DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

So just like I stated yesterday multiple times and was told I was dreaming, the XONE version is fine and even approaches parity.
It seems my opinion is right after all.
Not even close to the same.

  • PS4 renders 56% more total pixels.
  • Xbone renders at 720p (aka, same as the 360/PS3 versions)
  • PS4 has anti-aliasing
  • Xbone is missing motion blur in MP
  • PS4 has HBAO (ambient occlusion)
  • Even after all those advantages, PS4 runs at a higher framerate
mocoworm
ignore my opinion
on everything ever
 
Who says they don't?

Most of my PS3 games send a 720p signal to my 1080p TV despite having all resolutions up to 1080p selected in options. A few such as Uncharted 3 give a 1080p signal. On my 360, every game sends a 1080p signal. If the PS3 scaled everything to 1080p, wouldn't I receive that signal for every game like on 360?
 
I'd like to note a few things, which I've been saving for this occasion:
  • The PS4 version has 56% higher resolution than the XB1 version. In various theoretical metrics, its GPU is between 45% and 90% faster than the XB1 GPU. So much for theoretical performance not mattering "in the real world".
  • Clearly, a high-end PC can substantially outperform both of these new consoles at launch. Sounds obvious, but it's still not something that everyone agreed with a scant few months ago.

In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.

Don't disagree that PCs can outperform consoles due to extra hardware grunt. However, Battlefield 4 is likely one of the least fair examples to be used for such a comparison, since it is first and foremost a PC-lead-developed title, and the console versions are merely ports of that version. To make matters worse, DICE had to juggle their extremely limited development time between 5 platforms simultaneously; a monumental undertaking. All 5 versions had to be completed in a mad dash to get to the finish line before the new systems come out. I am absolutely dead certain that DICE (as well as other 3rd-party studios) is just scratching the surface of what these machines are truly capable of, and we will definitely be seeing much better visual fidelity in the future... starting next year, when developers finally start to really come to grips with developing and optimizing for them.
 
I'm just writing what Dark10x posted. It's way too many pages back to try to find the specific post at the speed this thread was moving at the time.

Regardless of what the specific issue is, something happened with DF's capturing because none of videos captured by other outlets match it. So as the odd man out, it's comparison has to be disqualified for this game at least.

Edit: Quadraphonic linked it below, so I'm editing the original post into this one. http://www.neogaf.com/forum/showpost.php?p=87932265&postcount=2560

Okay, that makes me feel better. Sorry, I over reacted a little bit. Well. A lot. Grhhh, I'm such a dumb ass. I just got worried there for a second. All the text matched up, but...eh, nevermind. I'm not qualified to add anything else or anything at all to this discussion. Apologies.
 
Just changed my preorder to XB1. Now I see why its worth the extra $$

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Very surprised at those images and videos. The resolution advantage on the PS4 is quite noticeable but everything looks like it's been passed through the N64's mud filter.

Gotta say I prefer the crisper Bone images and footage.

You only looked at the botched DF comparison right?
 
To be fair, how I (and others) calibrate a TV isn't always the best fit for games. The standards are aimed at film content.

Game content, however, has no real standard so it's impossible to properly calibrate a TV to work with it. I always like to do one "picture mode" to ISF specification, copy it, and then modify a second mode to produce an image more pleasing for games. Of course, I still keep sharpness disabled along with anything else "dynamic" as that ruins the image.

The problem here is that some people actually think these artificial enhancements look great. Why is that a problem? If people like the look of something, why not use it? The issue arises when the type of content switches. Those dynamic settings can look acceptable with certain types of imagery but, switch to something else, and suddenly the picture looks terrible. A bright outdoor scene looks vibrant and sharp, for instance, but a dark underground, dimly lit area will be completely missing detail while colors (such as skin tones) are destroyed often appearing more red/orange. Basically, those enhancements are poorly suited for ALL content.

Calibration is designed to provide an even, accurate experience across all range of content which matches what you were intended to see. As I said, it doesn't really apply to games as much due to lack of standards, but the results are still similar with some scenes being ruined by these enhancements.
giphy.gif
 
Most of my PS3 games send a 720p signal to my 1080p TV despite having all resolutions up to 1080p selected in options. A few such as Uncharted 3 give a 1080p signal. On my 360, every game sends a 1080p signal.

Even the PS3 had a hardware scaler (although borked iirc, limited to horizontal scaling). But my point being that who says the PS4 doesn't have a fully functioning scaler?

*sigh*
 
Xbox One appears to suffer from precisely what Halo 4 suffered from: amped contrast, unnatural colors, and jaggies. Am I looking st the right footage or has something been confirmed wrong with the XO footage?

Honest question, have you read ANY of the comments in the thread? Even the first post? It's been explained to death the contrast is a post-production issue on DF's end.
 
Very surprised at those images and videos. The resolution advantage on the PS4 is quite noticeable but everything looks like it's been passed through the N64's mud filter.

Gotta say I prefer the crisper Bone images and footage.

Ps4 wasn't set to full. Stop watching DF video and go watch Jacks.

I now know why Microsoft went with max sharpness and bright lights, casuals think it looks better. christ
 
People can argue artistic choices and artificial edge enhancement (sharpening) but this finally answers my question about the hardware.

