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Nintendo Has no Plans For 'Mario on Smartphones'

So Wario then, I see.

Castaway Paradise is looking better and better. It won't have the Animal Crossing name behind it, but it sure does seem to have everything else (and more, that map screenshot looks great)... of course the name is probably the most important part, if it were actually Animal Crossing it'd have the 5 million+ audience watching it, where this one is probably lucky to get 50,000, unless things all line up perfectly.

This makes me appreciate the art design of Animal Crossing.
 
Software is where they make the most money. It's where their greatest strength remains. Leveraging their properties on some of the biggest platforms on Earth can be a huge boon to profits if done properly.

It doesn't mean it has to be SUPER MARIO BROS. port to phones, but it can mean completely unique Mario games designed around the strengths of the iOS platform. And I can't imagine that wouldn't net a huge return for their investment.

Freemium Mario. No, I had enough of that already. :S
 
There's no dignity in clinging to a business model that has rendered the company a laughing stock for consumers, investors, analysts, and popular media though.

I know people don't like the BlackBerry parallels, but man...
I often mistake those laughs for port begging cries, could be wrong though...

In any case, I hope those types take a seat and prepare to keep laughing (or crying) for a long ass time.
 
Freemium Mario. No, I had enough of that already. :S

heh, look man I'm with you guys. This is not a scenario I wish was playing out. But I have yet to see any alternative ideas proposed by anyone that seem to be realistic at having a shot at turning things around from their current trajectory. I wish I was wrong on that score, so I keep asking people to describe scenarios in which it happens :(
 
Is there some precedent for "game developer porting their old games to smartphone = mad crazy money" that I missed that's causing people to think this is something Nintendo should be doing? Like, are there a bunch of PS1/2 or XBox games floating around in the Google Play store that I'm just not seeing for some reason?

I know SE's been porting older FF games to mobile, but FF isn't really a great example of a brand on the upswing in strength lately.

Nintendo-branded games/companion apps made specifically for mobile device though, that's the more logical outcome here.
 
Nintendo doesn't need to release games on smartphones. They need to get their head out of their asses and open their eyes. This passive shit that they've being doing for the last decade doesn't work. They need to get out there, admit that Sony & Microsoft are their competition and bring the pain. The Wii U failed because of Iwata's ignorance and arrogance. Waiting nearly a full year to address the issues is ridiculous. It's time for some new blood and new leadership.
 
They can say whatever they want, the market will force then somehow. Or they'll die.

Of course, a miracle can happen. They happen, right?

EDIT: BTW, don't think I'm happy with this direction too. Being a handheld gamer for so much time, smartphone games are my kryptonite and I hate seeing the industry going towards this bubble... =/
 
Nintendo doesn't need to release games on smartphones. They need to get their head out of their asses and open their eyes. This passive shit that they've being doing for the last decade doesn't work. They need to get out there, admit that Sony & Microsoft are their competition and bring the pain. The Wii U failed because of Iwata's ignorance and arrogance. Waiting nearly a full year to address the issues is ridiculous. It's time for some new blood and new leadership.

how would the 'pain' be brought in such a way that made them legitimately competitive with Microsoft and Sony?
 
F2p Mario really? That's like absolute worst case scenario. I can't any core fans actually wants that (aside from investors).

Making a f2p Mario or any kind of Nintendo content for smartphones isn't supposed to be for core fans. They don't need core Nintendo fans to pick up a WiiU or 3DS, a lot of them, at least in the case of the 3DS, already have or have the intention to. Content for smartphones isn't supposed to be for core fans, it would be to try to capitalize on the giant smartphone market to try drive people or potential core fans in the making to Nintendo devices.
 
Nintendo doesn't need to release games on smartphones. They need to get their head out of their asses and open their eyes. This passive shit that they've being doing for the last decade doesn't work. They need to get out there, admit that Sony & Microsoft are their competition and bring the pain. The Wii U failed because of Iwata's ignorance and arrogance. Waiting nearly a full year to address the issues is ridiculous. It's time for some new blood and new leadership.

