesn't save progress in the fortress (like MM1-6 and X1-3), and it was hard, so I eventually gave up. And as for MM8... well, I never beat the first Wily level. That jet-board segment is really, really hard, and then the level boss (that spider thing that comes down those three screen parts) was annoying. I'd do badly, then okay, but not well enough, and then I'd be out of lives and sent back to the beginning of the stage... I eventually decided that it just wasn't worth it.

Megaman X1 is clearly the most well thought out title in the series, and has many "little touches" that later installments lack. It's also the game I rented the most as a kid by far.

I liked X4 almost as much as X1, but yeah, the first one is the best.

As for the original series, 4 (NES) was my favorite, followed by 2 (NES). The fourth and fifth Game Boy ones are almost as good, though...

funkmastergeneral said:
whats wrong with the GC version of MMAC? I bought it like 10 minutes ago and I'm really excited to play MM2 again :(

It's fantastic. Some people just can't handle the fact that the A and B buttons were switched in comparison to what they did on a NES controller... I didn't mind. It's the version I have and I don't think the button switch hurts it at all, and I have played several of the Mega Man games on the NES.
 
Error said:
errrrrrrr

contra is designed around directional shooting, MMX is not.

edit: People actually HATE on Mega Man X? I'm impressed gaf, really.

Probably Playstation generation gamers. I noticed that people that started gaming with the Playstation have tasteless opinions when it comes to games.
 
Mockingbird said:
Probably Playstation generation gamers. I noticed that people that started gaming with the Playstation have tasteless opinions when it comes to games.

I have to agree. Even if it makes me an elitist prick. :D
 
Almost all Playstation Megaman X games sucked.
I love NES Megaman games, also X and Rockman & Forte.

Obviously I own and I love Maverick Hunter and Powered Up. They are awesome. I think they should be re-released later, with a higher psp user base. They had very low sales :(

BTW, what do you think about Megaman Zero and ZX games?
 
I beat all six of the NES Mega Man games in MMAC and X4, as well as MM1, 2, and 4 for the GB, so it's not like I can't finish Mega Man games... but that final section of X5 was just too hard. I know you had infinite lives, but the black demon... the way he broke up into block patterns you had to avoid was really difficult, and then he attacked... and then the few time I actually managed to get him down to half health he completely changed strategy and I'd lose. ANd the game doesn't save E-tank contents, I believe... or even if it does you get just one chance with them before you have to spend forever again refilling the stupid things, and then you have to beat that hard stage with the lasers again. X5 was a pain.
The Shadow Devil is only the opening boss of a series that's an order of magnitude harder than the rest of the game(except the third boss, which is a breather IMO).

ccbfan said:
Ever try beating the game with only leg upgrade and nothing else, no hearts tanks, no energy tanks, no other upgrades and never use another enemies' weapon.

Its pretty hard. 2nd form sigma kicks my ass and spark mandrill was the hardest maverick.
...and don't enter Chill Penguin's stage until the other seven are dead.
 
Hitokage said:
The Shadow Devil is only the opening boss of a series that's an order of magnitude harder than the rest of the game(except the third boss, which is a breather IMO).

...and don't enter Chill Penguin's stage until the other seven are dead.

Chill Penguin's stage is the one with the leg upgrade right? IS it the case that before you get the leg upgrade you can slide via down+A?
 
Mockingbird said:
Chill Penguin's stage is the one with the leg upgrade right? IS it the case that before you get the leg upgrade you can slide via down+A?
Slide doesn't exist in the MMX series.
 
Glad to see so much love for this classic. Despite owning the SNES cartridge, if this game came out on VC I'd buy it again.

As weird as this may sound, Megaman X2 was the most dissappointing game I've ever played - simply because of how awesome X1 was. The sequel lost a bit of the originals character, not to mention the soundtrack paled in comparison and the levels weren't nearly as exciting.

Megaman X4 was great though, it came out gun a blazin' on the PS1 - I remember playing it at E3 and being blown away. A big part of that excitement was the ability to play Zero, and the graphics were propelled into a whole new level of awesome. This was during Capcom's peak imo, they just seemed untouchable at the time.
 
+1
Megaman X was pure gold back in the SNES days, I was blown away by the graphics at the time, which suprisingly hold up pretty well today
 
Hitokage said:
The Shadow Devil is only the opening boss of a series that's an order of magnitude harder than the rest of the game(except the third boss, which is a breather IMO).

I beat MMX5 at... 10-12 years old. I never got the impression that it was unfairly hard or anything. Hmmm...

Wait, no, Sigma Form 1 and 2 was a killer. That was insane.
 
