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The Game Business - Nintendo Switch 2 sales stumble over Christmas

Indeed. There was nothing equivalent to playing Zombi U or Nintendo Land on Wii.
I loved the Wii U, it had a Nintendo quirkiness the hardcore fans love. There was a lot to like about the console but it just did not strike a chord with the casuals/mainstream audiences. The Switch brand is so much more attractive and the Switch 2 was everything I wanted from a new Switch console.
 
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I see some people are complaining about the price of the switch 2 and hardware on this thread. Funny thing is I made a thread about this last year. Most people laughed and said the usual shit like stop being poor or it's very affordable compared to the other consoles on the market lol.
macaulay culkin christmas movies GIF
 
I loved the Wii U, it had a Nintendo quirkiness the hardcore fans love. There was a lot to like about the console but it just did not strike a chord with the casuals/mainstream audiences. The Switch brand is so much more attractive and the Switch 2 was everything I wanted from a new Switch console.
To be honest, the problem with wiiU is that even nintendo do not know why they created that dual screen thing on a living room!
 
So the perceived value is not there, especially since all current Switch 2 games run on Switch 1 anyway
Good luck playing Mario Kart World, Donkey Kong Bananza, Kirby Air Riders, Hyrule Warriors, Cyberpunk, Yakuza 0, Yakuza Kiwami II, Star Wars Outlaws and Assassin's Creed Shadows on your Switch 1
 
To be honest, the problem with wiiU is that even nintendo do not know why they created that dual screen thing on a living room!
The main issue for the console was a lot of the casuals the Wii attracted had simply jumped ship by the point. And of course the dual screen but tethered was also not the most liberating feeling.
 
Absolutely, WiiU was a dead, failed product that nobody cared about

Switch was a revolutionary product in 2017

Switch 2 is exactly the same product as the Switch with better hardware inside

So the perceived value is not there, especially since all current Switch 2 games run on Switch 1 anyway
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You don't know what you are talking about.
 
The main issue for the console was a lot of the casuals the Wii attracted had simply jumped ship by the point. And of course the dual screen but tethered was also not the most liberating feeling.
Tell me one case Nintendo really sold the WiiU concept as something unique and necessary (i have one, btw :-D).

Dual screen, the way WiiU has and the way 3ds has (i also have one) was only sueful on Wind Waker HD (and useful != necessary :-( )
 
I wanted one but not at the price games are here in Canada. Some games cost as much as $115, and includes tears of the kingdom. Metroid is $100.

I'm just not paying that for the games. I could, but I won't
 
Tell me one case Nintendo really sold the WiiU concept as something unique and necessary (i have one, btw :-D).

Dual screen, the way WiiU has and the way 3ds has (i also have one) was only sueful on Wind Waker HD (and useful != necessary :-( )
I don't think Nintendo sold the Wii U concept in the slightest. They just figured people that had bought a Wii would rush out and buy one.
 
I don't think Nintendo sold the Wii U concept in the slightest. They just figured people that had bought a Wii would rush out and buy one.
Not the same situation, of course... but it is not as different as the current SW1 > SW2. Today, if you are not a Nintendo fan of likes tech, there is no reason to buy a SW2 right now... (not flame war, i also have a SW2 🙃)
 
As for you guys above talking Wii U, I was surprised it bombed so bad.

It was still value priced, had lots of key third party games released on it (just as 360 and PS3 had them), and thought tablet gaming would be a big boost. At the time, tablets were the craze with iPads so getting a game system for about $300 with a game tablet sounds like a good deal. At the time, a PC tablet alone was $500+ US. In Canada, iPad 2's were I think about $700-800 alone. Wii U was I think about $350. Not the same type of tablet usage, but given the hype at the time for tablets, it seemed like a slam dunk getting into that fad.
 
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I own a Switch with pretty much every major exclusive, but Breath of the Wild is the game that pushed me to buy a Switch 2. I just couldn't deal with the low resolution, unstable framerate and lack of HDR on a big screen anymore. I play exclusively docked, so those limitations were always front and center.


I had a 2023 save parked in Kakariko Village. When I transferred it to the S2, bought the upgrade license and loaded it up, I literally spent an hour just walking around the village at night in awe. Smooth performance, clean image, HDR – it felt like seeing the game properly for the first time. It was honestly magical.


It's been about three weeks now and I've been playing BotW every single day for hours. I had 32 hours on the previous save and now it says I'm at 182. The system came with Mario Kart World and I bought Donkey Kong Bananza as well, but I haven't even touched them yet. I'm serious – all my time went into BotW.