If it didn't work for the last decade why did the Wii succeed?

Or is this just hyperbole.
 
Nintendo doesn't need to release games on smartphones. They need to get their head out of their asses and open their eyes. This passive shit that they've being doing for the last decade doesn't work. They need to get out there, admit that Sony & Microsoft are their competition and bring the pain. The Wii U failed because of Iwata's ignorance and arrogance. Waiting nearly a full year to address the issues is ridiculous. It's time for some new blood and new leadership.

I've often seen in similar threads people saying "Nintendo don't need to do this" in response to 3rd party / smartphone options, but never specific suggestions as to what they should do.

And "bring the pain" is as unspecific as you can get. instead of shitting on ideas you disagree with, those of you who do this, what do you think they should be doing, specifically, to change their trajectory?
 
Anyone expecting legacy games and franchises from Nintendo on smart phones is delusional.

I don't know what investors are expecting to change strategically then if he's unwilling to even consider this yet. Price drops? That's not going to change what's going on. More Mario games? A rental service or something?

This seriously continues to show a real stubbornness that is going to continue to make 2014 impossible for them, and 2015 as well.

Come back here in 5 years >:)
What legacy games do you think would actually functionally transfer over to touchscreen-only devices? Maybe Nintendogs but certainly not Mario platformers, right?

I made a thread about this few weeks ago:
http://www.neogaf.com/forum/showthread.php?t=747821

I am always confused when people try to force the narriative that Nintendo should/inevitably-will dump all of their legacy content onto iOS/Android.
 
Making a f2p Mario or any kind of Nintendo content for smartphones isn't supposed to be for core fans. They don't need core Nintendo fans to pick up a WiiU or 3DS, a lot of them, at least in the case of the 3DS, already have or have the intention to. Content for smartphones isn't supposed to be for core fans, it would be to try to capitalize on the giant smartphone market to try drive people or potential core fans in the making to Nintendo devices.

The core fans care about general content. As we've seen assuming core fans will remain is a sure fire way to lose them you can't have it both ways. Either admit core games are no longer your primary fan base are attempt to expand that core.
 
Nintendo will go back to their failed Virtual Boy attempt and will jump back into the VR market now it's more developed - everyone will jump all over it like they did with the Wii and motion controls and the terrible sales of the Wii U will be forgotten in the madness...



Really though, people who enjoy their cheap mobile gaming are crazy for wanting the big publishers like Nintendo to release AAA games on the mobile platforms, the only thing that's going to do is raise prices across the board. Even if Mario/Pokemon/AC did end up on mobiles they're going to cost pretty much the same as they're charging now - the only other alternative would be releasing cut down versions full of ads and/or in app purchases. Nintendo more than anyone value their games highly and don't like to see prices fall, something mobile gaming goes against.
 
What legacy games do you think would actually functionally transfer over to touchscreen-only devices? Maybe Nintendogs but certainly not Mario platformers, right?

I made a thread about this few weeks ago:
http://www.neogaf.com/forum/showthread.php?t=747821

I am always confused when people try to force the narriative that Nintendo should/inevitably-will dump all of their legacy content onto iOS/Android.

As I said, they don't necessarily have to be traditional. For example, if they bring Mario, they don't need to make it a traditional Mario platformer. They could make a unique game utilizing Mario that focuses on the strengths of the iOS platform (think the way the Rayman runner game for iOS utilized that IP but in a unique way that made sense).

But there are plenty of series they have that do make perfect sense directly.

Earlier Mario Party was mentioned. I added Wario Ware to the mix. Perfect games for the platform. Someone mentioned Animal Crossing, again... really perfect and easy to adapt or the platform (I hate the series, but it makes them money). Pokemon too can be easily adapted in such a way that works perfect on these platforms.

