AGRacing
Member
I'm a realist and am under no illusions that any of this will happen—however, I don't feel I've been unreasonable either.
In no particular order:
Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.
Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.
Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.
Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.
You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.
State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.
Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.
The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.
Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.
DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.
Revive WipEout (and I'm sure many of you have your own WipEout).
In no particular order:
Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.
Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.
Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.
Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.
You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.
State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.
Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.
The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.
Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.
DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.
Revive WipEout (and I'm sure many of you have your own WipEout).