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10+1 point PS6 launch plan.

AGRacing

Member
I'm a realist and am under no illusions that any of this will happen—however, I don't feel I've been unreasonable either.

In no particular order:

Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.

Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.

Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.

Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.

You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.

State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.

Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.

The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.

Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.

DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.

Revive WipEout (and I'm sure many of you have your own WipEout).
 
DO NOT 'cross-gen' your first-party games.

Morgan Freeman Good Luck GIF



Intergalactic will almost certainly be a PS5/PS6 cross-gen launch game.
 
I'm a realist and am under no illusions that any of this will happen—however, I don't feel I've been unreasonable either.

In no particular order:

Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.

Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.

Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.

Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.

You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.

State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.

Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.

The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.

Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.

DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.

Revive WipEout (and I'm sure many of you have your own WipEout).
These are all good ideas imho ... dont believe they will follow any of them unfortunately
 
I think his talking about games not even announced yet ...

Anything first party that gets announced between now and late 2027 will almost assuredly be cross-gen for the first couple of years, hell, they might even make some announcements cross-gen after the fact like they did with Gran Turismo and Horizon FW.
 
Anything first party that gets announced between now and late 2027 will almost assuredly be cross-gen for the first couple of years, hell, they might even make some announcements cross-gen after the fact like they did with Gran Turismo and Horizon FW.

I believe it's going to be crossgen for the entire cycle. The main difference will be that the games on PS5 will be 30 fps.
 
Next gen I'm fully retracing back to Super Nintendo, PC Engine, NES and Megadrive. When PS7 comes, I'll move back to Saturn, PS1 and N64.
 
Majority if not the whole generation will have cross generation games.
yep. in the first 4 full years of its life, the ps5 featured 4 sony published 'exclusives': astro's playroom, demon's souls, ratchet & clank: rift apart, returnal. that's 1 each year for 4 years. going from 1 a year to 0 is easily conceivable...
 
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What a truly embarrassing list

Especially the marketing section. Who the hell actually says, "I like to see an ad here and there"? Lmfao
 
Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.
That's now Astro... And iits been doing a damn fine job too.
Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.
How's this devaluing their brand. As far as I'm concerned the only thing that makes any tier of ps+ worth anything is that you get games along with your sub. And it's not doing any harm. Games are still selling. And it's giving access to games people would otherwise not just go and buy.
State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.
Unfortunately. The spectacle has just become unnecessary.
Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.
This is one of those things people talk about a lot before a new gen... But BC has never been the selling point of any platform.
The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.
Sony seems to have a cadence. Odd = curves, Even = angles.

So PS6 will be an angular console if my theory is right.
Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.
The handheld would never reach parity with a home console. Unless you are willing to wait 15+ years or so.

More importantly tho, that's not, has never been and should never be the point of any handheld. And you or anyone that says stuff like this simply is screaming that you don't understand that.

And with the leaked handheld specs, it's strong enough to handle ps6 games.... As a handheld.
DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.
Think the gass ship has sailed. But don't hold out on cross gen going forward. It's more necessary now than it's ever been.
Revive WipEout (and I'm sure many of you have your own WipEout).
Amen.
 
That's now Astro... And iits been doing a damn fine job too.

How's this devaluing their brand. As far as I'm concerned the only thing that makes any tier of ps+ worth anything is that you get games along with your sub. And it's not doing any harm. Games are still selling. And it's giving access to games people would otherwise not just go and buy.

Unfortunately. The spectacle has just become unnecessary.

This is one of those things people talk about a lot before a new gen... But BC has never been the selling point of any platform.

Sony seems to have a cadence. Odd = curves, Even = angles.

So PS6 will be an angular console if my theory is right.

The handheld would never reach parity with a home console. Unless you are willing to wait 15+ years or so.

More importantly tho, that's not, has never been and should never be the point of any handheld. And you or anyone that says stuff like this simply is screaming that you don't understand that.

And with the leaked handheld specs, it's strong enough to handle ps6 games.... As a handheld.

Think the gass ship has sailed. But don't hold out on cross gen going forward. It's more necessary now than it's ever been.

Amen.
Why didn't you just continue the theme and say "nobody wants wipeout"? Because YOU want it?
Guess what? I want backward compatibility.
 
Why didn't you just continue the theme and say "nobody wants wipeout"? Because YOU want it?
Guess what? I want backward compatibility.
Simply agree with what I agreed with... and what I at least felt made sense, disagreed with what didn't... or was unnecessary. Unfortunately, that meant everything else.

Problem with most of what you are saying, outside fanfare... is just nostalgia. And that nostalgia speaks for a world that simply doesn't exist anymore. eg. If you (or any company) feel the way to get people to know about something these days is in a TV ad? Then you have failed.