And they have a billion things that they can do completely unique. It's not about simply taking an IP and porting an old game or taking an IP and trying to force its classic gameplay around iOS. It's Nintendo using their creativity to find ways that they can use these properties in unique scenarios on iOS.
 
Can anyone explain to me why Nintendo would cannibalize their successful and profitable 3DS business by releasing those games on iPhone

They've made millions from selling games like Super Mario 3D Land, Mario Kart 7, Animal Crossing, Pokemon X and Y, etc. etc. at $40 a pop. Even if it wasn't these games, but "new innovative Mario experiences for iPhone" as amir0x suggested, wouldn't they stand to make more money cranking out 3DS sequels to those games?

Especially in Japan which is their primary market and almost everything they've released has sold decently at worst and extremely well at best. No, the DS juggernaut is still unmatched, but I can't imagine they're too unhappy with their portable business
 
Some of you are going to be shocked at the rapid changes headed Nintendo's way in the next half decade. You guys are in for a true shellshock if you don't prepare yourselves.

Lalalalaal I am not listening, now if you will excuse me I am off to bury my head in the sand.

Crappy smartphone? Hardware that easily trumps the 3DS, two if not three times in cpu/gpu? Not for even counting RAM, screen resolution and screen size.

Sure. Crappy.

Nintendo handheld has buttons, a crappy smartphone doesn't. Not that it matters since Pokémon won't be on the handheld.
 
how would the 'pain' be brought in such a way that made them legitimately competitive with Microsoft and Sony?

That's the million dollar question.

I would start by taking a loss on the hardware and lower the MSRP to $249 (if they still insist on the GamePad) or $199 (if they go with the "get rid of the GamePad and include a Pro Controller, instead, crowd). Update the System UI to make the GamePad completely optional and sell it as a separate accessory for $79-$99. Beef up advertising. Not some cutesy, kid-friendly bullshit like they've been doing - but something akin to the other "next-gen" ads from Sony & Microsoft, showing off the best that the system has to offer. Even tease MK8 and SSBU. It may be too late for the Wii U to win this generation, but it's never too late for them to make the case for it be a must-own machine to compliment the PS4 and/or XBox One library.
 
I've often seen in similar threads people saying "Nintendo don't need to do this" in response to 3rd party / smartphone options, but never specific suggestions as to what they should do.

And "bring the pain" is as unspecific as you can get. instead of shitting on ideas you disagree with, those of you who do this, what do you think they should be doing, specifically, to change their trajectory?

Price their software at affordable levels, price their hardware at impulse buy level ($99) and heavily encourage and promote paid smart phone ports.

Paid content still has a place in the future (otherwise a lot more product would be free). They need to embrace that while keeping it as affordable as possible.

They have the software quality and brand for people to at least take notice.
 
Good. It would be a terrible move from every standpoint. Anyone who thinks it would help doesn't know what they're talking about, and the obsession with this topic is the most annoying and ignorant topic in videogame business these days. It'd be a short-term stock price hike, followed by a long-term collapse of their brand and income.

And the games would suffer, of course, not that anyone involved in this nonsense cares (probably not even Iwata).

It may not be clear what Nintendo should do, but it's very clear what they should not do, and this is it. They'd be better off doing nothing and just living off their fat until they go under in 20 years.

Agreed. But it's incumbent on Nintendo to prove otherwise. This is a short term solution at best and I'm glad they're not that short sighted, but the burden of proof remains. People severely overestimate how much revenue there is to gain in the smartphone business. Nintendo would have to bend their entire philosophy behind game design to stand a chance of making any kind of bank that will reverse their recent fortunes.
 
heh, look man I'm with you guys. This is not a scenario I wish was playing out. But I have yet to see any alternative ideas proposed by anyone that seem to be realistic at having a shot at turning things around from their current trajectory. I wish I was wrong on that score, so I keep asking people to describe scenarios in which it happens :(

Just saying. If Nintendo goes that route I won't follow them. Even some of the most "benign" mobile games like the Rayman ones are incorporating more and more freemium shenanigans.
Not, I don't want to sync the game with my Facebook/twitter accounts. Can you stop asking? Is irritating.
 
