Resident Evil 4 Ultimate HD Edition PC

I'd rather see it replaced with a better DOF effect than replaced with nothing. I'm buying eitherway mind, but a true definitive version of RE4 is long overdue.

I don't know if that effect was originally like that on the GC/Wii version or if it's something messed up in Dolphin, to be honest.
 
Companies need to start throwing their back catalog on Steam. I want to see Street Fighter III, Last Blade 2, Red Dead Redemption, Bayonetta, Tales of Symphonia, Final Fantasy X, Kingdom Hearts and etc.
 
It's just in cutscenes, but it's a weird price to pay.

So those screens you're showing, they're the GC version running in Dolphin? My memory of this game's actual visuals is so hazy from having played 3 or 4 versions over the years. That DOF effect looks really nice, hate to not have that in the PC release.
 
that terrible.

It is in the running for worst port of all time. Yep, that bad.
You can't even buy the old version on Steam though (or ony digital PC store as far as I know). Also, we are getting Steam cloud support, achievements and trading cards, which are always nice.

LOL! I knew the original PC version was bad but dang... Wow..."It is in the running for worst port of all time" sounds like a great back of the box quote for it's original PC release.

I'm happy to know they decided to put out a definitive version for PC. Hope they make all the cut scenes in engine and not video. Also fix the muddy weapon textures that were in the PS3/360 HD version. Can't wait to see what the modding scene will do to this.
 
I wonder how hard it would be for the modding scene to create a custom ENB for this version? I'm also wondering if there's a possibility of seeing some minor parallex mapping getting modded into RE4?
 
So those screens you're showing, they're the GC version running in Dolphin? My memory of this game's actual visuals is so hazy from having played 3 or 4 versions over the years. That DOF effect looks really nice, hate to not have that in the PC release.

My bad, it's the Wii version on Dolphin.

Any dolphin or PS3/360 shots from this particular scene?
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Not directly involved, close to someone who was. We had a few interesting discussions and I had a few "peeks". I don't know if this port will get it right, it's a tricky situation and I don't think they want to spend budget sorting it out.

Proof:
The base post-processing class in RE4's code base is called "filter", the problem lies in the derived class methods FilterXX::GxDraw() and FilterXX::GetEFB() (Embedded Frame Buffer, the GX frame buffer) where XX is a number denoting the effect. DoF was 03 IIRC.

Well now you guys know the reason, I hope it cleared things up (this post will be deleted later).

Thats a shame, I guess I will need to keep a copy of the Gamecube version around then, even if they cant port them 1:1, they should add similar effects in the ports, how hard can it be.
 
This picture is strange. If this is a cutscene, then that would support the evidence for pre-rendered footage.

Bad example because:

If it's a port of the 360/PS3 versions, only one cutscene in the main game (bridge turn IIRC) and all in separate ways will be pre-rendered. Maybe they changed it, but I wouldn't be surprised if Capcom left them as is.

The picture is from that cutscene I believe so yes, that one cutscene should be pre-rendered like in the PS360 versions.
 
Bad example because:

If it's a port of the 360/PS3 versions, only one cutscene in the main game (bridge turn IIRC) and all in separate ways will be pre-rendered. Maybe they changed it, but I wouldn't be surprised if Capcom left them as is.


The picture is from that cutscene I believe.

Very interesting! Well, there ya go.

I wonder why they had that one pre-rendered? Probably due to some of the issues with bringing the ports forward from the proprietary GC hardware.

Is it the same in other versions?
 
This picture is strange. If this is a cutscene, then that would support the evidence for pre-rendered footage.

You can see the LOD texture for the people farther away is much lower quality. Something you would not notice on console versions, but becomes readily apparent on higher resolutions.

In the second picture, you can see that effect is not present in actual gameplay by looking at the faces further away.

Any dolphin or PS3/360 shots from this particular scene?



Also, spoiler alert for the store screenshots, I feel like they are giving away some of the latter bosses and enemies.