And when you say BC... that's a moot point, because everything on X86 will be guaranteed to work, so basically, PS4, PS5, and PS6. And while they can emulate PS1/2/3... are they going to make disc drives that are compatible with them, or just what? Offer the games on the PS Store for free? Or as part of a sub? or something you paid for? At that point, is that even still BC, or just you buying very, very, very old games?

And how does the rejection of bad game things go? Sony can't do that... and should never be expected to do that. Sony's only obligation is that the games released actually work and don't infringe on any copyrights. You can't, nor shouldn't even want Sony to be the gatekeeper of what they feel is a good game or not.

If you had instead said that a rating system should be added to the store that reflects a game's Metacritic score and its user score from people on the store who have actually bought and played the game, and there should be a filter for showing games based on this score... then yeah, I would have taken that point seriously. Cause that's a better way to filter the good from the bad than to expect some company to decide what they think is fun for everyone or not.
 
For ps6 to be succesful- aka sell to hc audience- even at 999$, it needs high quality single player exclusives, targeted at us(so not for modern audience), think bloodborne/demons souls/uncharted series or first tlou, got, hell even astro, if that wont happen then simply value wont be there, no matter if console is 1k bucks or 400$(assuming 400$ will provide 400$ of hardware, 1k$ will provide much stronger hardware, gone are the days of subsidising hardware coz of crazy scalper market).
 
Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.

How's that gonna work when Sony/SIE don't own the RR IP rights?

Bandai-Namco do, and they aren't going to make a new RR that's exclusive to PS6 at launch; at the very least it'd be cross-gen and also on PC. PC Day 1 availability would blunt the impact of it acting as a PS6 visual showcase; this has already happened with several big releases this gen (IMO), softening the showcase impact of them on a PS5 or Pro.

Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.

Seems like they're already taking care of that.

Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.

Then what are the value propositions going to be for those PS+ subscription tiers? Either SIE are hard at work on a suite of truly comprehensive value-add features to replace what you'd want removed, or they're going to make the services even less desirable.

And that's before factoring in another potential price increase :/

You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.

You expect that from modern-day "line must go up", increase-margins-at-all-costs SIE? At most expect early launch-period ads and some game-specific ones on blocks like Adult Swim for specific titles.

Without pressure from a strong direct competitor and no need to inform the market on its brand, particularly in the West, there are few reasons for SIE to expend the funding for advertising you're asking for. We don't even get Showcases anymore and the last PS Experience was back in 2019.

State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.

PS6 will get its own Showcase like PS5 did and then they'll probably revert back to State of Plays afterwards.

Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.

This'd be nice to have but realistically probably won't happen or won't happen at the scale it should. These companies are going to continue picking very specific games to remaster & remake and make sure you pay again & again for them, while making it harder to legally obtain the older, original versions.

Sad as it might be, if you want unfettered access to back catalogues from older systems on one platform, you're best off with either a PC or stuff like an Analogue or MiSTER FPGA.

The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.

Well rumor is they're gonna take more a PS4 approach to the design and PS4 channeled PS2's aesthetic. So in a roundabout way, you might get your wish here.

Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.

Then they'll die in Japan (well, even worst than they currently are) and stagnate in various parts of Asia. And risk potentially stagnating in the West, too.

At this point, a portable companion device is a necessity; hell I'd argue another PS Portal iteration will be a necessity too if they don't want to completely price out casuals & mainstream gamers.

DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.

If PS6 ends up being prohibitively expensive, they'll have to cross-gen some of their 1P titles early on out of necessity and to not burn goodwill with late-comer PS5 & Pro purchasers. Yes trade-up programs technically exist, but they aren't available everywhere and vary in what you get back depending on who's offering it. Also pretty sure those programs have limits on how many systems they'll take for trade-in so you're on a bit of a ticking clock regardless.

Agreed with the rest of this part; ironically PS3 gen also had a lot of live-service games from SIE. The difference is they were also still putting out a lot of single-player/non live-service AAA and AA titles internally, let alone with various 3P partners via co-dev/co-funding. This gen, the non live-service output dried up badly after 2022/2023, and most of the 2020-2023 output was cross-gen on top of that.

Now, even notable non live-service AAA and AA with 3P partners is drying up; stuff like Kena 2 are signs of life maybe returning, but if we're talking games that'll maximize the pull of PS hardware towards customers in the market then it's diminished by that being a Day 1 PC release as well. Same with PHYSINT if that's likely to be Day 1 PC. Remember, that Jason Schreier rumor was mainly WRT internally-developed 1P single-player titles, but you can count the number of those over the past few years on one hand.

Revive WipEout (and I'm sure many of you have your own WipEout).

There was an old rumor couple years ago of SIE exploring 3P co-development ventures for AA revivals of IP like Wipeout, but almost nothing of a follow-up confirming such rumors (or signs of it actually happening) have developed since.

