Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

You're right, ST is the better example.


That's fair. But I think for that to happen, there needs to be something new to fill that niche. No one makes competent Smash knock offs (nice try though Sony, maybe next time), and Nintendo doesn't put out competitively comparable sequels.

:jnc
would get less entrants than Skullgirls
 
cant feign inorance, we know why we want SS impa, we all do :p
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I would love this actually.
 
Is there any Impa SS videos that show her being awesome? I wanna know the appeal, myself.

EDIT - Ok, those images are cool. Any videos though?
 

Entered that thread right after I posted this. Here I was thinking my way of thinking was ingenious.

But to reply, little Jimmy and Nana wouldn't be watching a fighting game tournament though and I don't believe Nintendo is in a position to ignore a pretty vocal part of their fanbase of this game, as small as it may be. That a game has a dedicated group of players doesn't mean other people will stop buying it. Call of Duty has a ton of tournaments with hardcore players but that doesn't keep Jimmy and Nana messaging me that they've been sleeping with my mom.

The people who bought the Wii for Wii Sports probably wouldn't buy Smash Brothers anyway. It seems to me that the game is marketed towards teens and pre-teens. As long as the game is flashy and they manage to get the content to be popular on Youtube and other media, I think the casuals might get interested too.
 
I will kill all newcomers not named Isa Jo, Hades, or Shulk with my bare hands, until we get one of listed newcomers.

I'll take Bayonetta or Wonder Red as well

I'd rather wait for the game to be out to judge it. :p

....nobody's already decided to not play SSB4
although I suspect the competitive community is approaching this game a lot more cautiously after Brawl
 
Entered that thread right after I posted this. Here I was thinking my way of thinking was ingenious.

But to reply, little Jimmy and Nana wouldn't be watching a fighting game tournament though and I don't believe Nintendo is in a position to ignore a pretty vocal part of their fanbase of this game, as small as it may be. That a game has a dedicated group of players doesn't mean other people will stop buying it. Call of Duty has a ton of tournaments with hardcore players but that doesn't keep Jimmy and Nana messaging me that they've been sleeping with my mom.

The people who bought the Wii for Wii Sports probably wouldn't buy Smash Brothers anyway. It seems to me that the game is marketed towards teens and pre-teens. As long as the game is flashy and they manage to get the content to be popular on Youtube and other media, I think the casuals might get interested too.

I just want to state that's not how I see it, just how I think Nintendo sees it.

I'd rather have this Impa design.

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....nobody's already decided to not play SSB4
although I suspect the competitive community is approaching this game a lot more cautiously after Brawl

It was a joke.

On a different topic, I hope G&W is relatively unchanged. Bucket Braking is one of the few "high-level" techniques that I actually found fun.
 
I still wonder about Zelda's Phantom Guardian. If it's part of her move-set, that might be more evidence of Toon Zelda, since the Phantom Guardian would make more sense with Toon Zelda (being from Spirit Tracks and all), and so giving it to adult Zelda is just maintaining a parallel in their core moves, like Link and Toon Link (a design decision I don't much care for but that still appears to be intact).
 
But the only thing wrong with Brawl has been confirmed to be gone (tripping).

if tripping was the only thing wrong with Brawl, it would have just been overlooked as an annoying yet ultimately harmless occurrence

but due to everything else in that game, it's sort of become the face of everything that was wrong with it
 
I just watched that, too. I mean, that was a cool block but I'm personally not all that excited for a possible Smash appearance.

Her design is cool, though.

I might get burned at the stake for this but I would imagine that if she was actually a character, she would probably take on Sheik's moveset. Or at least become a spiritual successor of it.
 
Prepare to get shat on by people who felt Brawl was too slow and didn't use the ingame option to fix it (increasing the Damage Ratio).
Hehe, I remember at one point building a stage builder level that was enclosed, with walls and spike on both sides, with a big flat part in the middle. Turned the gravity on high, damage ratio up, I think played lighting mode and turned on stamina (so limited health). It was actually sort of a fun diversion for a while.

Edit: Also yeah, that thing you said. Brawl had problems more significant than tripping. That argument also has been had dozens of times (I think it even had a thread a few months ago), and I don't think any of it bears repeating.
 
Prepare to get shat on by people who felt Brawl was too slow and didn't use the ingame option to fix it (increasing the Damage Ratio).

not only is this a rather passive-aggressive post, doing that wouldn't even significantly change the game
in fact, despite kill times sort of decreasing, there would be even fewer combos

They should of had air tripping during recovery moves.

....yeah, no
 
if tripping was the only thing wrong with Brawl, it would have just been overlooked as an annoying yet ultimately harmless occurrence

but due to everything else in that game, it's sort of become the face of everything that was wrong with it

What do people actually not like about it? That it's 'floaty'? (even though I think it's better than the weighted shoes in Melee)
 
I just realized that Mega Man's alternate colors are going to look slick. He's pretty much just two colors that cover a lot of surface area; he's going to look cool in other colors.

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No the problem with Brawl is that you were punished for going on the offensive, tripping was just the most obvious sign of that.

As a comment, not as a criticism, these statements make me think of people in yugioh who claim maxx c, effect veiler, and trap cards reduce overly aggressive play and are bad for the game (for those who don't play and the purpose of my analogy, these essentially stop people from killing you in only 1-2 turns, and people who are aggressive get punished by them).
This is an opinion held only by short-sighted people who over-extend.