I can confirm that in the original GC version, and Wii version, and Dolphin version, even though the cut-scene is running in real time, the models of the villagers used in that particular scene are lower poly and this can be seen especially in the heads if you look closely (clearly it's easier to see in the dolphin version). So I'm not sure if this screenshot is actually confirmation of it being pre-rendered or not. :-/
 
LOL! I knew the original PC version was bad but dang... Wow..."It is in the running for worst port of all time" sounds like a great back of the box quote for it's original PC release.

I'm happy to know they decided to put out a definitive version for PC. Hope they make all the cut scenes in engine and not video. Also fix the muddy weapon textures that were in the PS3/360 HD version. Can't wait to see what the modding scene will do to this.

V1.0 of that port had no lighting. everything was flat lit. it was most obvious anywhere that originally had colour lighting. after a few months they eventually patched in the PS2 lighting.

absolutely one of the worst ports I've ever run into.
 
My bad, it's the Wii version on Dolphin.

Well, either way, especially after that second comparison you just posted, seems that DOF effect looks pretty nice. Really do hope its in this version, even though the currently supplied screens show otherwise.
 
V1.0 of that port had no lighting. everything was flat lit. it was most obvious anywhere that originally had colour lighting. after a few months they eventually patched in the PS2 lighting.

absolutely one of the worst ports I've ever run into.

Taking months to patch lighting in, bummer. I would have been so mad If I got that version. Thank goodness I've only played GC, PS2, And PS3 versions. The GC's controller is probably my favorite way to play the game. Anyway I can hook a GC controller to this new PC version?

The only thing that can make me more excited about RE4 is if they remade the game REmake style.
 
Will this version also miss EMBM? Lack of slimey Salazar and Saddler were a major bummer in the PS3 version.

The huge deadzone on the Dualshock's right stick was annoying too. It was terrible compared to the deadzone of the C-stick on a GameCube controller when playing the Wii version -- the current ultimate edition! I suppose it might be possible to fix any deadzone issues with third party software on PC, though.

Didn't the Wii version support wiimote pointer aiming? I remember reading it was better than playing it with the GC controller.
 
Taking months to patch lighting in, bummer. I would have been so mad If I got that version. Thank goodness I've only played GC, PS2, And PS3 versions. The GC's controller is probably my favorite way to play the game. Anyway I can hook a GC controller to this new PC version?

The only thing that can make me more excited about RE4 is if they remade the game REmake style.

hopefully we'll be able to play the Ashley sections with fixed camera angles (as in the JP version) with a mod, or by changing the language. I still hate that they changed that in the US version.
 
That's pretty much playing it in easy mode since it was designed for the GC controller's accuracy.

it totally messes up the weapon balance by making sniping distant targets HARDER with a rifle than with a pistol. it also makes the stability upgrades useless, and just something you have to do to unlock the exclusives.

as always first timers should play with a pad. you can replay it however you want (it's a blast with the Wii mote) but anything other than a pad on the first play through messes up the tension somewhat.
 

Really Durante? Admittedly, I'm on old hardware so I don't really know what 60FPS looks like these days (will do soon though) but I've seen your work in the high res thread, are you really happy with the way the textures look and does doubling the frame rate justify the price?
 
hopefully we'll be able to play the Ashley sections with fixed camera angles (as in the JP version) with a mod, or by changing the language. I still hate that they changed that in the US version.

I remember seeing a video of that and thinking awesome! A nice little nod to fans of older RE games! Really wish they had not changed that in subsequent releases.
 
Really Durante? Admittedly, I'm on old hardware so I don't really know what 60FPS looks like these days (will do soon though) but I've seen your work in the high res thread, are you really happy with the way the textures look and does doubling the frame rate justify the price?

$20 isn't much for one of the best games of all time.
 
I wonder if this will look better than a texture modded version of the Wii version running on Dolphin.

at the same resolution? YUP.