As such, I think it's safe to dismiss that rumor as no longer relevant until something substantive or official emerges.

This is one of those things people talk about a lot before a new gen... But BC has never been the selling point of any platform.

BC has and continues to grow as a major selling point for PC gaming. More importantly now with engine scalability, cross-gen being extended and these newer systems architecturally being so similar to previous ones, BC should be expected, not questioned.

For PS1-PS3 BC and the such, SIE still need to prioritize adding it because if you're looking to make PS6 a comprehensive platform, yet it can't play games from half the PS systems that exist (well, not anywhere near the level of compatibility it should) when platforms like PC can do that (even with weaker entry-level models), that's an issue. It's an optics problem they can easily solve and aught to, because it's one that doesn't need to exist.
 
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Anything first party that gets announced between now and late 2027 will almost assuredly be cross-gen for the first couple of years, hell, they might even make some announcements cross-gen after the fact like they did with Gran Turismo and Horizon FW.
I certainly agree... im curious to know what they will bring exclusively to the ps6 launch
 
Agree with the startup sound and slogan,it's what makes the console feel special like you say.i miss that.
Also ridge racer would be an amazing starter game,one of my first games on ps3 and I loved my time with it.
When I got my ps3 I had resistance,ridge racer and virtua fighter and the cherry on top casino royal to watch after all the excitement.
Nostalgic memories for me,what a amazing time
 
BC has and continues to grow as a major selling point for PC gaming. More importantly now with engine scalability, cross-gen being extended and these newer systems architecturally being so similar to previous ones, BC should be expected, not questioned.

For PS1-PS3 BC and the such, SIE still need to prioritize adding it because if you're looking to make PS6 a comprehensive platform, yet it can't play games from half the PS systems that exist (well, not anywhere near the level of compatibility it should) when platforms like PC can do that (even with weaker entry-level models), that's an issue. It's an optics problem they can easily solve and aught to, because it's one that doesn't need to exist.
The PS4, couldn't play PS3/2/1 games. The Switch couldn't play Wii/Wii U games. Both went on to sell well over 100M units respectively.

If that doesn't emphasize where BC really stands, I don't know what would.

I am not saying BC is not nice to have, just saying that its not and never really has been a deterministic feature as to why someone would buy a new console. Its one of those things that are only important in forums and when people are arguing shit.
 
For PS1-PS3 BC and the such, SIE still need to prioritize adding it because if you're looking to make PS6 a comprehensive platform, yet it can't play games from half the PS systems that exist

The only thing you could possibly hope for is something like Nintendo's virtual console where there's more Emulator Shell games. But Sony would have to bother to go ahead to do it.

Perhaps what Sony could do is setup a team to do Remaster Collections of the old games. But it'd have to be done on the cheap.
 
I'm a realist and am under no illusions that any of this will happen—however, I don't feel I've been unreasonable either.

In no particular order:

Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.

Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.

Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.

Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.

You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.

State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.

Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.

The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.

Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.

DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.

Revive WipEout (and I'm sure many of you have your own WipEout).
Spit Take GIF
 
I think your list is mostly quite great. I think aside from our opinions, that a handheld portable edition is unrealistically not going to be capable of handling PS6 power. And that's unfortunate, but Sony would be throwing away money not chasing some of the Switch-like audience at a more budget friendly price.
 
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Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.
Original Ridge Racer at 4k@60 + path tracing! 😍
 
Full PS3, 4 & 5 BC and even I'd even I'd consider getting into bed with the devil.
Let's be realistic. What PS3 games are you tempted to play ASAP? Killzone, Resistance or Motostorm? They will be remade sooner or later. What else? Metal Gear Solid 4?
 
"DO NOT 'cross-gen' your first-party games."
not possible, the userbase will be too small to recoup those 200 mil games.
 
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I'm sorry but games that cost 200M / 300M bucks to not have cross-gen is a nice way to go bankrupt nowadays. Imagine something like Intergalactic being a PS6-only title.
 
"DO NOT 'cross-gen' your first-party games."
not possible, the userbase will be too small to recoup those 200 mil games.
They're not taking a hit on hardware anymore like they used to. Maybe they can take a hit on year 1 first party game profits instead.

If they're not going to bother with generations anymore then don't even call the thing a PS6. If the only reason to buy one is some RT effects or some additional sharpness and the price tag is 800 dollars we deserve what we get if we buy the thing on those terms.

Many here seems to have already accepted the consequences of such a choice anyway.
 
I actually liked the developer ones, like Capcom's, Konami's, Tecmo Team Ninja, or older Ubisoft's the most. Also PS2's was amazing.
PS1 and PS2 Capcom and Konami intros were great, Konami's Dancing Stage in the arcade especially, but my favourite was Edios & Core design intro on the Tomb Raider games.
 
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