dick cavett said:Dick Cavett; Theres so much comedy on television. Does that cause comedy in the streets?
that's a good question
dick cavett said:Dick Cavett; Theres so much comedy on television. Does that cause comedy in the streets?
Campster said:Right, but there's a disconnect here. I mean, Life is Beautiful is a movie full of death and despair, but the message is pro-life and anti-violence. The "message" and "the images and sounds" are two different things, and it's more than possible to use horrible images and violence to tell you to *not* do these things.
And yes, plenty of games do encourage violence, and that's horrible. Call of Duty 4 makes a war crime look like an awesomely badass Holywood scene. Manhunt rewards your patience with more gruesome and horrible murders.
But other games that use violence don't necessarily imply that people *should* use violence. DEFCON is about millions of people dying, but the entire game is anti-nuclear war, for instance.
All I'm saying is that Hitler was a baaaaad example.FunkyMunkey said:It was in response to "images on a flat screen constitute as an environment?". Yes they do.
Hitler was an example. Hillary Clinton is an example. Obama. Martin Luther King Jr. ANYONE that uses a medium to send a message is an example.
Radio, television, internet, music, and videogames are all environmental influences.
FunkyMunkey said:Next time, just post a cat gif and go "lololololll". It'll make a more compelling argument that that p.o.s. post.
And, okay, screw the Hitler comment.
I'm just saying that what you SEE and HEAR influences behavior. Unless you're some unusual person who can completely block out anything from changing your behavior. If you are like that, congratulations. But guess what? Most people aren't. In fact, most people are stupid canvasses waiting to be taken advantage of.
It is possible for folks to be influenced by what they perceive around them, right? Neither of us would agree that violent imagery forces folks to do anything in particular, but would you agree that there is some influence of some sort by perception of (and/or the creation of) violent imagery?davepoobond said:to accept that these implications are true is to agree with the insinuation that humans are empty vessels ready to be influenced by any and everything around them.
monchi-kun said:i agree that games can be a powerful media in terms of influence. the reason we're seeing this comparison is because we're in a generational transition. children/adults of future generations will probably have different attitudes once games are the norm.
interesting how games started out as a subculture to almost a counterculture on the brink of mainstream acceptance
DavidDayton said:3) A good chunk of the "ruling body" now consists of folks who grew up playing (or being exposed) to video games. 18-30 year old folks grew up surrounded by video games, and 30-35 year olds had decent exposure to them throughout most of their lives. This isn't a matter of "those mean old folks" hating video games... a good chunk of the "old folks" are from the video game generation.
30-35 is still in the "adult" catagory, and of the same age range as those who can enter Congress, contribute to political parties, and the like. There are still older folks out there, yes, but I don't think this can be easily excused as a "generational divide".Campster said:This is where I'd disagree with you. 30-35 isn't old - as quoted in the report, 33 is the average gamer's age. But the average age of someone in Congress ( and, I'd wager, the average age of a Psychology professor who is doing research on violence in the media ) probably skews much higher.
Yeah, the article seems to weigh heavily against games when both are part of the study.I would also say that this article, not this research, is attacking videogames unfairly. Again, the study was violent media (or at its most specific, violent videogames AND television), so why are games being singled out?
from go nintendo.comReader Wolfrider read our article on video games and violence in adults, and something about it just didnt seem right. He took it upon himself to email Brad Bushman, one of the researchers involved with the project. Mr. Bushman is credited with a few statements in the Fox Business article, but his email response below tells a different story. It appears that the Fox Business article mixes and matches a few statements that lead to false statements. I have included the email conversations in full below.
Hello, The University of Michigans recent longitudinal study about the effects of violent video games and movies and their relationship to real life violence has piqued my curiosity. I first read about the findings in the following Fox News article:
Article link
In it, the article states that research began in the 1960s with third graders who were questioned and then tracked in order to discover whether their exposure to violent entertainment had effects on their propensity toward real life violence. The article states that the study says that violent video games were linked to real life violence. What concerns me about this article, and this is why I am asking for clarification, is that if the study measured exposure to violent media from the ages of 6-9 and the research started in the 60s, and the children who were questioned were in grade three at the time, then how could the study have generated any data in regards to exposure to violent entertainment? The age the study was measuring according to the article would have them playing games at the latest in 1972. If that is indeed the case, then the only games they would have been exposed to would have been Computer Space (1971) and Pong (1972). Is Fox News misunderstanding the contents of the study or communicating them incorrectly? Any clarification would be greatly appreciated.
Sincerely,
Wolfrider
Mr. Bushmans response
No, Huesmann measured violent TV exposure not violent video game exposure.
Wolfriders reply
Thank you for responding so quickly. So, just to clarify. The conclusion that 20 year olds who have been exposed to violent media from the ages of 6 - 9 that the Fox News article cites would have been part of Huesmanns study, and would not have included video games as one of the studied variables?
Bushmans response:
Correct.
You can also find a more detailed report here, which better shows Mr. Bushmanns findings.
I like to hit crabs with my crowbar.Diablohead said:I been known to walk the streets in power armour now and again, I admit...
Haven't you been paying attention? Everything is worse now than it was back in the day.Fallout-NL said:People have been hitting each other over the head with blunt, sharp and generally unpleasant objects since the dawn of mankind. Has it got that much worse the last 10 years? To be perfectly honest, I'm having way too much fun playing my videogames to be bothered to go outside and beat somebody over the head with anything.
True story: I grew up on Looney Tunes cartoons, but have never dropped an anvil on anyone. Proof positive that anvil control is working.hey america: JUST BAN GUNS ALREADY
get the fuck over it.
frankthurk said:Correlation != Causation.
That is all.
Probably Bible Adventures for the NES, damn that game was bad.VeritasVierge said:I wonder what video games The Romans and everybody before and after them before the 20th century played to make them so violent.