Can anyone explain to me why Nintendo would cannibalize their successful and profitable 3DS business by releasing those games on iPhone

They've made millions from selling games like Super Mario 3D Land, Mario Kart 7, Animal Crossing, Pokemon X and Y, etc. etc. at $40 a pop. Even if it wasn't these games, but "new innovative Mario experiences for iPhone" as amir0x suggested, wouldn't they stand to make more money cranking out 3DS sequels to those games?

Especially in Japan which is their primary market and almost everything they've released has sold decently at worst and extremely well at best. No, the DS juggernaut is still unmatched, but I can't imagine they're too unhappy with their portable business


Their gaming dedicated handheld market is shrinking everywhere. The problem with just continuing course is that it's a super short term solution. Yes, 3DS will probably finish out OK, even though trends are massively downward for gaming dedicated handheld hardware worldwide. But what would happen after that? Do you think they can sustain such a downward trajectory for their next handheld?

And why not just both? It's not necessarily an either/or proposition. They can have a group that focuses on making unique iOS/Android games, and a group that focuses on utilizing the unique strengths of their hardware.

The problem people have is that we don't actually see HOW it is possible for them to turn around the trends on their gaming consoles or their handhelds. Things are now on a clear decline and the causes, while not all obvious, do seem to suggest it is going to get harder and harder for Nintendo to come up with ways to avoid complete irrelevance in that section. How many gimmicks can Nintendo come up with to grab the headlines? There's only so many out there that exist. And Sony and Microsoft and super far along in their plans to start leveraging true consumer level VR. Don't you think that's going to make it even harder for Nintendo to stand out?
 
If VC on mobile is completely off the table, I don't really see what Nintendo can do to assuage fears that 2014 will be as bad as 2013. I also don't think VC is a selling point for hardware, nor do I think mobile ports of classic titles create expectations that modern games will arrive in short order.

Remember, GTA V was the fastest selling game in the series even after the smartphone ports of III, Vice City, and San Andreas.
 
Price their software at affordable levels, price their hardware at impulse buy level ($99) and heavily encourage and promote paid smart phone ports.

Paid content still has a place in the future (otherwise a lot more product would be free). They need to embrace that while keeping it as affordable as possible.

They have the software quality and brand for people to at least take notice.

The market is shrinking and your solution is to increase costs and reduce revenue.

Wow.

That's a bit like driving towards a brick wall at speed and reacting by slamming your foot on the accelerator, amazing!
 
As I said, they don't necessarily have to be traditional. For example, if they bring Mario, they don't need to make it a traditional Mario platformer. They could make a unique game utilizing Mario that focuses on the strengths of the iOS platform (think the way the Rayman runner game for iOS utilized that IP but in a unique way that made sense).

But there are plenty of series they have that do make perfect sense directly.

Earlier Mario Party was mentioned. I added Wario Ware to the mix. Perfect games for the platform. Someone mentioned Animal Crossing, again... really perfect and easy to adapt or the platform (I hate the series, but it makes them money). Pokemon too can be easily adapted in such a way that works perfect on these platforms.

And they have a billion things that they can do completely unique. It's not about simply taking an IP and porting an old game or taking an IP and trying to force its classic gameplay around iOS. It's Nintendo using their creativity to find ways that they can use these properties in unique scenarios on iOS.
Ok, we are fairly on the same page.

I think the issue is just that people interpret legacy content to mean different things. The part that I bolded is the specific notion that I was arguing against but I can see from that that we agree.
 
The market is shrinking and your solution is to reduce costs and revenue, after significant investment? (Which new hardware would demand).

Wow.

