I don't disagree that expectations have shifted. 60fps is clearly the norm now and Rockstar obviously knows that. I'm not arguing that players don't want it or that Rockstar is unaware of modern standards.But we're also in a different era. 30 fps was the norm back in 2013 and 2018. 60 fps is far far far more common and requested than it was in the past. I am completely unaware of any PS5 exclusive game that has only 30 fps.
MS thought they could get away with 30 fps on Starfield and Avowed. Both ended up getting 60 fps modes. Not to mention older Ubisoft games like Watch Dogs Legion. Got a 60 fps patch.
THe point is that gamers are used to 60 fps at this point. It is the norm and I think it's foolish to automatically assume that Rockstar will ignore that.
Does that make you wrong? No. But if you're going to ask me to consider the world Rockstar tried to build, we also have to consider the norms of the time that those games were released.
2022 called and wants it's argument back. PS4 games are largely gone at this point and we still have plenty of PS5 exclusive games running at 60 fps.
GAF used to cry about games should be 60FPS it should be "standard" but now GAF is crying over games should 30 for sake of "graphics".They're still crossgen at heart. You aren't going to get actual current gen games until 60 fps on PS5 is ditched.
LmaoAnd it wouldn't run and play nearly as good as 60 fps, you would have to be an insane graphical whore to want them to make you play this expensive and ambitious game at locked 30 fps just so you have some more pretty lights and puddle reflexes...
Opinions how do they work... tag always checks out
How does it work? Are these games developed for the PS5 but identified as PS4? Is it a case of generation dysphoria?They're still crossgen at heart. You aren't going to get actual current gen games until 60 fps on PS5 is ditched.
Most PS5 exclusives aren't really pushing the boundries on tech like they used to in the PS4 era. It's the multiplatforms (Mostly UE5 titles) doing that now, hence why they run so shite on consolesHow does it work? Are these games developed for the PS5 but identified as PS4? Is it a case of generation dysphoria?
Comparing PS4 to PS3, massive jumpMost PS5 exclusives aren't really pushing the boundries on tech like they used to in the PS4 era. It's the multiplatforms (Mostly UE5 titles) doing that now, hence why they run so shite on consoles
Most PS5 games are actually UE5 games that run at 60 fps and would not be possible on PS4. But just because UE5 is rubbish in terms of optimization doesn't mean that none of the other games with decent engines that run at 60 fps are cross-gen "at heart." Like Doom Eternal or Indiana Jones, which use IDTech with GI or Ubisoft games like Star Wars Outlaws and Avatar.Most PS5 exclusives aren't really pushing the boundries on tech like they used to in the PS4 era. It's the multiplatforms (Mostly UE5 titles) doing that now, hence why they run so shite on consoles
Exactly and we've never seen games get downgraded from the original trailers.
He was talking about PS5 exclusives...Most PS5 games are actually UE5 games that run at 60 fps and would not be possible on PS4. But just because UE5 is rubbish in terms of optimization doesn't mean that none of the other games with decent engines that run at 60 fps are cross-gen "at heart." Like Doom Eternal or Indiana Jones, which use IDTech with GI or Ubisoft games like Star Wars Outlaws and Avatar.
Exactly they can run it at 60 even if they would have to strip down graphic features compared to the PC version which will come out someday.If Rockstar wants it running at 60, they can do it. And if they are planning a Switch 2 version I would expect 60 on PS5 to make it work on Switch.
The only context in which "exclusive" makes sense here is that they are not available on PS4, especially since this is a thread about GTA IV.He was talking about PS5 exclusives...
There were very early build leaks of a burger joint and out in the streets. It looked like a slightly better GTA5 to be honest but that was early development builds exposed from a hack.Weird question here: have we even seen gameplay of this? I looked for footage and it was all AI and fakes. That would be a possible way to tell the frame rate.
Exactly Demon's souls, Rift Apart, DS2, Spiderman 2... These pushed graphics beyond most UE5 games even and still they had 60fps modes. There are very few 30fps only games now. In fact the only ones I can think of are PS4 BC titles.The only context in which "exclusive" makes sense here is that they are not available on PS4, especially since this is a thread about GTA IV.