The PS4 is noticeably more powerful than the XBox One. There is no secret scauce.

Even if the XBO had the same power as the Wii U and the PS4 the same power as 2x Titan PC, there would still be fanboy's proclaiming the inferior was still the better choice. It's an inherent human flaw

I don't think anyone here is making an argument for which is more powerful just that the translation of the power on tv screens wouldn't make for a compelling argument for that power.
 
To my eyes both next gen versions look fairly close. The PS4 takes the lead in framerate and effects on occasions, the xbox despite the lower resolution looks crisper.

I don't think Xbox owners should feel bad about this outcome at all.
 

Hey nice one. You said some of the safest, most non-committal things imaginable whilst setting the bar unbelievably low and you were sort of right. Super job.
 
Pretty much, and it aligns nicely with the armchair calculations that we did during the last months. The gap is actually larger than expected due to differences in framerate dips and AA.

Personally, I care more about framerate dips than resolution. The fact that both versions fail to hit 1080p leaves me generally disappointed in this respect, although this is not really news.



+1

I find it interesting (though not surprising) that the gap in performance is much larger than you would expect from the teraflop advantage alone. For months people were trying to downplay the PS4's huge TMU, fillrate and bandwidth advantage, yet here we are with a launch title that is already being bottlenecked by these very areas (it has to be otherwise the difference in performance wouldn't be as huge as it is).
 
Jackfrag's whilst better, is still poor youtube footage. We need blim. Someone send out the blim signal.

Poor show DF. Poor show.

agreed. I always prefer Gamersyde videos. I read somewhere in this thread that Digital Laundry apologized for their pics/vid, but I don't see a link to prove that.
 
To my eyes both next gen versions look fairly close. The PS4 takes the lead in framerate and effects on occasions, the xbox despite the lower resolution looks crisper.

I don't think Xbox owners should feel bad about this outcome at all.

Yes they should, PS4 has 50% more pixels to process and slaps on HBAO and better anti aliasing to do so, it also has the edge on framerate even though both dip into the 40s.

If Xbone had 900p resolution I dread to think what the framerate would be.
 
Are you going to answer my question? What form of AA do you think the PS4 version is using, we know it's using something, and it's almost guaranteed to be a form of post processing AA (FXAA)?

How am I supposed to determine that from captures?
I'm just saying that you don't need to jump to conclusions about AA when you've already seen the adjusted screenshots which not at all surprisingly look crisper even before the sharpening.
 
I'll have to post this again, has any source stated if the console (XB1) was set to output in 720p or 1080p from the dashboard ?
Because that might explain the difference in sharpness and filters between ign and df.
 
Hey nice one. You said some of the safest, most non-committal things imaginable whilst setting the bar unbelievably low and you were sort of right. Super job.

I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)
 
Even the PS3 had a hardware scaler (although borked iirc, limited to horizontal scaling). But my point being that who says the PS4 doesn't have a fully functioning scaler?

*sigh*

Some people are thinking that the PS4's AA solution, which can slightly blur the image, means that they don't have a hardware scaler. I don't know how they came to that conclusion either?
 
okay one thanks gaf for informing about the contrast issue.

but i have a question is the xbox doing the contrast thing on its own or is it a df thing? I know there is a post stating the df ppl might just not have had time to fix it .... but the videogamer video does itself state for them also the ps4 version came out looking washed so they uped the contrast for the comparision

basically my question is is the xbone doing the contrast thing on its own and with the ps4 you have to adjust it on your tv. Someone mentioned some gamma stuff where ps3 ps4 stick to the standard 2.3 2.4 and microsoft tends to mess around with it and do things differently which lead to crushed blacks but the "illusion" of sharper graphics.
 
Just changed my preorder to XB1. Now I see why its worth the extra $$

Wait wh-

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Sure Ben

Oh...ooooh fuck that. :lol

It has begun once again, just like the DRM drama before E3. It's like zombie GAF accounts that only come back to life during these times, wearing targets signs around their chests, while mods are the survivors sitting on top of the mall with snipers.
 
I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)

If I spent $100 more and got an inferior version I would question my purchase. No one should be happy with such disparity.
 
I'd like to note a few things, which I've been saving for this occasion:
  • The PS4 version has 56% higher resolution than the XB1 version. In various theoretical metrics, its GPU is between 45% and 90% faster than the XB1 GPU. So much for theoretical performance not mattering "in the real world".
  • Clearly, a high-end PC can substantially outperform both of these new consoles at launch. Sounds obvious, but it's still not something that everyone agreed with a scant few months ago.

In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.

further more the XO can't match the PS4 version in performance too, you can see the XO version dropping to mid 30s when the helicopter crashes while the PS4 version hold in the early 50s. the gap is as big as expected and even surpassed my expectations. anyone who expected more doesn't know how hardware works.
 

I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)

Funny thing about your opinion..

mocoworm
ignore my opinion
on everything ever



But hey, we are all buds here, enjoy your Xbox, i really mean that.
 
Ps4 wasn't set to full. Stop watching DF video and go watch Jacks.

I now know why Microsoft went with max sharpness and bright lights, casuals think it looks better. christ

Lol. Casuals.

Calm down. I've only seen the DF article so far, and was merely stating first impressions. So DF are trying to hoodwink people? Is that the suggestion?
 
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