For me, the €468 was worth it for the upgrade of BotW alone – a Wii U + Switch launch title finally running the way it always deserved to. Backwards compatibility done right is exactly why I bought the S2, and it delivered hands down. It's basically a perfect game now.


I know I'm probably an outlier here. Most people didn't buy a Switch 2 primarily for backwards compatibility or to replay a 2017 game in better condition. But for the way I play – docked, big screen, performance sensitive – the upgrade hit exactly the right spot. I'm not trying to generalize my experience, just sharing why the system ended up being a home run for me personally.


With that all being said: the system should've launched at €399 with a game included. That would've been a far more realistic price point. Games should've stayed in the €50–60 range, and there was no reason for the old Switch Pro Controllers to lose the ability to wake the S2 from sleep. That essentially forced me to shell out another €80 for a Switch 2 Pro Controller while I already have two perfectly fine working ones. I'm digital on XSX and PS5, but on Switch I only buy physical – and I sure as hell don't buy anything that's just a keycard. Now back to Zelda: Breath of the Wild.
 
My friends kids have Switch 1 but aren't eager for a Switch 2, they see it like a pro version so not yet needed and opted for lots of other smaller value things like mini printers and such. Which ties into their main use with an ipad or phone.

So I think they'll get one eventually if the price can come down and there's a few more games to get hyped about but right now day to day gaming is done on ipads where they have games, chat apps with friends and face time family etc running at once. Crazy how adept they are, like a PC gamer of the past alt tabbing out of games to do whatever. A Switch 1/2 can't offer that.
 
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Nintendo's sold to the faithful, but the Switch succeeded mostly as a "secondary console" and a place for kids and non-gamers to play the games they like. However, the Switch 2 isn't priced as a secondary console, and its software isn't priced for the same non-gamer market. Nintendo will still do numbers, but they're trying to wring as much money out of their hardcore first. Then, they'll drop the price and start selling to everyone else.
 
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I own a Switch with pretty much every major exclusive, but Breath of the Wild is the game that pushed me to buy a Switch 2. I just couldn't deal with the low resolution, unstable framerate and lack of HDR on a big screen anymore. I play exclusively docked, so those limitations were always front and center.


I had a 2023 save parked in Kakariko Village. When I transferred it to the S2, bought the upgrade license and loaded it up, I literally spent an hour just walking around the village at night in awe. Smooth performance, clean image, HDR – it felt like seeing the game properly for the first time. It was honestly magical.


It's been about three weeks now and I've been playing BotW every single day for hours. I had 32 hours on the previous save and now it says I'm at 182. The system came with Mario Kart World and I bought Donkey Kong Bananza as well, but I haven't even touched them yet. I'm serious – all my time went into BotW.


For me, the €468 was worth it for the upgrade of BotW alone – a Wii U + Switch launch title finally running the way it always deserved to. Backwards compatibility done right is exactly why I bought the S2, and it delivered hands down. It's basically a perfect game now.


I know I'm probably an outlier here. Most people didn't buy a Switch 2 primarily for backwards compatibility or to replay a 2017 game in better condition. But for the way I play – docked, big screen, performance sensitive – the upgrade hit exactly the right spot. I'm not trying to generalize my experience, just sharing why the system ended up being a home run for me personally.


With that all being said: the system should've launched at €399 with a game included. That would've been a far more realistic price point. Games should've stayed in the €50–60 range, and there was no reason for the old Switch Pro Controllers to lose the ability to wake the S2 from sleep. That essentially forced me to shell out another €80 for a Switch 2 Pro Controller while I already have two perfectly fine working ones. I'm digital on XSX and PS5, but on Switch I only buy physical – and I sure as hell don't buy anything that's just a keycard. Now back to Zelda: Breath of the Wild.
BOTW will seem pretty basic once you try TOTK. But you should probably leave a big gap between the two.
 
I think I said this in a different thread but I can't remember so I'll just say it again: I'm not at all interested in a Switch 2 until the first mainline new Mario or Zelda game comes out. Right now, the $450 to $500 asking price, plus needing to spend another $50-$100 on a new microSD Express card, isn't worth it to me.

None of the true Switch 2 exclusives have sold me on the system yet and since I have a PS5 and XSX I have no need (or desire) to play inferior versions of third party ports that I've already played.

I'm content letting the system mature a bit and seeing what the first and third party exclusive releases over the next year to eighteen months look like. Then I'll reconsider whether it's time to finally buy in or not. Until then, I'm perfectly content playing Pokémon Legends Z-A on my Switch 1 despite the lower performance.
 
