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Super Smash Bros Wii U and 3DS Thread 3: Ridley's Believe It or Not!

I used these games as a source for Brawl music replacements. Surprisingly a lot of decent arrangements in it.

Sega's sound team is pretty good at what they do (though somewhat amusingly they never seem to bother doing much to the Sonic tracks).

Now if we could only get them access to EAD's orchestra...
 
They need to get the guys who do those remixes for the Mario & Sonic games to do some music for SSB. Seriously, some of the Nintendo songs that Sega remixes is great & would make for some great battle BGM. Hell, just take some of the remixes and put them in SSB4, they deserve to be heard.
 
Sega should just be hired evertime a smash comes out for music purposes.

Amazing shit would go down.

You will come out like

" wow I did not think a hip hop remix of the dark world theme would be amazing but it is"
 
Unpopular opinion: I think it worked fine for Brawl, but I really hope they take a different approach to the music with SSB4. Brawl had some decent live orchestrations but there were a lot of cases where tracks ended up getting covers / reprises that had instrumentation that was completely out of left field; the most common version being "synthed out the ass." See: Tal Tal Heights, Gourmet Race and Battle Scene / Final Boss (Golden Sun).

As far as a "level" of instrumentation I'd be happy with if it was relatively standardized across the game's medium, I think a Pokemon XY-styled sound set would probably be acceptable - if you haven't already, go and give some of the tracks a listen on iTunes. The 3DS' hardware bump-up compared to the DS means that they could rely pretty extensively on pure audio tracks rather than using MIDI data as was the case in the past games, meaning that they have less-compressed tracks stored in their libraries now which they've distributed for the full-fledged soundtrack release. XY isn't using a real orchestra, mind you, but the music team's gone on interviews and revealed that they're at a point where they're using some of the bigger-budget software instrument libraries (some of which I own myself, just as a reference point) and they're a good mix of being easy enough to work with to warrant "mass production," hence the huge soundtrack, while still having an air of believability.

I get that budgets are a thing, but I also really hope that Sakurai's willing to try and get more legitimate live orchestrations for some of the "important" tracks for each series. In Brawl, pretty much the only ones that were 100% orchestrated were the Subspace Emissary themes and the remixed Kirby tracks. I know it's a common complaint about Motoi Sakuraba's recent work in general, but I'm sooooo tired of his dumb compressed samples taking a big, lo-fi dump all over whatever they touch (see: Airship Theme).

Tracks that wouldn't work with a full-fledged orchestra are fine like original chiptunes and all of that, but as a junior junior music producer it really kills me that a bulk of the non-Subspace / Kirby tracks were stuck in Nintendo's "casio software instrument ghetto." They've gotten better about it recently with orchestrated titles like Super Mario Galaxy and Skyward Sword, so I can only hope he's willing to be a little more flexible in that regard this time around.

In addition, while I can't see it happening on a large scale since Nintendo gonna Nintendo, but why not have the fans help with music? Hell, even voting for certain tracks would be fun, but it's not unheard of nowadays to have remix contests or even have fans work on music for the games, as was the case with one of the more recent Street Fighter titles, iirc.

Let me try and shamelessly promote a project I didn't even work on: take some of the "pinnacle" of Metroid music as far as hardware-pushing scores go: the Prime titles, which while having some great melodies, were still stuck at Wii-level instruments and as a result have become dated pretty quickly, albeit I do have to commend them to sticking to a fairly standardized synth library across the trilogy. On the flipside, an OCRemix-album-gone-individual-project-release known as Harmony of a Hunter was a fanmade, completely free Metroid remix project that eventually turned into a fully-fledged 75 track long listing. A few videos with previews of tracks are available here. Likewise, it can be downloaded in MP3 and FLAC format on their site, but the best thing about it is that a large majority of the tracks are perfect music for a Smash Bros. title! Just imagine fighting on a Prime-inspired Light World Temple map to this. Or what if Dark Samus is revealed as a newcomer
even if that's pretty unlikely i mean come on guise
and we got her character theme remastered? I mean hell, if we get Subspace-styled bosses in Adventure Mode, just imagine fighting Quadraxis or Spore Spawn to their remastered boss themes? Spore Spawn I could see working especially well in a 2D brawler environment.

Anyways, that's my little rant / shameless fan-project pimping. It's hard to say given we haven't heard much music but unless they're direct rips from soundtracks I really hope Sakurai's music team steps up their game a bit for SSB4.
 
I know that all this talk about sonic music is so compelling (?) but I'm surprised no one has mentioned that in the pic if the day the starship is facing the other way than in the Friday pic. Also, what is the plant in the left corner? Wondering if the starship comes down to the main battlefield and you have to board it and it takes you to another planet? That could finally fulfill everyone's wish that you could go all the way around the stage while only being temporary
 
I had a dream that Slippy was the new Character announced for Smash Bros WiiU today

It was so real lol

Slippy_Assault_Two.jpg
 
They look the same...?

Outside of color, but the one in SSB4 is faded due to be part of the background so it isn't distracting in comparison to the vibrant foreground.
 
I had a dream last night that Billy Hatcher was revealed as a playable character and Sakurai was flipping out on Twitter on some iOS spin-off.
 
The lightning is completely different. And the Smash model does look bit a cleaner than the original so I guess they didn't just rip the model and call it a day.
 
I think Bowser's Airship will also have some use. It will probably fire some cannonballs, like the pirate ships in the Pirate Ship stage.
 
I had a dream that Slippy was the new Character announced for Smash Bros WiiU today

It was so real lol

Slippy_Assault_Two.jpg


Man, Slippy would actually be great as one of those fighting characters who attacks by tripping and falling down like Pheonix Wright or something. He could toss grenades that have completely random effects; most of his smash attacks would be him careening out of control, and his final smash could be shouting out LANDMASTER, only to have the submarine fall out of the sky instead. It'd be completely immovable, but could blast homing torpedoes in every direction.
I kinda like Slippy
 

I am an 'Ashley 4 Smash 4' advocate but you aren't going to get me to defend that cheese. Funny that you posted two songs that I have turned down on Brawl though.

is this totally-not-a-slightly-remixed-xavier-song okay as far as sonic music goes

Better be a 'yes' lest the Robotic Richard Simmons gets set loose on you.

Sonic Jackson is Dangerous!
 
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