DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

I put the DF explanation in the OP.
Well, to be fair, that's just my statement on the situation not an official DF statement (as in, it wasn't cleared by Rich or anything). I do work for them but I wasn't involved in this comparison. That's just my understanding of how things went down (as in, it was a special event and DF brought its own capture hardware while everyone else used elgato boxes handed out by reps).
 
I think you're missing my point. We've had a barrage of obfuscation and denial from MS that the real world performance delta between the machines isn't that great. My point is that either:-

1. The devs on this title had very immature development tools and did what they could with the tool that they had but the hardware is more then capable of nearly matching PS4 performance.
2. Resources were that stretched developing on so many consoles that they did not have enough time to optimise fully on Xbox One.
3. MS has flat out lied to us.

I'd like to know which one it is.

It is at least the first 2 at least, the 3rd one as well depending on how you interperate MS's typically vague and mostly meaningless PR.

The most telling evidence is the CBoaT post:

yaes. Ripend tools helalp. Dvoper familiarty 2. same thihg ocuredwithn ps3cel last tme rou^nd.

@@#ESRMA is handicap prob for now but workarohd wil cume.

Hdwaarwe powr is alwysa behnd tho. never chagns,ing. wo cpomlet HW upate. 900-720p wil be norm. gamwes wil be goud !!thoug and that hwath mat ers. just struggle mre to wok on xon.

I hgu you friend flesh itw alget bettr I promise (:

Tools still need to be ripened, eSRAM workaround is coming, and things will 'alget bettr I promise'

The differences ought to be getting smaller than this post launch, and not the other way around is what I am thinking. We should be getting versions that are identical sans a clearer picture at 1080p-900p on PS4 vs 720p-900p on XO (which is what I'm thinking would have happened if MS has 4 more months), and not this whole laundry list of issues.
 
Aliasing is very different in both versions.

I guess that many people don't know where to look in a scene to detect aliasing. Once you know, it is pretty obvious. I also don't get why people are still bringing up the distance-to-TV argument. On PS360 I was aware of jaggies in 720p games all the time, and I game roughly 4 meters from my TV.
 
Got to say the XB1 version looks pretty good for a launch game bearing in mind the rumored problems with development tools. PS4 does look better and this is from someone who is getting a Day One XB
 
From Video Gamer:

In what universe does this:

iHnrJOAf2ge57.png


look better than this:

ibzECh2u9GBbYv.png


Please enlighten me, because I'm not seeing it. Aliasing is very different in both versions.

PS4 has less jaggies but it also looks too soft and a little blurry. Xbone has jaggies but the lighting looks like it has more depth, and the contrast is better.
 
Yup.
In this instance, all that matters are the screenshots, even if it's all TV settings or whatever, I think the Xbone version looks better. In any case, the previous murmurs of the disparity were greatly exaggerated.

So you read the OP in which they say the PS4 version is better, and obviously you must also have read that they messed the PS4 capture up. You see the pictures which clearly show more jaggies on the X1 with higher contrast and crushed blacks ... but you STILL think the X1 is better?!

Dear Lord
 
From Video Gamer:

In what universe does this:

iHnrJOAf2ge57.png


look better than this:

ibzECh2u9GBbYv.png


Please enlighten me, because I'm not seeing it. Aliasing is very different in both versions.


I'm baffled by the lack of ambient occlusion in the Bone version (look at Irish standing next to the truck in both those screens to see what I mean). How can it run at such a low resolution and not have any AO? -_-
 
It is at least the first 2 at least, the 3rd one as well depending on how you interperate MS's typically vague and mostly meaningless PR.

The most telling evidence is the CBoaT post:



Tools still need to be ripened, eSRAM workaround is coming, and things will 'alget bettr I promise'

The differences ought to be getting smaller than this post launch, and not the other way around is what I am thinking. We should be getting versions that are identical sans a clearer picture at 1080p-900p on PS4 vs 720p-900p on XO (which is what I'm thinking would have happened if MS has 4 more months), and not this whole laundry list of issues.

i truly disagree...especially as devs move more into things with GPGPU...the PS4 just has a SIGNIFICANT advantage in available processing power in its GPU...

the Xbone is certainly going to get better as the figure out whats going on with its hardware...but the PS4 has plenty of tricks up its sleeve...
 
Ok, rehosted. Xbone version in darker scenes is HIDEOUS. They destoryed the image content in darker scenes by playing with contrast and gamma.

PC http://abload.de/img/pc1920x-1bbqnt.jpeg
PS4 http://abload.de/img/ps41920x-1yir0j.jpeg
Xbone http://abload.de/img/xbone1920x-1j3o35.jpeg < LL OO LL


But I guess, if they went with PS4/PC image style, game would look much worse.

Why does the Xbone have the same jacket design as the PC and the ps4 is completely different?
 
It's obvious that the Xbox One build is built of the PC build. It has the same textures and sky backgrounds.
For some reason, the PS4 version is different.

Probably because XB1 will use DirectX, same as PC build.

Although it's actually impressive that despite the need to port over to a different SDK and API for PS4, it still runs better.
 
Ps4 looks slightly better IMO but certainly not worth the "omg boom! 1" type responses. XB1 buyers have nothing to worry about. At least not with this particular game.
 
