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Resident Evil 3 Remake - The Last Escape Mod aims to restore all locations from the original game, add new Nemesis encounters etc.

Really cool project, love what the mod aims to do. RE3 Remake felt a bit short compared to the RE2 Remake and lacked some of the depth of the original, it's great to see this kind of effort from the community.
 
I like this idea and I'll try it once it's done.

It's a bit unfortunate that there isn't a version where they simply add areas that were missing from the remake instead of completely redoing almost all of the areas that are already in the game.
 
I made a post about this a couple of days ago

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what the fuck? RE3R has the best Jill by a country mile, also incredibly gorgeous.

I am not talking about her physical appearance, I just didn't like her characterization at all.
It feels like they tried to make her another Chris or Leon but she isn't really cool at all she just comes across like she's trying way too hard at least with Leon in the original RE4 it was comedic.
Feels like they just turned her into the most generic movie action hero imaginable.
Leon and Chris are kinda just cool with their mere presence they don't feel like they're trying to be '' badass '' all the time Jill almost feels like she's self-aware she's in a video game.

Imo it was a huge missed opportunity to do something with her PTSD too, it's just forgotten about within like the first 5 minutes of the game and then she's constantly taunting Nemesis the whole time which made him way less scary if Jill isn't scared then it's hard to be as a player.
I wish they had actually involved her PTSD somehow in the gameplay like have her hallucinate and make you question if what you're seeing is real or not.
Have hallucinations of Nemesis appearing preferably with some kind of randomization for better replay value or have her have an episode in the middle of combat and impede her in some way that makes it scarier and more stressful.

To me she's just a lot of wasted potential and uninspired.

Edit: Chris and Leon are also a lot more battle-hardened than her too while she's supposed to have been locked indoors with PTSD while they've been active.
But she doesn't act like it at all.
 
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Resident Evil 3 Remake had the potential to not only be the best RE remake but also the best Resident Evil game of all times had they made the game bigger and longer. With more explorable city sections and humanoid Nemesis encounter. What a absolute missed potential but the game was still fun just could have been so much better and even be the best RE game.
 
Svalr93 Svalr93 RE3R Jill may as well be a new character since her personality from RE1, RE: Revelations, RE5 and Umbrella/Darkside Chronicles may as well not exist.

Not a fan of RE3R and Death Island characterization either.
 
Resident Evil 3 Remake had the potential to not only be the best RE remake but also the best Resident Evil game of all times had they made the game bigger and longer. With more explorable city sections and humanoid Nemesis encounter. What an absolute missed potential but the game was still fun just could have been so much better and even be the best RE game.
Hopefully this is the last time they rush a remake. RE3 had potential to be top tier no doubt. Complete missed opportunity, doesn't come close to the original. They have so much work to do. I'd even just remove nemesis. His design wasn't good. Especially his other forms.
 
Svalr93 Svalr93 RE3R Jill may as well be a new character since her personality from RE1, RE: Revelations, RE5 and Umbrella/Darkside Chronicles may as well not exist.

Not a fan of RE3R and Death Island characterization either.

I remember there was so much ranting about her not being Julia Voth anymore lol, and all I could think of is how much I dislike her actual characterization.
I prefer Voth's face too but I think the RE3R redesign is good too ( altho I am so sick and tired of jeans and tank tops... ).

I didn't like Ethan in RE7 either for much the same reason, he turns into an action hero way too quickly and is flinging one liners constantly that aren't very funny or charming.
Just felt like a walking trope of a generic '' movie badass ''.
 
I remember there was so much ranting about her not being Julia Voth anymore lol, and all I could think of is how much I dislike her actual characterization.
I prefer Voth's face too but I think the RE3R redesign is good too ( altho I am so sick and tired of jeans and tank tops... ).

I didn't like Ethan in RE7 either for much the same reason, he turns into an action hero way too quickly and is flinging one liners constantly that aren't very funny or charming.
Just felt like a walking trope of a generic '' movie badass ''.
I think they tried to turn RE3R Jill into Alice from the RE Movies...which in that case they should just make RE games starring Alice if they want to canonize her in any shape or form.
 
Capcom did RE3 dirty and they should remaster the remake to make it better

This game feels like DLC through and through, and in 99% of cases DLC is inferior to the base game.

That's exactly the case with RE3R; the graphics look inferior to RE2R, level design and detail is a huge step down, it reuses parts of RE2R, and it's short.
 
