Resident Evil 4 Ultimate HD Edition PC

You both are. I see no signs of sharpening in the textures. They certainly aren't worse than what was in previous versions, unless you are talking about texture packs, which personally I don't like. Even if you are like every other RE game on PC I imagine you will be able to replace all the textures with a fan made pack here.

Your community pack will likely still work, and in 60 fps. With better lighting and effects to go with it, and higher poly environments, and more control options.

This is not an inferior version to the original PC version in any way. That is horrible hyperbole.

The community texture packs replace far more textures with far higher quality, it seems (we obviously haven't seen the full game yet, but the screenshots don't exactly fill me with hope). Just looking at that ground texture in one of the comparisons is ridiculous. That's a massive oversight for a such a big and highly visible texture. Remember that they're charging money for a definitive experience, while you're saying that our complaints don't matter because we'll be able to replace the textures anyway. That's an appealingly pragmatic way of thinking, but it doesn't chime with having to pay in the first place. I, for one, still remember being ripped off with the previous port, still with no apology or real remedy in sight.

Dolphin also provides a great, bug-free experience for anybody who wants to play the game. Capcom/Sourcenext are simply going to have to do better to woo me. Besides everything all the other versions are offering, upgrading the framerate and control scheme is certainly a good start. I agree with that. For me, as a money-concious owner of previous versions, it's just not enough. I love the game in general, but this just being potentially moddable is a small comfort at best.

(By the way, I didn't call it inferior to the previous port. I called it an inferior product--as in generally inferior. To me, price etc. also play a role in such an assessment, not just technical details. I wasn't really clear in expressing that, though. My apologies.)

Well, I will try to let some of your positivity rub off on me. I might seem petty, complaining about what, to the casual observer, are single textures and small missing effects and such, but I still believe it's overpriced for what other companies would release as a free patch. For now, though, I won't complain any further.
 
The community texture packs replace far more textures with far higher quality, it seems (we obviously haven't seen the full game yet, but the screenshots don't exactly fill me with hope). Just looking at that ground texture in one of the comparisons is ridiculous. That's a massive oversight for a such a big and highly visible texture. Remember that they're charging money for a definitive experience, while you're saying that our complaints don't matter because we'll be able to replace the textures anyway. That's an appealingly pragmatic way of thinking, but it doesn't chime with having to pay in the first place. I, for one, still remember being ripped off with the previous port, still with no apology or real remedy in sight.

Dolphin also provides a great, bug-free experience for anybody who wants to play the game. Capcom/Sourcenext are simply going to have to do better to woo me. Besides everything all the other versions are offering, upgrading the framerate and control scheme is certainly a good start. I agree with that. For me, as a money-concious owner of previous versions, it's just not enough. I love the game in general, but this just being potentially moddable is a small comfort at best.

(By the way, I didn't call it inferior to the previous port. I called it an inferior product--as in generally inferior. To me, price etc. also play a role in such an assessment, not just technical details. I wasn't really clear in expressing that, though. My apologies.)

Well, I will try to let some of your positivity rub off on me. I might seem petty, complaining about what, to the casual observer, are single textures and small missing effects and such, but I still believe it's overpriced for what other companies would release as a free patch. For now, though, I won't complain any further.

My positivity mainly stems from expecting the 360 version at 60 fps at higher resolutions and AA, with some texture improvements that I feel are more in keeping with the originals than the texture improvements offered by Mods. I'm optimistic that this game will offer a similar level of modability to the other recent RE games, given the underlying technology, but that is speculation on my part currently.

Without the missing effects it won't be definitive, but 60 fps >>> dof and specular.
 
It's disgraceful that they're charging this much money for this. The old PC port with the community texture pack had better textures overall than this. Capcom continues to disgust me more and more. Of course, everyone's hoping that all missing things will be able to be patched in either via mods or by Sourcenext themselves, but that's just an assumption, and they're still charging that kind of money for an inferior product.

Yes, I'm cynical and bitter.
I don't want shitty fan texture packs, I want what was on the GC version. The ones that the artists for the game made.
 