I own a Switch with pretty much every major exclusive, but Breath of the Wild is the game that pushed me to buy a Switch 2. I just couldn't deal with the low resolution, unstable framerate and lack of HDR on a big screen anymore. I play exclusively docked, so those limitations were always front and center.


I had a 2023 save parked in Kakariko Village. When I transferred it to the S2, bought the upgrade license and loaded it up, I literally spent an hour just walking around the village at night in awe. Smooth performance, clean image, HDR – it felt like seeing the game properly for the first time. It was honestly magical.


It's been about three weeks now and I've been playing BotW every single day for hours. I had 32 hours on the previous save and now it says I'm at 182. The system came with Mario Kart World and I bought Donkey Kong Bananza as well, but I haven't even touched them yet. I'm serious – all my time went into BotW.


For me, the €468 was worth it for the upgrade of BotW alone – a Wii U + Switch launch title finally running the way it always deserved to. Backwards compatibility done right is exactly why I bought the S2, and it delivered hands down. It's basically a perfect game now.


I know I'm probably an outlier here. Most people didn't buy a Switch 2 primarily for backwards compatibility or to replay a 2017 game in better condition. But for the way I play – docked, big screen, performance sensitive – the upgrade hit exactly the right spot. I'm not trying to generalize my experience, just sharing why the system ended up being a home run for me personally.


With that all being said: the system should've launched at €399 with a game included. That would've been a far more realistic price point. Games should've stayed in the €50–60 range, and there was no reason for the old Switch Pro Controllers to lose the ability to wake the S2 from sleep. That essentially forced me to shell out another €80 for a Switch 2 Pro Controller while I already have two perfectly fine working ones. I'm digital on XSX and PS5, but on Switch I only buy physical – and I sure as hell don't buy anything that's just a keycard. Now back to Zelda: Breath of the Wild.
BC and upgrades were also the main reason i bought a Switch 2. BotW and TotK are absolutely breathtaking now but Odyssey and 3D World are also fantastic. Still have to play upgraded Pokemon and Splatoon 3. Already looking forward to the Mario Wonder Patch. And i have really high hopes for future patches: The Xenoblade Saga, Luigis Mansion, Pikmin, Fire Emblem, the Paper Mario Games, Metroid etc.

Regarding the new games Donkey Kong Bananza definitely my GOTY 2025, also enjoy MKW and Hyrule Warriors. Haven't played Metroid Prime 4 yet but it's on the list.
 
Not the same situation, of course... but it is not as different as the current SW1 > SW2. Today, if you are not a Nintendo fan of likes tech, there is no reason to buy a SW2 right now... (not flame war, i also have a SW2 🙃)
There are many factors at play here that some simply ignore. The Nintendo Switch 2 will be very close to it's projected target at the end of the fiscal year.
 
Or that a Switch 2 version is one of the main reasons for the games delay lol..
Maybe one of the reasons, but no THE reason if this happen

V for example got delayed, and even when came out, multiplayer wasn't working for a while. RDR2 also got a couple delays... They need a long time to cook

I won't be surprised if only in 2027 comes out
 
I am just stating why it is not selling as much in my opinion. This doesn't mean the situation will never improve.

And you should also take note that this is the first time in a long time that Nintendo has delivered a timid evolution of the previous console, rather than something entirely new. Which doesn't help either.
NES -> SNES
DS -> 3DS (nobody cared about 3D part really and initial sales sucked till price drop)
 
Indeed. There was nothing equivalent to playing Zombi U or Nintendo Land on Wii.
Wii U really really made me furious with Nintendo because it had incredible potential they squandered (took forever to launch and the OS was severely undercooked as not optimised / well executed) and abandoned without enough effort to revitalise it (not even a sliver of the effort Sony went to in order to save PS3…).

GamePad was a lot more comfortable to hold than people give it credit to and the streaming to the controller worked better than most people think, for the time I would think it worked better than Portal does now (not in absolute terms, but for the WiFi tech of the time).

MiiVerse was fun, moderated (Nintendo being too cheap to run it of course), and well integrated in the OS and taking advantage of the pen and resistive touch screen (all apart from speed as getting in and out of MiiVerse was super slow, darn that could maple really should have had a cheap CPU + GPU + RAM SoC dedicated to the OS… the Wii U experience could have been magical if it was speedy and mostly seamless to weave in and out, but it was not and we are now left with a bland and soulless UI/UX for their consoles… 3DS and Wii U were the last time Nintendo made the OS a Nintendo experience, a game in its own right with personality).

