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10+1 point PS6 launch plan.

- PS+ is easily 25 of 30% of Playstation's revenue,
- PS5 is going to be the profit leader for the first 3 years, no way they are going to stop cross gen games, specially with the PS6 handheld and lite hardware.
- Handheld is the way to Sony get new people in the platform, no way a $700 console is going to work for a full gen.

You are not realistic OP, you sounds as the typical guy who want $1000 consoles to play at 30fps.
 
Let me add another: get rid of the PSPoor typeface that has been used for 3 generations in a row.
Suggestion:
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I'm a realist and am under no illusions that any of this will happen—however, I don't feel I've been unreasonable either.

In no particular order:

Bring back a 'startup sound' like the first three PlayStation consoles had. It should project power and make you feel like you bought something special for 800 damn dollars. A simple 'beep' ain't cutting it.

Launch with a Ridge Racer graphical showcase. A short game that leverages the new hardware's abilities. If the system is going to cost 800 dollars, include this game for free. I say Ridge Racer-like... but let's just make it Ridge Racer.

Start rejecting 'slop game' submissions to the Store. They have no business being there and they devalue the brand.

Kill the game subscription tiers of PS Plus and have an honest conversation with yourselves about what cloud saves and online access are really worth. Stop devaluing your titles by giving them 'Netflix movie of the week' energy.

You used to market games through outlets other than dorky influencers. Do that again. I'd like to see a banger TV ad during football. People still watch live sports, and it helps a console launch feel like a major cultural event.

State of Play sucks for anything other than indie or 'single-A' titles. It, again, devalues the product. Sony had a couple of master-class E3 presentations that drove the narrative and made a God of War reveal feel massive. Has there been a first-party announcement since then that came anywhere close? No. Sony was too willing to abandon these shows after mastering them.

Fix backward compatibility. There won't be any excuses with the power of a PS6. Just do it. This is something you once did better than anyone, and now you let your competitors embarrass you. Value your heritage.

The hardware should look more like a PS2 and less like a PS5. If you're allowing customization, then take advantage of that nostalgia.

Consider NOT launching the handheld yet. Wait until handheld hardware can reach parity with the home console; if it can't, don't do it.

DO NOT 'cross-gen' your first-party games. While we're on the subject, make sure your first-party output returns to PS3-era consistency. Stop chasing the GaaS (Games as a Service) dragon.

Revive WipEout (and I'm sure many of you have your own WipEout).


Some of these are clearly unreasonable. Cutting off the PS5 from first party games makes little sense given the expected impact of the price of the PS6 on adoption.

Also, any visual showcase you want for the PS6 launch will definitely command an AAA budget. Asking them to give up more than $100 million is not reasonable.
 
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