1100 posts and no "I'll buy it at a low price!" quote? pffftt

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I don't want shitty fan texture packs, I want what was on the GC version. The ones that the artists for the game made.

His point is Capcom chose as a selling point this:

A complete visual overhaul has been performed to bring this revered title to the highest graphical quality ever.

Fully optimized for the wide screen, texts have been sharpened and textures have been upgraded on characters, backgrounds and in-game objects.

so why are some obvious low res textures.. low res?
 
I made the mistake of purchasing a cheap copy of RE4 on the PC from a local Gamestop years ago. It may have been one of the best games ever on Gamecube or PS2 but that PC port was, without a doubt, the worst port of a game I have ever seen or played, yet I slogged through it. Hopefully this one is better but I won't be getting it unless it goes on sale and maybe not even then because of the bitter taste the first port left.
 
Resident Evil 4 Ultimate HD Edition PC |OT| Welcome back, stranger!

I like it!

This was an irresistible insta-preorder due to the allure of having RE4 in 60 fps and finally with good image quality (4x SGSSAA will be fun), but the still missing dof and specular highlights are annoying. It seems quite cynical to advertise the game as the "Ultimate HD Edition" when it is mostly similar to the already released versions for 360 and ps3 (which also lacked the extra effects).

Btw, is locked 60 fps confirmed or do you guys think there is any chance for 120 fps?

I doubt it, the timings in cut scenes have been off of frame rate in the past. Unlocking to >60 might cause errors.

Resident Evil 4 Ultimate HD Edition PC |OT| 67 Playthroughs and Counting

Oddly, I'm tempted to go get the GCN version again. I've got the Wii version, but I'm curious about those GC effects now that I have a way to play it on a monitor.

The GC effects work on the Wii version.
 
Congrats on Resident Evil 4, 5, 6, and Revelations on PC, Capcom. One of those -including some of your other PC games - will die along with GFWL. Maybe patch existing purchases as well as selling us a new release?

Also, I hope they bring more games to PC. REmake, Outbreak!
 
Lazy ass port incoming. Sure it's a great alternative to having to emulate it in dolphin (which works great), but come on. Those textures and that poly count really needs to be updated to a more modern standard. As of now the higher resolution only hurts the visuals more than they do good. Come on Capcom. Take advantage of todays systems!
Implement DX11 as a renderer and make use of tessellation at least.
 
i mean that i remember a better water in gamecube version, this seems too flat...maybe i remember wrong....

The same water as in the Gamecube version. Only thing is it looks much better in motion.
The surface shaders aren't really pretty to look at, but the distortion of surfaces under it looks nice.
 
i mean that i remember a better water in gamecube version, this seems too flat...maybe i remember wrong....

Well it looks better in motion when you can see the refraction effects. Not the best water during that era on Gamecube, but still looked better than your average water.

EDIT: Well, I feel it was only beaten by Twilight Princess water, which didn't come out until a year later.
 
Lazy ass port incoming. Sure it's a great alternative to having to emulate it in dolphin (which works great), but come on. Those textures and that poly count really needs to be updated to a more modern standard. As of now the higher resolution only hurts the visuals more than they do good. Come on Capcom. Take advantage of todays systems!
Implement DX11 as a renderer and make use of tessellation at least.

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Let's just get a 60fps stable PC release, shall we?
 
Lazy ass port incoming. Sure it's a great alternative to having to emulate it in dolphin (which works great), but come on. Those textures and that poly count really needs to be updated to a more modern standard. As of now the higher resolution only hurts the visuals more than they do good. Come on Capcom. Take advantage of todays systems!
Implement DX11 as a renderer and make use of tessellation at least.

lol, not updating all the assets now means "lazy ass port"
 
It's disgraceful that they're charging this much money for this. The old PC port with the community texture pack had better textures overall than this. Capcom continues to disgust me more and more. Of course, everyone's hoping that all missing things will be able to be patched in either via mods or by Sourcenext themselves, but that's just an assumption, and they're still charging that kind of money for an inferior product.

Yes, I'm cynical and bitter.

It's $20. Presumably you'd prefer it be $10 or something? I don't really understand getting worked up over such an irrelevant amount of money.