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I am not talking about her physical appearance, I just didn't like her characterization at all.
It feels like they tried to make her another Chris or Leon but she isn't really cool at all she just comes across like she's trying way too hard at least with Leon in the original RE4 it was comedic.
Feels like they just turned her into the most generic movie action hero imaginable.
Leon and Chris are kinda just cool with their mere presence they don't feel like they're trying to be '' badass '' all the time Jill almost feels like she's self-aware she's in a video game.

To me she felt way too overconfidant and cocky. Worst scene is after the Nemesis fight at the Clock Tower. After she claimed Nemesis is gone several times, after Nemesis fell into the water and she thought this is it, she once again has zero situational awareness and turns her back on him walking away which results in her getting infected by the virus.
To me she looks like an absolute idiot in this game. Dont be this cocky if the only reason you are surviving in this is because you have plot armor.

There's another scene that just rubbed me the wrong way:
  • Mikhail: Yes, well... We are doing all we can. If we can get this subway train moving... ...we can evacuate some survivors. But we need help. My men cannot do this alone.
  • Jill: Alright, I'm in. But I'm on their side. Not yours.
Right after this you get on back on the streets and there are like 2 people in panic fleeing from zombies and Jill just does not react at all to them. Instead of telling them: "Hey guys.. there is a shelter inside". She clearly isnt on the side of the survivors if she does not even bother evacuating anyone.
 
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Imo it was a huge missed opportunity to do something with her PTSD too, it's just forgotten about within like the first 5 minutes of the game and then she's constantly taunting Nemesis the whole time which made him way less scary if Jill isn't scared then it's hard to be as a player.
I wish they had actually involved her PTSD somehow in the gameplay like have her hallucinate and make you question if what you're seeing is real or not.
Have hallucinations of Nemesis appearing preferably with some kind of randomization for better replay value or have her have an episode in the middle of combat and impede her in some way that makes it scarier and more stressful.
This sounds like a great game. Unfortunately it does not sound like RE 3 nor the Remake that sources the original. Nor does it sound like a topic that Capcom Japan would tackle in the way you'd want it.

I think only Shinji Mikami was trying to directly compete with Western devs with stuff like that, which is why he made The Evil Within.
 
This sounds like a great game. Unfortunately it does not sound like RE 3 nor the Remake that sources the original. Nor does it sound like a topic that Capcom Japan would tackle in the way you'd want it.

I think only Shinji Mikami was trying to directly compete with Western devs with stuff like that, which is why he made The Evil Within.

Tbf the game is already not very accurate to the original other than names and the main events that transpire.
It plays fundamentally different too.

I get what you mean tho that it'd be more overtly different but on the other hand they also treat the characters very differently now too.
One of my biggest issues with RE4R for instance as much as I love that game it was my GOTY is how different the tone is and how it kinda just lacks humor compared to the original.
It kinda just changes the expectations I have, like in the original Jill had basically been out partying and is still outdoors when the game starts but in the remake she's a shut-in with PTSD going full conspiracy brain mode.
Combine that with the game being less comedic and with a more serious presentation and it changes my expectations.

Another thing that comes to mind is how they depict characters getting hurt and the overall tone too but then Jill has a rocket from a rocket launcher blow up next to her and gets flung like a billion meters and just walks it off lmao.
Or how she just grabs, lifts and fires a ray gun at the end.
That feels like something that belongs more in the old tone of the franchise it feels odd in the remakes especially when Jill acts like she's totally unaware of how silly it is and is characterized as a super serious badass ( and not in the cringey funny way Leon was in RE4 or Chris punching boulders ).
 
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The game had cut iconic locations from the original and just felt like a DLC purchase for RE2 remake. Even the game wasn't developed by Capcom. Looking forward to seeing how the project progresses.
 
Tbf the game is already not very accurate to the original other than names and the main events that transpire.
It plays fundamentally different too.

I get what you mean tho that it'd be more overtly different but on the other hand they also treat the characters very differently now too.
One of my biggest issues with RE4R for instance as much as I love that game it was my GOTY is how different the tone is and how it kinda just lacks humor compared to the original.
It kinda just changes the expectations I have, like in the original Jill had basically been out partying and is still outdoors when the game starts but in the remake she's a shut-in with PTSD going full conspiracy brain mode.
Combine that with the game being less comedic and with a more serious presentation and it changes my expectations.

