Hitokage said:
Megaman X8 may be a fun game, but it was hardly a return to form.
Heh, X5 is pretty much an exercise in overcompensation. The actual game is hellishly difficult, but you get infinite lives, tons of upgrades thrown at you, and the entire X4 upgrade set available from the first stage... yet despite being disjointed it's still balanced to be playable with all options, which isn't the case with X6. Megaman X6 has some stages that make for a fun challenge, but it fails to uphold the established design goal of having upgrades available but ultimately optional. That alone is the sore spot for me, even though other flaws exist.
I beat all six of the NES Mega Man games in MMAC and X4, as well as MM1, 2, and 4 for the GB, so it's not like I can't finish Mega Man games... but that final section of X5 was just too hard. I know you had infinite lives, but the black demon... the way he broke up into block patterns you had to avoid was really difficult, and then he attacked... and then the few time I actually managed to get him down to half health he completely changed strategy and I'd lose. ANd the game doesn't save E-tank contents, I believe... or even if it does you get just one chance with them before you have to spend forever again refilling the stupid things, and then you have to beat that hard stage with the lasers again. X5 was a pain.
X6... yeah, X6 is definitely harder than X5, and even less fair. What were they thinking with that one... hard is okay, but you should at least PRETEND to be fair with it! And yes, required upgrades is annoying. MMX1 only really did that with the dash boots, and those were put right in the middle of your path so you could not possibly avoid them. But I dislike some of the level design choices even more... like some of the evil, evil stuff they do in the junkyard level with those compressors... X4 got the difficulty level right. Why did they feel the need to increase it so much in the next two games?
It is funny with the original series, though. I beat the six NES games in MMAC and the three GB ones I played, but I couldn't beat 7 or 8 in MMAC. I got to the Wily fortresses in both titles but 7 doesn't save progress in the fortress (like MM1-6 and X1-3), and it was hard, so I eventually gave up. And as for MM8... well, I never beat the first Wily level. That jet-board segment is really, really hard, and then the level boss (that spider thing that comes down those three screen parts) was annoying. I'd do badly, then okay, but not well enough, and then I'd be out of lives and sent back to the beginning of the stage... I eventually decided that it just wasn't worth it.
Megaman X1 is clearly the most well thought out title in the series, and has many "little touches" that later installments lack. It's also the game I rented the most as a kid by far.
I liked X4 almost as much as X1, but yeah, the first one is the best.
As for the original series, 4 (NES) was my favorite, followed by 2 (NES). The fourth and fifth Game Boy ones are almost as good, though...
funkmastergeneral said:
whats wrong with the GC version of MMAC? I bought it like 10 minutes ago and I'm really excited to play MM2 again
It's fantastic. Some people just can't handle the fact that the A and B buttons were switched in comparison to what they did on a NES controller... I didn't mind. It's the version I have and I don't think the button switch hurts it at all, and I have played several of the Mega Man games on the NES.