And we had black and white subhd tvs , and no vaccines , and no airplanes.. you know. Things evolve for the best, claiming that since you have done it in the past assures anyone you will do it on the future is just foolish .... I guarantee Rockstar will leave money on the table without a 60fps mode, but then again they can almost also guarantee that eventually this people will buy their games on next gen and play at 60 fps..If there is then great, if there isn't then I'm fine with that too.
people were playing Ocarina of time at 15fps. Bloodborne at 30, RDR2 30. I'd rather play the game than whinge about seeing the difference between 30 and 60fps. This ain't a competitive shooter and if it were a possible 1year headstart on it counts for more than "omg I think I can feel 16 miliseconds, I'm not playing this".
Also never was a new Rockstar game released in a gen where having 60 fps modes are the norm and the most used.... so moot pointHas there ever been a Rockstar game with more than 30 FPS on release? I don't think so.
Do you play Switch at all, docked or otherwise? 30fps is not a thing of the past like black and white TVs or no vaccines. Sure 60fps is a great iteration in "better, faster, stronger" and always welcome but it isn't as binary as "colour vs no colour", "dying from some disease or not dying from it" especially as it comes with drawbacks like lower graphics too. I will live just fine with a 30fps game and barely care or notice that it isn't 60fps.And we had black and white subhd tvs , and no vaccines , and no airplanes.. you know. Things evolve for the best, claiming that since you have done it in the past assures anyone you will do it on the future is just foolish .... I guarantee Rockstar will leave money on the table without a 60fps mode, but then again they can almost also guarantee that eventually this people will buy their games on next gen and play at 60 fps..
Its a great option for those that still tolerate 30 fps in their games.. but it dosent even gets close to the 60 fps experience imho ... Tried many times with the "best" use of 40 fps avaible and to me is just a "less" dogshit 30fps and not a 60 fps acceptable "substitute" . But thats just mho.Man some of you get way to confident about technical stuff. 30 or 60, idk. Could be either. There's not enough information. I
f there is no 60, a 40fps mode would be great. If you play around with frame caps on a pc and monitor performance, 40 takes dramatically less power than 60. The 33% bump goes a LONG way. It's a great option.
Lol no.. i dont play in the switch .. throwing a severely outdated hardware in a advancing tech discussion is cute thoughDo you play Switch at all, docked or otherwise? 30fps is not a thing of the past like black and white TVs or no vaccines. Sure 60fps is a great iteration in "better, faster, stronger" and always welcome but it isn't as binary as "colour vs no colour", "dying from some disease or not dying from it" especially as it comes with drawbacks like lower graphics too. I will live just fine with a 30fps game and barely care or notice that it isn't 60fps.
Switch 2 is 30fps in a lot of its titles and is the newest hardware out there. People play it. My only point was that you comparing 30fps to an age of black and white TVs or no vaccines is ludicrous. It's something that's happening right now. You said:Lol no.. i dont play in the switch .. throwing a severely outdated hardware in a advancing tech discussion is cute though
The majority of "high end" console gamers choose perfomance mode , the majority of games comes with the perfomance mode , its clearly an evolution in this gen and thats why I gave my examples... people still can choose only whatch black and white tvs and can still choose not take vaccines, it dosent make this things "current" time, and the switch 2 still is an outdated hardware comparable to last gens ps4 where 30 fps was the norm.. not anymore, switch 2 is not a genuine serious piece of hardware to disscuss current tech anymore than a new crt tv launched this year would be.Switch 2 is 30fps in a lot of its titles and is the newest hardware out there. People play it. My only point was that you comparing 30fps to an age of black and white TVs or no vaccines is ludicrous. It's something that's happening right now. You said:
"claiming that since you have done it in the past assures anyone you will do it on the future is just foolish"
I'm saying people are doing it in the present and future and getting along just fine. It's not something from "the past".
its zen2 archi that launched back in 2019, and its downclocked and with less of a cashe on top, hell im impressed ps5/pr0 perform as good as they are given those specs.… on console yes
Ps5 CPU is too weak - way too weak. It is a very low end pc desktop cpu
It's actually closer to a 50% difference, not 33%.Man some of you get way to confident about technical stuff. 30 or 60, idk. Could be either. There's not enough information. I
f there is no 60, a 40fps mode would be great. If you play around with frame caps on a pc and monitor performance, 40 takes dramatically less power than 60. The 33% bump goes a LONG way. It's a great option.