Another thing that comes to mind is how they depict characters getting hurt and the overall tone too but then Jill has a rocket from a rocket launcher blow up next to her and gets flung like a billion meters and just walks it off lmao.
Or how she just grabs, lifts and fires a ray gun at the end.
That feels like something that belongs more in the old tone of the franchise it feels odd in the remakes especially when Jill acts like she's totally unaware of how silly it is and is characterized as a super serious badass ( and not in the cringey funny way Leon was in RE4 or Chris punching boulders ).
I disagree on RE4R. The humor and one liners are still present, they are just in slightly different spots or written slightly differently:



And this is important to say: if it didn't make you personally laugh or smile, that doesn't mean they weren't going for comedy. If anything, I'd argue they attempted to keep the humor almost the same and instead amped up the seriousness levels to match.

Regarding RE3R I agree that the beginning of the game is an issue of a wasted setup, but only the beginning of the game is like that. If you erased it entirely, the rest of that game is essentially a watered down terminator movie with zombies. Your argument is that they should change the entire game based on the very first 90 seconds.

Regarding Resident Evil main characters having action hero-level durability and feats: Yes, since Code Veronica, and that won't change.

The only time a main character isn't an action hero is when they're first introduced, like Ethan in 7 and now Grace in 9.
 
I disagree on RE4R. The humor and one liners are still present, they are just in slightly different spots or written slightly differently:



And this is important to say: if it didn't make you personally laugh or smile, that doesn't mean they weren't going for comedy. If anything, I'd argue they attempted to keep the humor almost the same and instead amped up the seriousness levels to match.

Regarding RE3R I agree that the beginning of the game is an issue of a wasted setup, but only the beginning of the game is like that. If you erased it entirely, the rest of that game is essentially a watered down terminator movie with zombies. Your argument is that they should change the entire game based on the very first 90 seconds.

Regarding Resident Evil main characters having action hero-level durability and feats: Yes, since Code Veronica, and that won't change.

The only time a main character isn't an action hero is when they're first introduced, like Ethan in 7 and now Grace in 9.


Well we just disagree lol.
There's a little bit of snark and comedy in RE4R but definitely not like RE4 it's very muted by comparison.
The comedy in RE4 is waaaay more cheesy and less serious than in the remake both in the writing and delivery of the voice acting I don't think it's the same at all really.
I mean Ashley even literally calls him boring in the game, compared to the original I think he is and it's not just him either but the other characters too.

My argument isn't that they should change the entire game based on the first 90 seconds, it's that they should actually have done something with a major character trait they introduced.
Because the implication is basically that Jill got over her PTSD in 90 seconds, even in the way she interacts with Nemesis is way different she goes from genuinely scared the first time to flinging one liners and taunting him the next.
The gameplay in the remakes is also just way different ( minus 4 ) so I don't think that building on that would really make it too different compared to the original because they already are fundamentally different gameplay wise.

Jill can still be an action hero but she didn't have to be so uninspired about it.
Leon for instance is still an action hero but he's also kind of a softie and a bit of a dork too same with Claire and her big sister thing with Sherry and it makes them more interesting and I don't think Jill has much characterization beyond just being '' badass who says one liners ''.
Ada comes to mind too she's a sassy femme fatale but she still has a bit more depth to her because of her attachment to Leon and conflicted morals with working for Wesker.
Jill to me just feels like a Chris wannabe that is trying way too hard to convince people she's female Chris, Chris to me never feels like he actually has to try and convince you he's cool or badass he just is with his presence on screen and with his actions.
 
what the fuck? RE3R has the best Jill by a country mile, also incredibly gorgeous.
REmake3 Nu-Jill looks like a trans man in the promotional material, and it was by intentional design too.
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The in-game model doesn't look anything like those renders, but that's pretty common with Capcom's releases.

uri8b8.webp

jwddk8.webp

hpbj7h.webp

tw4z0i.webp

Better, but definitely aged up, feminist influenced and safe compared to the OG design and Capcom's past design philosophy in general.

Actual Jill Valentine
nx4zl8.jpg

u6jlu2.png

rynx16.webp

yrfq5t.png

1x23z0.jpg

axv53q.jpg

dgpb7i.webp

^Artistic Excellence & Vision


wylt3s.jpeg

mwpklr.jpeg

99up8d.jpeg

sujbap.jpeg

6phey3.jpeg

3xm38d.jpg

This is a recurring theme and double standard with modern Capcom, and RE Requiem follows the same mandate.

