• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

1up: New D00M 3 impressions from G-Phoria!

by Matt Leone
08/01/2004


At Saturday night's G-Phoria awards show, we had the opportunity to play through an hour or so of Doom 3 on PC, and while the game is scheduled to hit stores on Tuesday, we couldn't wait that long to bring you our initial thoughts on the game. Put simply -- it's one of the most gorgeous and well-scripted games we've ever seen.

The section of the game we started with is apparently the second level, though it would have made a great opening area if the developers placed it at the beginning of the game, so it's easy to see why Activision chose to display it at the event. As you enter the area, a man behind a glass wall tells you to find a missing scientist, so you head off to explore the area in search of this person. The level is extremely linear for the most part, though since the majority of lights go out partway through, you don't exactly feel comfortable moving quickly down this path.

As you make your way through, you'll see quite a few people wandering around and working to repair damage at the research base. You can approach and talk to many of them, and they all look fantastic, with well-textured faces and amazingly realistic clothing.

The voice acting, as well, is quite impressive, at least on a few of the NPCs. We approached one guy who was hunched over inside a small area of the base, and when we clicked "talk," he uncomfortably stood up and sarcastically told us he couldn't help us. If all the voice acting in the retail release matches that quality, the game looks to be a huge step forward in that area.

With another NPC, as we were talking to him, we got a bit fidgety and started moving around, only to notice the NPC's head follow us wherever we went, until we got far enough away that he went back to what he was doing. These little interactions are extremely polished and significantly improve the story progression.

Between NPC discussions, you are also required to pick up PDAs that you find around the base and search through them to find codes you can use to open certain doors. We imagine these will be a bit more difficult to come across later in the game, as the one we spotted early in the level was placed literally two feet from the door it opened. Still, it did take going through a few menus to find the code, which then opened a door to reveal an armor power-up.




More here!
 

TekunoRobby

Tag of Excellence
*explodes*

Isn't that a bit too much to copy over from the original article? It's easily more than half of it. Oh well not my place to judge.

Anyways about the article itself, good read and it certainly is making me hyped for the game. However the Metroid Prime comparison was a bit out of left field even though I agree with the idea of the comparison (escaping an exploding space station certainly has more tension in theory). I mean where the hell are you going to escape to in Doom3. That's the fun part, you can't escape.
 

Andy787

Banned
XboxGamers said:
Put simply -- it's one of the most gorgeous and well-scripted games we've ever seen.

I stopped reading right there. Never doubted id, and it looks like I had no reason to. :) Don't want to spoil anything more, though, I've already seen probably all of the enemies :(
 

TekunoRobby

Tag of Excellence
Andy787 said:
I stopped reading right there. Never doubted id, and it looks like I had no reason to. :) Don't want to spoil anything more, though, I've already seen probably all of the enemies :(
Yeah don't go through the article, it spoils a few beginning game sequences and explains the initial game setup pre-Hell breakout.
This "preview" covers the second stage of the game. Apparantly it seems that the game is split up into stages of some sort. Possibly different maps altogether or different goals, it wasn't explained.
 
Top Bottom