Go all out and allow the GamePad to run NES (and maybe SNES games) in standalone mode or specially made custom games if devs felt so inclined even when the GamePad was not connected to the main Wii U.
 
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Switch 2 will be perfectly fine as they get worthwhile exclusives. This thread wouldn't exist at all if Nintendo wanted to push Switch 2 even more by making Pokemon Legends ZA exclusive to it. They sacrificed the sales of Switch 2s first holiday by making their biggest holiday game a cross-gen game.

Nintendo even knew this was going to happen because they forecasted Switch 2s first holiday to move less units than Switch 1s first holiday. Here is the forecast from their September investors meeting found via install base.

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This is literally just Dring doing Dring shit where he pushes out horrible researched articles for clicks and people are taking the bait and running with it.
 
I'll say it again.

The Switch 2 is a nice upgrade. But that's it. It's really the 'Pro' we never got.

There are no noticeable new features/'gimmicks'.

If they'd given it:

  • a chamshell design
  • a proper stylus from Wacom, that would have helped (seriously, a cheapish tablet with detachable controllers - that can also be mice - would make artists moist)
  • 3D. The New 3DS did it very well, and newer tech would make it great
  • leaned into it being able to be a general computing device
 
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I'll say it again.

The Switch 2 is a nice upgrade. But that's it. It's really the 'Pro' we never got.

There are no noticeable new features/'gimmicks'.

If they'd given it:

  • a chamshell design
  • a proper stylus from Wacom, that would have helped (seriously, a cheapish tablet with detachable controllers - that can also be mice - would make artists moist)
  • 3D. The New 3DS did it very well, and newer tech would make it great
  • leaned into it being able to be a general computing device
Nobody seems interested in 3D until a zelda or pokeman game or souls game would release in perfect 3D without fatigue, suddenly they would get their panties moist.
 
I'll say it again.

The Switch 2 is a nice upgrade. But that's it. It's really the 'Pro' we never got.

There are no noticeable new features/'gimmicks'.

If they'd given it:

  • a chamshell design
  • a proper stylus from Wacom, that would have helped (seriously, a cheapish tablet with detachable controllers - that can also be mice - would make artists moist)
  • 3D. The New 3DS did it very well, and newer tech would make it great
  • leaned into it being able to be a general computing device
The thing is, a "Pro" or upgraded Switch 1 is what the masses were clamoring for before its launch.
 
Switch 2 was always going to a bit of a slow burn imo because there is a bit of a catch 22 situation with Switch 2 exclusives. Exclusives would be main reason to upgrade for most people but every exclusive would sell less than with Switch 1's install base included. There will eventually be a tipping point but it's not there yet.
 
NES -> SNES
This is going back all the way to the 90s. Back then a new console would represent such a huge technological gap that this alone would make possible brand new genres of games. Remember of Mario Kart ? And both a proper Zelda and Mario games as well.

However the 3DS was definitely presented and advertised as something special, with a huge effort to promote it during and before the launch period. For the reveal, there were tons of ladies with consoles at E3 to help people understand the feature of glasses free 3D. You had games made specifically to take advantage of this and offer a new experience. And honestly, the 3D effect is super well done.

Which is the point I am making : they had a launch plan. People not caring about 3D years later is irrelevant to the point (and not true anyway).

Switch 2 offers nothing new. Even the box was like opening a Switch 1. It is almost a game of trying to spot the difference. It was revealed with the most underwhelming video ever. The line-up was "here is an open-world Mario Kart and a Donkey Kong 3D platformer, have fun". Here, take this mouse gimmick even us don't believe in. Where is the excitement ? Nintendo are creatively dead.
 
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It's always about games + price. Mario, Zelda & Pokemon will come but I'm not sure what Nintendo will do with S2 price. Maybe a Lite model or a TV console for $80-100 less than standard S2 would open some doors. I think a TV console would work better this time since S2's main improvement over S1, the graphics, show up more on the big screen.
 
Not the least bit surprising. People overestimate the selling power of Nintendo software, when history shows Nintendo's main appeal has always been their hardware. And the Switch 2 hardware just isn't that remarkable or unique coming off the Switch 1. Couple that with the price tag and you have a difficult sell outside of the diehard fans/Japan.
 
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This is going back all the way to the 90s. Back then a new console would represent such a huge technological gap that this alone would make possible brand new genres of games. Remember of Mario Kart ? And both a proper Zelda and Mario games as well.

However the 3DS was definitely presented and advertised as something special, with a huge effort to promote it during and before the launch period. For the reveal, there were tons of ladies with consoles at E3 to help people understand the feature of glasses free 3D. You had games made specifically to take advantage of this and offer a new experience. And honestly, the 3D effect is super well done.