So when I think of "punishing the offensive" I most probably think of something different than you are, as I see slower play as a good thing due to being from a game where being overly fast is a side of degeneration.

TL;DR: When I say something as a retort, it's usually because my mind has been molded by a different game, so future apologies when I say something irredeemably stupid as a knee-jerk reaction
 
I can definitely picture the narrator belting out "IMPA!" on the character select screen, and I can picture her being the Ken to Sheik's Ryu. In a best-case scenario, she might cleverly incorporate her past and future forms. And of course, she's striking visually. She played a significant role in Skyward Sword, and she's a recurring figure in the Zelda series, so the credentials are there.

At the same time, I can just as easily picture Sakurai salvaging Toon Zelda from whatever design work was done during Brawl's development (as suggested by leftover files on the disk).

Toon Zelda is more relevant now than she was then, due to The Winder Waker HD, Phantom Hourglass, and Spirit Tracks (which like Skyward Sword in the WiiU version, has a stage in the 3DS version). If the Phantom Guardian is a new move of Zelda's, and if Toon Zelda closely follows Zelda's moves (like Toon Link follows Link's), then Toon Zelda would have the Phantom Guardian, as well -- and it would make more sense with her, since she used it in Spirit Tracks. And of course, Toon Zelda creates symmetry with Toon Link and would be potentially straightforward to design... if Sakurai thought another modified clone was sufficient.

So... I don't think it's self-evident that one is more obvious than the other.

In fact, I think it's plausible we could get both.
 
If not for tripping and balance Brawl wouldn't be shunned as much as it is by competitive players.

When you get good at the game, the incredible unbalance of its roster (especially Meta Knight, who resides in his own tier) legitimately makes the game less enjoyable.

Also I'm fairly convinced the only difference between casual players and competitive players is the amount of time they've put into the game. Most competitive players started as casual players but after hundreds of hours, items get old, crazy stages get old, the excitement of winning and outplaying your opponent becomes more prominent, and the unbalance begins to show.


As long as Smash 4 has decent balance it should be able to co-exist rather well with Melee/PM. It won't replace it because it absolutely will not be as good of a competitive game (and will be different, and won't provide the unique competitive experience of Melee), but it should end up being a solid game, provided we don't have any more Brawl-tier Meta Knights and things like grab infinites.
 
I just watched that, too. I mean, that was a cool block but I'm personally not all that excited for a possible Smash appearance.

Her design is cool, though.
she is a shieka, possibly the first shieka, she would be like shiek cept even better, other things shes done in the game is done offscreen, she has protected and saved zelda from enemies and you can sometimes see the result of that going through the game (majority of the time they're ahead of you)
I might get burned at the stake for this but I would imagine that if she was actually a character, she would probably take on Sheik's moveset. Or at least become a spiritual successor of it.

your not saying something taboo here, most people suggested that.
 
As a comment, not as a criticism, these statements make me think of people in yugioh who claim maxx c, effect veiler, and trap cards reduce overly aggressive play and are bad for the game.
This is an opinion held only by short-sighted people who over-extend.

So when I think of "punishing the offensive" I most probably think of something different than you are, as I see slower play as a good thing due to being from a game where being overly fast is a side of degeneration.

TL;DR: When I say something as a retort, it's usually because my mind has been molded by a different game, so future apologies when I say something irredeemably stupid as a knee-jerk reaction

.....yeah, these are fighting games not card games
in fact, even the average Melee game is longer than most other fighting games

If not for tripping and balance Brawl wouldn't be shunned as much as it is by competitive players.

When you get good at the game, the incredible unbalance of its roster (especially Meta Knight, who resides in his own tier) legitimately makes the game less enjoyable.

Also I'm fairly convinced the only difference between casual players and competitive players is the amount of time they've put into the game. Most competitive players started as casual players but after hundreds of hours, items get old, crazy stages get old, the excitement of winning and outplaying your opponent becomes more prominent, and the unbalance begins to show.


As long as Smash 4 has decent balance it should be able to co-exist rather well with Melee/PM. It won't replace it because it absolutely will not be as good of a competitive game (and will be different, and won't provide the unique competitive experience of Melee), but it should end up being a solid game, provided we don't have any more Brawl-tier Meta Knights and things like grab infinites.

but even Brawl managed that much
how the competitive scene will change when Smash 4 comes out:
the game is essentially Brawl 2.0--->Brawl dies, Smash 4 takes over that scene, Melee hangs around
game is a significant improvement, it really doesn't actually need Melee speed as long as it isn't Super Float Bros--->scene largely unifies behind Smash 4, there'll probably be a handful of holdouts but who cares
 
In an unexpected turn of events it was just announced that Nintendo will be streaming EVO.
 
I'm just betting on Diddy Kong getting revealed next week during the release of DCKR:TF. If we get something in meanwhile, that's just a bonus.
 
Pokemon stage tonight
poke bank , get it, we fight on the pokemon bank


I'm here all weekend for more stand up


seriously I think we will get a new stage pic
 
I will assume that Nintendo's robot lawyers are just going through the normal automation process, and that the EVO stream will be not be a problem once Nintenhumans are alerted of the situation.
 
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