Don't you think so ?
Perhaps 16 bit era is not the right word to define the game period I am trying to define at probably ends around 1998.
why ? Simple:
1. Arcade scene more powerful than ever. This brought a lot of life to small companies that did develop awesome titles.
2. Market in a status where risky ventures could be afford. Developers didn't have to take huge risks when developing a title, thus providing fresh and new ideas to the gaming world. Sometimes new genres...Others cool variations...
3. Home market very big but not too much... I would say that back to those days the casual mass was a smaller % than now. In other words, most people that played videogames knew what they were playing.
4. Two strong first parties fighting for the lead with a lot of market share everyone: SEGA and Nintendo. Both providing awesome titles and pretty much covering all genres (a thing that Nintendo can't say today).
5. Minoritary solutions also can coexist: PC-Engine and Neogeo. This was nice and allowed people to not be limited to just the two systems mentioned above.
I think there are a lot more reason but well...My strongest one is that I remember those times and a smile appears on my face.
It's not that the PSX-N64 era was a disaster...just different. Actually, PSX-SS were the successors to that era where 2D and 3D coexisted. I am not doing this thread just as an homage to 2D...Notice that many of our beloved 3D franchises start at the end of this period: Ridge Racer, Tekken, Virtua Fighter...
Long life to the 90s !
Perhaps 16 bit era is not the right word to define the game period I am trying to define at probably ends around 1998.
why ? Simple:
1. Arcade scene more powerful than ever. This brought a lot of life to small companies that did develop awesome titles.
2. Market in a status where risky ventures could be afford. Developers didn't have to take huge risks when developing a title, thus providing fresh and new ideas to the gaming world. Sometimes new genres...Others cool variations...
3. Home market very big but not too much... I would say that back to those days the casual mass was a smaller % than now. In other words, most people that played videogames knew what they were playing.
4. Two strong first parties fighting for the lead with a lot of market share everyone: SEGA and Nintendo. Both providing awesome titles and pretty much covering all genres (a thing that Nintendo can't say today).
5. Minoritary solutions also can coexist: PC-Engine and Neogeo. This was nice and allowed people to not be limited to just the two systems mentioned above.
I think there are a lot more reason but well...My strongest one is that I remember those times and a smile appears on my face.
It's not that the PSX-N64 era was a disaster...just different. Actually, PSX-SS were the successors to that era where 2D and 3D coexisted. I am not doing this thread just as an homage to 2D...Notice that many of our beloved 3D franchises start at the end of this period: Ridge Racer, Tekken, Virtua Fighter...
Long life to the 90s !