Pureauthor said:
I beat MMX5 at... 10-12 years old. I never got the impression that it was unfairly hard or anything. Hmmm...
Sorry, I meant the base game with vanilla equip, as it's just too easy otherwise.
 
It's true... but mostly because while I have infinite lives to practice against him, it's all in the same stage as the boss marathon, and that means defeating Lv 96 Squid Adler over again after loading the save file. In the end, I wanted to free my ps2 to play other games.

HD Loony put more time into it than I did because he's immune to frustration, but he hasn't beaten him either. So while it's been demonstrated that X1-4 are all beatable without any optional upgrades or boss weapons(except X4 Reaper Sigma), it remains to be proven the same for X5. :/

EDIT: Never really played X5 as anything but unarmored X without life upgrades or subtanks, as I didn't get the game until MMXC and after already beating earlier X games with vanilla equip. I think I'll give it a spin later tonight though.
 
The only thing i hated about MHX is the music, could be nostalgia but the original music were better for me.
 
I loved the Street Fighter references through the Megaman X series.

113760-2.jpg


The secret Dr Light wearing Ryu's costume gives you hadoken in X1; shoryuken in X2. Magma Dragoon in X4 was basically Ryu-style with both of those moves as attacks. Apparently SRK is in X8 as well.
 
I hope most people didn't ignore X8 because of X7 or even X5 and X6.

It's a friggin' AWESOME game that would be amazing if not for the two racing stages which suck horribly.
 
I played MMX through MMX5. After 5 I kinda gave up on the series, it felt like it got progressively worse after the first one (though 4 was better than 3)

But yeah, MMX is a wonderful game. It really hit on all cylinders, and the music is by far the best of any of the games.
 
omg rite said:
I hope most people didn't ignore X8 because of X7 or even X5 and X6.

It's a friggin' AWESOME game that would be amazing if not for the two racing stages which suck horribly.
I've been hunting for it. The other day I bought X7 brand new for 7 dollars. I still felt kind of ripped off :/ and I collect these things...
 
Favorite MM game of all time. Absolutely perfect in every way.

It was also the game that made me fall in love with Zero, what a bad ass.
 
GOD ALIA SHUT THE FUCK UP

Anyway, yeah, the plasma shot makes the sub in McWhalen's stage SO EASY. The parts blow up in a single hit, and I didn't die ONCE.

omg rite said:
I hope most people didn't ignore X8 because of X7 or even X5 and X6.
I didn't. I sold X8 because I didn't like X8. ;)
 
Should I buy this game for 20 € ? I loved the NES -series but I have never played the X-series of the game. Is 20€ too much ? It's actually in pretty good shape manuals and the box are in good condition. Worth of 20 € ?
 
Oh MMX, I could probably beat this game and find all of the powerups blindfolded. I've never tried a vanilla run through though. I'll have to dust off the SNES and give it a try (assuming it still works).
 
My love with X is based on the games' difficulty.

It is quite easy (while still being challenging) if you don't do anything stupid and "stay on the path", but it allows for outrageous challenges if you don't.

Even I could get to the end and have a surprisingly realistic shot at killing the endboss with all upgrades and energy tanks without cheating (although it was always one hell of a fight). It's one of the precious few games I have beaten.

... and the cutscene where Zero
sacrifices himself to help you
left me and my friend in shock and awe back then. So awesome. So motivating.
 
Error said:
pfft, I beat X4 vanilla. surely I could handle MMX just fine.

I never said anything about difficulty; it's just, for a thread like this, some vids would be appreciated. :D

Get a capture card or a DVD burner already. :p

A Black Falcon said:
It's fantastic. Some people just can't handle the fact that the A and B buttons were switched in comparison to what they did on a NES controller... I didn't mind. It's the version I have and I don't think the button switch hurts it at all, and I have played several of the Mega Man games on the NES.

Unfortunately, due to the fact that the A-jump, B-shoot set up has been used for almost 20 years now, it's kinda hard to relearn that and even if you take the fun out of the game for a bit and consciously remind yourself that A is shoot, B is jump, there will be times where your 20 year old fanboy instinct will make you think A is jump and you end up dying because of it. It happened to me many times and I'm glad I got the Xbox version a while ago.

yurinka said:
BTW, what do you think about Megaman Zero and ZX games?
Much better and more rewarding than the previous games, since you pretty much have to play them like you're speed running them to get the most out of them.
 
Hitokage said:

Much appreciated. At least there's one person who knows how to appreciate a game. :)

Hitokage said:
Hmm.. got to Giant Robo Sigma, and if I had the second sub tank I probably would have won by now.