I feel like if a game is worth your time at all, it's worth $20.
 
It's disgraceful that they're charging this much money for this. The old PC port with the community texture pack had better textures overall than this. Capcom continues to disgust me more and more. Of course, everyone's hoping that all missing things will be able to be patched in either via mods or by Sourcenext themselves, but that's just an assumption, and they're still charging that kind of money for an inferior product.

Yes, I'm cynical and bitter.

Old games like Morrowind (2002) and devil may cry 3 are still being sold at $19.99 on steam, considering this is a new port and it actually has some effort put into it I find the pricing decent enough, just wait for a sale.
 
This game hadn't been released on PC yet? I guess I'd just seen Dolphin pics with texture mods.

Anyway, this should not be called an "HD Edition". Sure it'll run at HD resolutions, but nothing about it was meant to be run at resolutions that high.
 
This game hadn't been released on PC yet? I guess I'd just seen Dolphin pics with texture mods.

Anyway, this should not be called an "HD Edition". Sure it'll run at HD resolutions, but nothing about it was meant to be run at resolutions that high.

There was a PC version released in 2007, but it had its share of problems (based on PS2 version, original release had missing lighting, no mouse controls, limited resolution options and other drawbacks).
 
Old games like Morrowind (2002) and devil may cry 3 are still being sold at $19.99 on steam, considering this is a new port and it actually has some effort put into it I find the pricing decent enough, just wait for a sale.

True, it's just that fans are actually putting in a lot more effort in a quite a few cases--for free. I know I'm cherry-picking here, of course; it just doesn't sit that well with me. I obviously still wish everyone a good time, especially if it's a first playthrough. Enjoy!
 
He wants a full graphical remake for just shy $19.99! So Capcom is being very lazy here! :P

Yeah. Considering the fuck all amounts of ports they've already released I do want something special for this one. An actual attempt to make it look better. Not just copy-pasting the code for the 360/PS3-versions and increasing the resolution and framerate. $20 for a game this old which doesn't add anything new except an actual support for HD resolutions and a higher framerate is a lot.

I never discussed the price. I'm saying it's a lazy attempt to make more money by just adding a new resolution support and increasing the framerate. Adding DX11 as a renderer and perhaps implementing tessellation would not be a complete remake. It would be a perfectly expected and valid improvement. Even for 20 bucks. 1080p and 60fps for a game with low-ass assets is not a valid selling point.
 
Haven't played since GC release. Honestly forgot everything, will feel like a brand new experience. Can't wait.
As I said before, same situation for me. All I can really remember about the game is how fucking incredible it was and how much I enjoyed every moment of it.

Can't wait to experience it all over again. It will be almost like the first time, again.
 
There was a shitty PC port of Resident Evil 4 handled by Ubisoft in 2007.

This is a new port, based and updated off of the PS3/360 'version of Resident Evil 4, and this one is behind handled by Capcom. I honestly think anyone who has played the PC ports of Resident Evil 5, 6, or Revelations, outside of RE5 using GFWL, they are excellent ports, and Capcom in general has had excellent PC ports the last few years.
 
Lazy ass port incoming. Sure it's a great alternative to having to emulate it in dolphin (which works great), but come on. Those textures and that poly count really needs to be updated to a more modern standard. As of now the higher resolution only hurts the visuals more than they do good. Come on Capcom. Take advantage of todays systems!
Implement DX11 as a renderer and make use of tessellation at least.

Do you even know what that would entail? Or how much it would cost?

That's ridiculous.

Well let's be honest, Mario Sunshine was a gamecube game and those water effects still hold up to this day lmao.

But the majority of that game is centered around water, Nintendo probably spent years perfecting that effect. RE4 shows up rarely, the game had much more interesting effects elsewhere.

As I said before, same situation for me. All I can really remember about the game is how fucking incredible it was and how much I enjoyed every moment of it.

Can't wait to experience it all over again. It will be almost like the first time, again.

Its going to be like a brand new game to me as well.
 
The expectations of some people here are ridiculous. This a re-release / a non-broken port of an old game. Nothing more. It's the port that the PC should have had in the first place. They're not gonna add fancy modern effects. They already did extra by throwing in slightly better textures. It's not farfetched to assume that those textures were probably the best source textures out there. They're not gonna redraw everything.