Which is the point I am making : they had a launch plan. People not caring about 3D years later is irrelevant to the point (and not true anyway).

Switch 2 offers nothing new. Even the box was like opening a Switch 1. It is almost a game of trying to spot the difference. It was revealed with the most underwhelming video ever. The line-up was "here is an open-world Mario Kart and a Donkey Kong 3D platformer, have fun". Here, take this mouse gimmick even us don't believe in. Where is the excitement ? Nintendo are creatively dead.

3ds was on life support and needed an emergency price drop from $249 to $169 within 6 months of launching.

3ds looked just like a DS.

The 3d effect was interesting to me but wildly impractical because the viewing angle was extremely narrow. Slight movement of handheld/head and the pic looked like sht. Sane people played with it off 95% of the time.

It wasn't until the New 3ds released that the 3d effect became great due to a much larger viewing angle.
 
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I'll say it again.

The Switch 2 is a nice upgrade. But that's it. It's really the 'Pro' we never got.

There are no noticeable new features/'gimmicks'.

If they'd given it:

  • a chamshell design
  • a proper stylus from Wacom, that would have helped (seriously, a cheapish tablet with detachable controllers - that can also be mice - would make artists moist)
  • 3D. The New 3DS did it very well, and newer tech would make it great
  • leaned into it being able to be a general computing device
I'm glad you're not making the decisions at Nintendo.
 
3ds was on life support and needed an emergency price drop from $249 to $169 within 6 months of launching.

3ds looked just like a DS.

The 3d effect was interesting to me but wildly impractical because the viewing angle was extremely narrow. Slight movement of handheld/head and the pic looked like sht. Sane people played with it off 95% of the time.

It wasn't until the New 3ds released that the 3d effect became great due to a much larger viewing angle.
Sure, the console needed a price drop after a few months. But my point still stands.
The 3D effect is exactly the same between 3DS and N3DS by the way.
 
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Sure, the console needed a price drop after a few months. But my point still stands.
The 3D effect is exactly the same between 3DS and N3DS by the way.
Well I'm not sure what your point is looking back. The 3ds had a better plan so it did worse?

And what I said regarding the difference between 3d on the 3ds and N3ds wasn't about the 3d effect itself but the viewing angle of it.

It was wildly impractical to use the 3d on the 3ds because any tiny deviation in head or handheld movement ruined the effect and left you looking at weird artifacts. The N3ds fixed this issue. Was night and day to me.

Even after that tho I didn't always play with it on. 3d wears off on a person in my experience. You get used it and stop being amazed by it and almost stop 'seeing' it. And meanwhile a lot of the horsepower of the device goes towards supporting the 3d effect that you aren't using.
 
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Well I'm not sure what your point is looking back.
Did you read the posts you are answering too ?

My point is clearly stated in my previous posts, and you tying them to the consoles being successful or not is irrelevant to my point. I am going to quote myself in case you didn't take the time to read the topic.

This is how they created excitement, and this is what Iwata was always seeking when launching a new product. Something new, different from the previous console, with games that demonstrated the features and had you wanting to try the console.
Doesn't apply to Switch 2 in any way. Did we have a launch that was exciting, demonstrated interesting new features, supported by at least one game that promotes this change and might create some excitement ? Answer is no. Switch 2 launch is the most underwhelming from Nintendo... ever ? Probably ever.

You get used it and stop being amazed by it and almost stop 'seeing' it.
This is a completely different topic, but I disagree with it anyway. The 3D still looks glorious today. And I have always been perfectly fine with the base 3DS XL. Never moved on to the new model.
 
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Did you read the posts you are answering too ?

My point is clearly stated in my previous posts, and you tying them to the consoles being successful or not is irrelevant to my point. I am going to quote myself in case you didn't take the time to read the topic.


Doesn't apply to Switch 2 in any way. Did we have a launch that was exciting, demonstrated interesting new features, supported by at least one game that promotes this change and might create some excitement ? Answer is no. Switch 2 launch is the most underwhelming from Nintendo... ever ? Probably ever.


This is a completely different topic, but I disagree with it anyway. The 3D still looks glorious today. And I have always been perfectly fine with the base 3DS XL. Never moved on to the new model.
I didn't reply to that post. But what's the point if the 3ds needed an emergency price drop?

This supposed great overwhelming launch plan didn't help it. So it doesn't seem like it matters.

S2 seems to have hit a speed bump during xmas but it doesn't seem to be doing bad its first 6 months and its first month of launch seemed to result in lots of consoles sold.
 
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