Sigma lvl96 isn't really that tough generally; it's when you get him down to under half where he then throws at you these large purple virus squares which cover a quarter of the screen for a good 5 or so shots. Not only will these kill you almost instantaneously but if you manage to dodge one, it will slide across the screen, guaranteed to kill you. So if you want to have a remote hope to beat Sigma lvl96, you have to be lucky and fast enough to kill him without him throwing this at you. Either that or somehow overcome the limits of the dash jump and not die. If you are able to air dash, dodging this would be a lot easier, but since you have a much larger hit window when you're just regular jumping, you're pretty much a dead 'ploid.
 
lyre said:
Much appreciated. At least there's one person who knows how to appreciate a game. :)
I made vids for every boss in X1-3, but I consider them spoilerish and it's really better to figure that kind of stuff out on your own.
 
Actually beating the games with the bare minimum > action game spoilers. Cause in the end, they'll refer to gamefaqs or something when they hit a brick wall of a boss anyway. :p
 
Well, I abuse certain patterns and methods that may not be obvious.

Oh, and gamefaqs people don't actually know how to beat the game without weaknesses and equipment last I checked. ;)
 
Looks like gamefaqs fails in yet another aspect. :p

Though even if a someone can see a certain pattern, it's still entirely possible they won't be able to replicate it. :p

But regardless, <3 MM games.
 
Ah, the only Megaman game I've owned.. MMX...

So cool when I found out you could hadoken with him! I also remember fooling around a bunch with the sound and music test and using them as sound effects and background music to the "radio shows" I made with my little brother. So much nostalgia. Those were the days!

You know, I always thought that Zero was a girl/feminine robot. In the images, it always seemed like Zero had a chestplate meant for breasts (especially the placement of those 2 green jewels). Would have been cooler if Zero was a girl.. XD
 
... well ...

normal_zero1.jpg
OXaile.png


The first is a joke and the second is Aile, the female character from ZX taking the form of Zero.
 
Megaman X was an awesome game.. it's such a shame that each sequel brought the series down in quality more and more. I'm guessing this is mostly me talking more then majority opinion but I found the games just got to damned hard as they went along.

I found X1 to be a satisfying length and difficulty , it never really got that hard and I could clear it and get all the bonuses and such. Basically I just had a lot of fun with it and well as this thread has shown if you wanted a harder game you could attempt it with 0 upgrades or not using boss weapons to generate your own challenge.

X2 kind of fucked people like me over a bit because there were parts of the game designed almost like a puzzle where you used some of the boss weapons to get some of the upgrades and the sigma "castle" zone in X2 especially was much much harder then the one in X1, it had hard jumps, more death spikes and death pits, forced you to use your weapon power ups. Instead of allowing people like me to have fun with the game and beat it you had to work a little harder to learn the levels and jump timing and the bosses were a bit harder. It's probably great for those that prefer their mega man titles a little more difficult but I'm not one of those folks.

X3 expanded on X2 in every way but unfortunately again it made things even MORE difficult , especially the final sigma boss. To this day I'm wondering how it's even possible to kill the final sigma in this game without cheating with a game genie or some shit. The mini bosses new to X2 came back in X3 but now they were much harder. This game was probably a wet dream for the masochist mega man fan back when it came out on the SNES, I played it because I was a mega man fan but in hindsight I find it a bit of a broken game.

Then they took a break and moved on the playstation and for a brief window the series returned to form again.

X4- It felt enjoyable to play the series again because it was a bit tough but you could play as zero for the whole game if you wanted, it had horrible anime cutscenes , huge bosses and was just generally fun to play. Like X3 though I had immense trouble fighting the final boss here , I never did actually complete the game but unlike X3 I came close a few times whereas the many times I fought sigma in x3 I only hit him once.

X5 and X6 -I made the comment about X3 being a wet dream for videogame masochists and well these 2 games are a blatant extension of that. X5 just felt odd with all the powerups being available from the get go and the stages didn't feel nearly as well built as they were in X4. The difficulty again became a huge issue here and for the first time in the series I just outright gave up even trying to get anywhere in the game. 9 months later though capcom thought this small turd needed to be covered by a larger corn filled log and they shat out megaman X6. Every single level in X6 is a broken disaster , it's just a mess of a game that I think even the masochists out there must hate or atleast only played through to prove that it was possible.

X7/8 shouldn't be but they are atleast better then x5/6.
 
gamefaqs MMX guides are shitty :x

they say stuff like... "man this fight is really hard! good luck, hope you have some sub tanks for this fight" come on >:)
 
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