The mandate:
Business Strategies and Deals

"Among the documentation includes a presentation on political correctness and advertising materials, and how to avoid drama and controversy. This includes avoiding the use of language that can be deemed as discriminatory or prejudice, and will result in new guidelines for each region's PR and advertising material creators. Even so, some of the documentation discusses what to do and what to avoid as though it applied to game designers, though this may be the result of how it was translated into English. This includes gender neutral cosmetic options, only featuring certain ethnicities or portraying them as unequal or stereotypical, and avoiding sexual or obscene language and jokes unless inevitable based on the context of a story or narrative. Sexuality, LGBTQ, and women were also discussed. One slide features The Last of Us Part II and Shadow of the Tomb Raider as being positive examples of LGBTQ characters; and that such characters should be portrayed as appealing as male characters (and promoted in the same way). Capcom do note that certain regions view LGBTQ characters negatively. Meanwhile, Nintendo's Princess Peach and Zelda were used as examples of negative stereotypes of women due to being damsels in distress. This is in spite of the image used for Zelda being from Breath of the Wild; where the character takes a more pro-active role. The presentation also asks to defer to the localizers of different regions and vendors to make sure certain content is appropriate. Examples include Arab localization and content featuring pigs, the use of Happy Holidays over Merry Christmas, and numbers or expressions that may refer to the Nazi party. The presentation recommends characters that appeal to a wide range of people, with male and female player characters being treated the same within a video game. Custom characters should be able to have any haircut or facial hair, and various body types. Sex appeal, such as bikini costumes or lewd poses and costumes, should be equal between men and women, and serve a purpose in the context of the story. However, costumes cannot appeal to only one kind of user base, such as only one gender. Capcom used their own games as examples of this. While a shirtless costume for Street Fighter's Ryu was fine, R. Mika's butt-smashing super move was not. Cases where an armor set in Monster Hunter World shows more skin on the female character was also seen as a bad thing. Likewise, while Spider-Man Miles Morales was seen as a positive portrayal of non-white races, while Street Fighter's Dee Jay wearing a Rastafarian hat was not. It should be noted that while this documentation indicates a presentation was likely given, it is unknown how Capcom have acted based on it. In the US, certain diversity and political correctness courses for businesses are mandatory under state law, or provide incentives such as lower taxes."


People like to bring up Street Fighter 6 as "proof" that Capcom hasn't fallen in line with marxist subversion and DEI initiatives, but it's actually the opposite, Street Fighter 6 follows the leaked information pretty closely. Street Fighter 6 features customization options that apply to both genders freely(all their customizers do now). Street Fighter 6 features a heavily multi-cultural diverse city(globalist migration agenda). Street Fighter 6 features sex appeal that is geared towards multiple sexualities, not just straight horny males(the majority of fighting game fans). Cammy wouldn't be allowed to have her cheeks out otherwise. Lastly, Street Fighter 6 features LGBT and feminist content(Manon is obviously stealth trans character, Marisa is big butch masculine woman who is also bisexual, and that Eternity npc's entire existence). Capcom is better than most when it comes to embeding "the message" within their works, but it is present, and that's all I'm saying. Have a nice night.
 
It looks great. My only fear are cutscenes and dialogues. How is the mod going to work properly without that?
Good question and I've no idea. I guess the main goal now is to recreate original game's content maps-wise, maybe some other features some of which are already done and then... try to do something about the rest? I honestly don't know how just one man army can do all this, but... and this will probably not gonna happen, maybe Capcom will step in? Cuz damn, they really should't have rushed the whole fuckin' thing and I think they know that now and learned it the hard way. We'll see, but I'll be very happy to just access what was missing from the game and for it to have way more gameplay, exploration, Nemeis / Zombie encounters, stuff to collect and use etc.
 
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Remember when RE2R was delayed and then the team behind RE3R was all confident saying that their game was done before RE2? And that almost an year long delay helped them make the game even better? And then the game released and it barren of content compared to the original. It was so bad that the same team was supposed to make the RE4 Remake but Capcom took it out of their hands. They would totally fuck that game too.
 
REmake3 Nu-Jill looks like a trans man in the promotional material, and it was by intentional design too.
wjx1m6.webp

cjol9q.webp


The in-game model doesn't look anything like those renders, but that's pretty common with Capcom's releases.

uri8b8.webp

jwddk8.webp

hpbj7h.webp

tw4z0i.webp

Better, but definitely aged up, feminist influenced and safe compared to the OG design and Capcom's past design philosophy in general.