Is this opinion coming from any technical expertise you might have, or is it another case of GamerBrain(TM)?Most PS5 exclusives aren't really pushing the boundries on tech like they used to in the PS4 era. It's the multiplatforms (Mostly UE5 titles) doing that now, hence why they run so shite on consoles
You are absolutely right about insane graphics being done at 60fps on the PS5/pro with even decent ray tracing present like games from Insomniac. BUT (big)...with a game like GTA VI we talk about complex game logic and physics. As far as I know and also mentioned here before, that's going to be CPU bound and maybe that is what is limiting frame time budgets to an area where 60fps is not possible. If they are already optimising for a Switch 2 release...then I think 60fps or at least 40fps should be possible on PS5 and Xbox.Exactly Demon's souls, Rift Apart, DS2, Spiderman 2... These pushed graphics beyond most UE5 games even and still they had 60fps modes. There are very few 30fps only games now. In fact the only ones I can think of are PS4 BC titles.
why would anybody "choose" to only watch black and white tvs? That makes no sense. There are hardly any TVs without colour anymore. This is why the comparison is daft. 30fps is not a relic from the past yet. obviously nobody would "choose" it if it came with no drawbacks and 60fps was free.The majority of "high end" console gamers choose perfomance mode , the majority of games comes with the perfomance mode , its clearly an evolution in this gen and thats why I gave my examples... people still can choose only whatch black and white tvs and can still choose not take vaccines, it dosent make this things "current" time, and the switch 2 still is an outdated hardware comparable to last gens ps4 where 30 fps was the norm.. not anymore, switch 2 is not a genuine serious piece of hardware to disscuss current tech anymore than a new crt tv launched this year would be.
Just my lying eyesIs this opinion coming from any technical expertise you might have, or is it another case of GamerBrain(TM)?
True - surprising amount of 60-ish fps target for games in spite of that pitiful CPUits zen2 archi that launched back in 2019, and its downclocked and with less of a cashe on top, hell im impressed ps5/pr0 perform as good as they are given those specs.
Gta 6 can be 30 fps on switch .. since its the expected in such low end outdated hardware.... not on ps5 and specially on the pro where the huge majority of games offer a 60 fps mode ... games are expected to have 60 fps, if not, its a disappointment at least for me.
"high end" console gamersThe majority of "high end" console gamers choose perfomance mode , the majority of games comes with the perfomance mode , its clearly an evolution in this gen and thats why I gave my examples... people still can choose only whatch black and white tvs and can still choose not take vaccines, it dosent make this things "current" time, and the switch 2 still is an outdated hardware comparable to last gens ps4 where 30 fps was the norm.. not anymore, switch 2 is not a genuine serious piece of hardware to disscuss current tech anymore than a new crt tv launched this year would be.
There's some CPU overhead with rendering, but GPU is by far the limiting factor. There a ton of additional processing that isn't graphics, physics, ai, audio, input processing, etc that happens every frame. That needs to be quick enough to do more than 30fps.The thing will be so CPU heavy, anything else but 30fps has to be 240p
Six years old when GTA6 is released. Even if it's not delayed again.Theses consoles are 5 years old already and they weren't that much powerfull at launch what do people expect? Be realistic.
Rockstar games tend to look better than their trailers on launchExactly and we've never seen games get downgraded from the original trailers.
CPU has nothing to do with resolution.The thing will be so CPU heavy, anything else but 30fps has to be 240p
Name one game this gen that is even close to the complexity of a GTA with all it's simulations and NPC count that runs at 60 FPS.Also never was a new Rockstar game released in a gen where having 60 fps modes are the norm and the most used.... so moot point
Its not a dream Its a realityI was dreaming today that GTA VI was delayed another time. Shitty dream, lol.