It is at least the first 2 at least, the 3rd one as well depending on how you interperate MS's typically vague and mostly meaningless PR.

The most telling evidence is the CBoaT post:



Tools still need to be ripened, eSRAM workaround is coming, and things will 'alget bettr I promise'

The differences ought to be getting smaller than this post launch, and not the other way around is what I am thinking. We should be getting versions that are identical sans a clearer picture at 1080p-900p on PS4 vs 720p-900p on XO (which is what I'm thinking would have happened if MS has 4 more months), and not this whole laundry list of issues.
The notion that PS4 development won't improve but X1 will is flawed.
 
PS4 has less jaggies but it also looks too soft and a little blurry. Xbone has jaggies but the lighting looks like it has more depth, and the contrast is better.

How does the lighting in the Xbox version have more "depth" when there's no AO, which is a lighting effect specifically designed to enhance depth? Please explain where you're seeing this.
 
What´s up with the texture washing up in the PS4 version?. As bad is the scaler included in the APU?. It hurts my eyes, seriously. I don´t see the point of having a greater resolution if postprocessing fucks up image quality so much.
 
PS4 version is better - end of discussion.

Higher resolution
Higher framerate
Better anti aliasing

Can't wait for Destiny comparisons and how the PS4 version blows the Xbone one away.
 
From Video Gamer:

In what universe does this:

iHnrJOAf2ge57.png


look better than this:

ibzECh2u9GBbYv.png


Please enlighten me, because I'm not seeing it. Aliasing is very different in both versions.

I'm more interested as to why the left and right hand side of the XO images are cropped, yet they take up the same width. Makes me wonder if something is being covered up...
 
So you read the OP in which they say the PS4 version is better, and obviously you must also have read that they messed the PS4 capture up. You see the pictures which clearly show more jaggies on the X1 with higher contrast and crushed blacks ... but you STILL think the X1 is better?!

Dear Lord

This is literally why TV and monitor manufacturers crank up the gamma and sharpness to crazy levels. Benq vindicated I guess for having the most awful presets of any monitor manufacturer.

I'm actually shocked that people love this.
 
what!? in every single PC/Xbone/PS4 comparison shots the PS4 and PC versions are EASILY the closest to each other lol

Go and read what I said and look at the sky textures and clothing texture and you'll see that I'm right. Lol.
 
Yes, a 50% difference in rendered pixels among other differences is "negligible". Sigh.

To me it is. Really it is. I don't care either way, but the hyperbole here is just delicious.
Some here are acting as if the Xbone version would use N64 models, and the difference being as crass as MW on PC to MW REflex on Wii.

Shame that both consoles can't hold the advertised 60fps. Should've sacrificed quality more to hold the framerate.
 
It looks more washed out in the PS4 version.
No, the PS4 version is correct. It's the XB1 screenshot that is crushing blacks - perhaps RGB not set correctly?

Honestly, it's as frustrating as people who think 'black enhancer' on their shitty LCD TVs actually looks good. All black crush does it lose detail - see the detail lost on the gloves alone in those two comparison pics as an example.
 
Some replies in here are proof of a few things, a) some people just don't read an OP, 2) crushing the shit out of your video and cranking the saturation can make people believe it's better.
 
So the bottom line here is that the PS4 is rendering 50% more pixels and still outputs a higher frame-rate and effects that are absent from the X1 version?
The PS4's softer image is the consequence of a poor choice of AA solution but in terms of raw numbers that's it right?
 
The aliasing on the X1 version is pretty horrific unfortunately, aside from that, the PS4 version just looks a little nicer, it's the aliasing that really kills the X1 version for me.
 
XBone version:
black%2Bsquare.jpg
Something is missing...
From Video Gamer:

In what universe does this:

iHnrJOAf2ge57.png


look better than this:

ibzECh2u9GBbYv.png


Please enlighten me, because I'm not seeing it. Aliasing is very different in both versions.
The same universe where people run TVs and smartphones with sharpness and saturation set to max sadly :(

"Sharp" is for some synonymous with good. If you look closely the PS4 version actually has more details (just look at the front of the weapon) because of the higher res.
 
I hope the ps4 doesn't get washed out multiplats like the ps3 did.

Although I still think that overall the PS4 version of BF4 looks quite a bit better then the Xbox version, especially those vids that Frags has.
 
Okay so looking at the DF footage I thought the image on XBone clearly looked better but now that these other comparisons are out its no contest. Xbone looks significantly worse. If DF truly is trying to skew perception here it might be one of the shadiest things I have ever seen.

Oh, ok.





Dude I looked at all the footage it does not look terrible. I expected texture detail to be way worse, models having less polys, all sorts of shader effects missing.

Thats pretty huge difference man. Especially in motion. That looks like a HIGH to MED equivalent to me but that just what I am seeing.
 
XB1 buyers have nothing to worry about. At least not with this particular game.

I agree, even though I do think the PS4 version looks significantly better - that said, Xbox users can relax as far as this game goes, they will be able to enjoy it.

More important to me is the fact that the PS4s power shows - in a verry significant way - in the numbers. The PS4 har more than 50% more pixels, AA, more and better effects - and i still runs at a higher frame rate than the X1!

What will this mean for future, non-cross-gen relseases where the hardware will be pushed more and more?

I just cannot se the Xbox keeping up with the PS4 in the long run.
 
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