Shrink revenue, how did you come to that conclusion, the per unit sales of software are that low largely because they are so expensive and do not drop in price, total inflexibility.

Handhelds don't exist in isolation, the same industry in which your implying people are only spending money in IAP is the same market in which a game is sold at $70. Why do you think people spend that money or games like GTA are a massive success (already over 30 million sales).

perceived quality and value. It is Nintendo's primary advantage in the mobile space, and currently it's quality is not matching it's value. That doesn't mean it's value is worthless but they need to lower the entry price.

f2p isn't some miracle income source your implying, precisely what happens when the f2p bubbles burst (or at least Nintendo's), They're in a worse position than they're currently in.
 
Nintendo simply won't make enough money to justify it. Let's say they release Mario for a dollar and a million people download it. Well, they made about $700,000. New Super Mario Bros. 2 sold 6.5 million copies at $40, with Nintendo taking 100% of the profit on many of those sales from the eShop.
 
Good. Nintendo should not place their IPs anywhere but Nintendo hardware. Their hardware may be crap, but it what makes the games so unique since the games are built around their hardware.
 
Nintendo simply won't make enough money to justify it. Let's say they release Mario for a dollar and a million people download it. Well, they made about $700,000. New Super Mario Bros. 2 sold 6.5 million copies at $40, with Nintendo taking 100% of the profit on many of those sales from the eShop.

But you are not counting all the potential revenue brought in by the whales who will pay to unlock all the power-ups and timers for $100+!
 
Nintendo simply won't make enough money to justify it. Let's say they release Mario for a dollar and a million people download it. Well, they made about $700,000. New Super Mario Bros. 2 sold 6.5 million copies at $40, with Nintendo taking 100% of the profit on many of those sales from the eShop.

Yup. Certainly not worth devaluing the franchise over.
 
You can dig it up now. Pokemon has seen releases on mobile.
Not a Pokemon game and Pokemon Company is its own entity.
Companion apps will happen. Full fledged Mario, Metroid, Star Fox, ect will not.
This was already laid out by Iwata and Reggie.
 
Not a Pokemon game and Pokemon Company is its own entity.
Companion apps will happen. Full fledged Mario, Metroid, Star Fox, ect will not.
This was already laid out by Iwata and Reggie.

What is going to make those "companion apps" compelling enough for a non-Nintendo fan to bother with if they are not games in their own right?
 
What is going to make those "companion apps" compelling enough for a non-Nintendo fan to bother with if they are not games in their own right?
Don't know. In the same way I don't know why think putting up their games for .99 cents will help Nintendo.
 
Why don't Nintendo make their own dedicated gaming smartphone?

Because why would you jump into a market that is flooded with giants and well-funded upstarts?

To break into the market, they'd have to partner with someone that knows the space better - and then you'd profit share, which is already undesirable. If they went it alone, they'd BURN cash just trying to get their foot in there. The smartphone market is way too mature, especially in their home country.


Everyone is out of their minds if they think that's a viable strategy.
 
Legacy Mario and Pokemon games on mobile is a goldmine. I wonder how long until they concede that those profits outweigh the devaluation of their 3DS offerings.
 
I think this is the route Nintendo should go:

Release games suitable for touchscreen gameplay on iOS/Android, get people interested in the Nintendo brand. Lure them to your cheap 149.99 console for the rich gaming experiences.
 
Legacy Mario and Pokemon games on mobile is a goldmine. I wonder how long until they concede that those profits outweigh the devaluation of their 3DS offerings.

They dont just devalue their 3ds offerings, they devalue the 3ds itself.
 
Don't know. In the same way I don't know why think putting up their games for .99 cents will help Nintendo.

My opinion is that the market can, (and should) bear higher priced mobile games from the right developers, and Nintendo are one of the few, if not one of the only companies that could lead this.

Not $20 admittedly, but they could certainly raise the premium price for mobile gaming into the $4.99 to 6.99 range.
 
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