Actual Jill Valentine
nx4zl8.jpg

u6jlu2.png

rynx16.webp

yrfq5t.png

1x23z0.jpg

axv53q.jpg

dgpb7i.webp

^Artistic Excellence & Vision


wylt3s.jpeg

mwpklr.jpeg

99up8d.jpeg

sujbap.jpeg

6phey3.jpeg

3xm38d.jpg

This is a recurring theme and double standard with modern Capcom, and RE Requiem follows the same mandate.

The mandate:
Business Strategies and Deals

"Among the documentation includes a presentation on political correctness and advertising materials, and how to avoid drama and controversy. This includes avoiding the use of language that can be deemed as discriminatory or prejudice, and will result in new guidelines for each region's PR and advertising material creators. Even so, some of the documentation discusses what to do and what to avoid as though it applied to game designers, though this may be the result of how it was translated into English. This includes gender neutral cosmetic options, only featuring certain ethnicities or portraying them as unequal or stereotypical, and avoiding sexual or obscene language and jokes unless inevitable based on the context of a story or narrative. Sexuality, LGBTQ, and women were also discussed. One slide features The Last of Us Part II and Shadow of the Tomb Raider as being positive examples of LGBTQ characters; and that such characters should be portrayed as appealing as male characters (and promoted in the same way). Capcom do note that certain regions view LGBTQ characters negatively. Meanwhile, Nintendo's Princess Peach and Zelda were used as examples of negative stereotypes of women due to being damsels in distress. This is in spite of the image used for Zelda being from Breath of the Wild; where the character takes a more pro-active role. The presentation also asks to defer to the localizers of different regions and vendors to make sure certain content is appropriate. Examples include Arab localization and content featuring pigs, the use of Happy Holidays over Merry Christmas, and numbers or expressions that may refer to the Nazi party. The presentation recommends characters that appeal to a wide range of people, with male and female player characters being treated the same within a video game. Custom characters should be able to have any haircut or facial hair, and various body types. Sex appeal, such as bikini costumes or lewd poses and costumes, should be equal between men and women, and serve a purpose in the context of the story. However, costumes cannot appeal to only one kind of user base, such as only one gender. Capcom used their own games as examples of this. While a shirtless costume for Street Fighter's Ryu was fine, R. Mika's butt-smashing super move was not. Cases where an armor set in Monster Hunter World shows more skin on the female character was also seen as a bad thing. Likewise, while Spider-Man Miles Morales was seen as a positive portrayal of non-white races, while Street Fighter's Dee Jay wearing a Rastafarian hat was not. It should be noted that while this documentation indicates a presentation was likely given, it is unknown how Capcom have acted based on it. In the US, certain diversity and political correctness courses for businesses are mandatory under state law, or provide incentives such as lower taxes."


People like to bring up Street Fighter 6 as "proof" that Capcom hasn't fallen in line with marxist subversion and DEI initiatives, but it's actually the opposite, Street Fighter 6 follows the leaked information pretty closely. Street Fighter 6 features customization options that apply to both genders freely(all their customizers do now). Street Fighter 6 features a heavily multi-cultural diverse city(globalist migration agenda). Street Fighter 6 features sex appeal that is geared towards multiple sexualities, not just straight horny males(the majority of fighting game fans). Cammy wouldn't be allowed to have her cheeks out otherwise. Lastly, Street Fighter 6 features LGBT and feminist content(Manon is obviously stealth trans character, Marisa is big butch masculine woman who is also bisexual, and that Eternity npc's entire existence). Capcom is better than most when it comes to embeding "the message" within their works, but it is present, and that's all I'm saying. Have a nice night.


Street Fighter displaying FIGHTERS from ALL OVER THE WORLD? Oh, the horror, never happened before.
 
I liked the game as it was, sort of doing its own thing, as I liked the original back in the day, which was less than original RE2.

I appreciate the effort the modder (or team of modders?) put in and it's interesting to see a more "faithful" adaptation to the free 3d roaming and over the shoulder camera mode (I don't think it quite works for me in the videos but to each his own I guess).
Sadly, these very ambitious mods rarely reach a final complete state.
 
Remember when RE2R was delayed and then the team behind RE3R was all confident saying that their game was done before RE2? And that almost an year long delay helped them make the game even better? And then the game released and it barren of content compared to the original. It was so bad that the same team was supposed to make the RE4 Remake but Capcom took it out of their hands. They would totally fuck that game too.
I Googled this and there's no real proof of this...? Unless this is a DuskGolem source.
 
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