RE4 does this weird upscaling thing internally that you can't turn off. rendering at 1080p, for example, the Wii version will internally render the game in 4:3 (with a vertical resolution of 1080) letterboxed. it then upscales that to 1080p to hide the letterbox.

throw in that the Wii version (like all the others) runs at 30 fps, and a couple of missing effects are not going to make up losing about 1/3 of your resolution and running at half the framerate.
 
I think I'll actually replay this with a KB/M combo this go-around. It'll be a good change of pace.

This game with KB/M and 60fps will be like Brutal Doom lol.
 
I remember seeing a video of that and thinking awesome! A nice little nod to fans of older RE games! Really wish they had not changed that in subsequent releases.

it's still that way in all the Japanese versions. Biohazard 4 Revival Selection on PS3 still has the fixed angles. Since this is listed on steam as Resident Evil 4/Biohazard 4 when you search for it, I'm hoping it's as simple as changing the language to japanese, and that someone will find a way to mod the other language versions to play the same way. it seems an easy tweak on paper.
 
I was giving up hope for this to ever properly appear on PC. I'll happily get it again.

It's almost going to be weird seeing it at 60FPS at this point.
 
Really Durante? Admittedly, I'm on old hardware so I don't really know what 60FPS looks like these days (will do soon though) but I've seen your work in the high res thread, are you really happy with the way the textures look and does doubling the frame rate justify the price?

the price could be 60 because it is better than most triple A games from today. 20 is actually cheaper than I thought.
 
Uh no. The textures look the same and this is actually a pretty significant upgrade to the other shitty version in a lot of other ways.

Yeah, I realized that I was wrong on this assumption, not long after I posted that. It looks like a port of the PS360 version with quite a few enhancements.
 
PC
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Dolphin
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even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version, as would be expected given the weird internal scaling that the Wii version does with Dolphin. I do hope they put an DOF effect in, as I've said, but as is this new PC version is still clearly the better version.
 
it's still that way in all the Japanese versions. Biohazard 4 Revival Selection on PS3 still has the fixed angles. Since this is listed on steam as Resident Evil 4/Biohazard 4 when you search for it, I'm hoping it's as simple as changing the language to japanese, and that someone will find a way to mod the other language versions to play the same way. it seems an easy tweak on paper.

Japan keeps all the cool stuff to itself. Like giant robots. Hope your right, it would be nice just to change the language options to try that section out. If not, the modding community always finds a way.
 
even considering the missing FOV effect, the IQ difference here is MASSIVELY in favor of the PC version, as would be expected given the weird internal scaling that the Wii version does with Dolphin. I do hope they put an FOV effect in, as I've said, but as is this new PC version is still clearly the better version.

I think you mean DOF effect, FOV stands for Field of View and is the angle you view the game world from.

It almost looks like a blur filter to me more than DOF anyways, so I'm glad it didn't make the cut.
 
*Looks at the requirements*

Pretty steep for a port of a last-last gen game, but If it's anything like the RE6/Revelaitons port, it should run pretty damn fine on my toaster laptop which did okay with those those two games at a modest resolution. CAPCOM's probably overestimating it, like Konami/Platinum did with Revengeance lol.

That Windows XP requirement is a dead giveaway, means that it's only DX9.0c at the most, so no fancy DX10/11 effects that'd require excessive GPU power like Tesselation etc.

I'm greatly looking forward to this, I still replay the GC version on Dolphin once a year for a refresher lol.
 
Wonder if they did anything to the controls.

Bought it again when they released the HD versions on PS3 and 360, definitely triple dipping with this release. Such a great game. Don't think it has been topped this generation.
 
even considering the missing DOF effect, the IQ difference here is MASSIVELY in favor of the PC version, as would be expected given the weird internal scaling that the Wii version does with Dolphin. I do hope they put an FOV effect in, as I've said, but as is this new PC version is still clearly the better version.

Also, the cutscene is likely in real-time, as the lower polycount on the ganados is present in the Wii version, as well.
 
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