I know some of you guys love RE4 so much and want nothing but the best for it, but let's be realistic. This is just supposed to be a proper port. It's like... I don't know, expecting tessellation for the recent re-release of FFVII.
 
As I said before, same situation for me. All I can really remember about the game is how fucking incredible it was and how much I enjoyed every moment of it.

Can't wait to experience it all over again. It will be almost like the first time, again.

Resident Evil 4 is the video game equivalent of Michael Jackson's You Wanna Be Startin' Somethin' in that it's still fresh now matter if it's the 1st time you've experienced it or the 100th. Paced to perfection.
 
Yeah. Considering the fuck all amounts of ports they've already released I do want something special for this one. An actual attempt to make it look better. Not just copy-pasting the code for the 360/PS3-versions and increasing the resolution and framerate. $20 for a game this old which doesn't add anything new except an actual support for HD resolutions and a higher framerate is a lot.

I never discussed the price. I'm saying it's a lazy attempt to make more money by just adding a new resolution support and increasing the framerate. Adding DX11 as a renderer and perhaps implementing tessellation would not be a complete remake. It would be a perfectly expected and valid improvement. Even for 20 bucks. 1080p and 60fps for a game with low-ass assets is not a valid selling point.

Even the "terrible" PS2 version of this game is among the greatest games of all time. For many people, it hasn't been surpassed by anything in the 360/PS3 generation. Adding some texture enhancements isn't going to make it a better game.

What you're asking for is never going to happen. PC ports like these are done because they are highly profitable. Players get the benefit of flexible resolutions, high frame rate, and permanent access to the game as long as they own a PC.

It's not unreasonable to ask $20, and if you can't deal with that, it'll be on sale soon enough.
 
The expectations of some people here are ridiculous. This a re-release / a non-broken port of an old game. Nothing more. It's the port that the PC should have had in the first place. They're not gonna add fancy modern effects. They already did extra by throwing in slightly better textures. It's not farfetched to assume that those textures were probably the best source textures out there. They're not gonna redraw everything.
One thing to add, they did make the game to 30 fps, which is notable as to make something really 60 fps means to have 60 frames of animation, and to make that look smooth, they need to be individual frames. As every other version of Resident Evil 4 is 30 FPS, they would have to had work on a lot of the animation assets for everything in the game to make sure it all looked good and smooth (which seems to have paid off, if the Steam trailer is anything to go off of).
 
I'm midway through REmake, with a new years resolution of playing all the (good) resident evil game (1-4). So I really don't know if I should give the PC one a shot, as I really enjoyed the Wii version with the use of the wiimote. I know it made the game easier in some respects, but it worked really well.

On another note, it's a little cheeky of Capcom to be charging this much for a port of such an old game, especially as it's already been released on the platform. You gotta feel sorry for people who bought it on the PC before, they really should be getting this for free (or at a seriously reduced price).
 
People need to shut up about the price. GMG will have it for 15 bucks on day 1 with a 25% off coupon and then the summer sale will probably knock it down to 10 or less. Hell it might get a discount as early as April.

People act like this shit is set in stone for all eternity.
 
One thing to add, they did make the game to 30 fps, which is notable as to make something really 60 fps means to have 60 frames of animation, and to make that look smooth, they need to be individual frames. As every other version of Resident Evil 4 is 30 FPS, they would have to had work on a lot of the animation assets for everything in the game to make sure it all looked good and smooth (which seems to have paid off, if the Steam trailer is anything to go off of).

I don't think that's how the animation works.
 
I don't think that's how the animation works.
It's exactly like that. Animations are based in keyframes. If something is completely designed for low FPS, you naturally have less keyframes to work with. Blow the FPS up, and you can end up with animations that feel less natural and more synthetic because of keyframe interpolation.

Depending on how something is keyframed, the difference can be obvious or not noticeable at all. Physics can be used to make the difference less pronounced. We have no idea how Capcom approached it, so them redoing the keyframes is entirely guesswork.
 
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