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1UP Resident Evil DS review

conker said:
The control in RE is NOT broken. Nor is it bad.

People simply suck.

It's a relative control scheme.
It was the norm in the 80s and early 90s.

The traditional REs HAVE to be this way.

If you're holding UP and you go through a camera change, that UP will take you in a different direction.

It would be impossible to run down a hallway by holding a direction. You'd gave to switch with the camera. In RE games you don't know when the camera will change (unless you've played it before, of course).

Relative controls - right makes character turn to his or her right, as opposed to right makes character move to right of screen - are much more natural to me. They also help to remove a layer of abstraction. Instead of focusing on the plane of the screen, you focus more on the character.

Also, relative controls make it easy to back up - hold down. If you had typucal action controls, down would turn your character to face the bottom of the screen and then move there. No backing up while you face an dshoot at your enemy.

Zelda has this shit down, with Z-targeting. Contrary to what people will tell you, 3D games had shit controls back in the early days. Exceptions were games like Zelda and mario, which people tried to emulate. Then you had camera problems.

But something like Z-targeting would suck for an RE game.

People also often complain about RE controls because they tried to play them on the Dual Shock and expected analog controls. Most "analog" ps games simply let you use the stick and mapped it to the d-pad. Up on stick = up. Left = left, up left = up + left. Most games never gave you more than that. If you were lucky, you got a walk and run based on how far you tilted the stick.

Oh, and a final point.
You're not supposed to run through a Resident Evil game. You're supposed to walk and explore and try to figure out what the hell is going on. Then, ZOMG ZOMBIE!!!
RE is not an action series. RE4 is nice and action packed, and it was done well. Very well. But I still love me some regular RE. (REmake being the best of them)

THANK YOU VERY MUCH.

For the last few years, I've been thinking of the best way to tell RE control haters why this scheme makes so much sense and why RE isn't the only game to use it.

And I'll probably spend the next few years thinking of ways to tell people that RE4 is not comparable to the older games because they're so damn different.
 
jarrod said:
Sorry CVX, I luv you but tank controls only = no buy. RE2 64 is still the only one worth touching pre-RE4.

It's cool. ;)

They're not for everyone, but in my opinion tank controls are the best scheme. :D
 
Awesome post conker, well said.

Also, this is only local wireless right? Any chance of anyone coming up with a program to allow you to play multiplayer online (like warp pipe or something like that)?
 
I've never had a problem controlling any RE games, but I've watched my sister and my friends struggle with them. I guess it is all about mindset.

I've always found the designation of "tank" to be a little harsh.
 
SailorDaravon said:
Awesome post conker, well said.

Also, this is only local wireless right? Any chance of anyone coming up with a program to allow you to play multiplayer online (like warp pipe or something like that)?

Unfortunately, yes, local only. :(

I hope something like Warp Pipe comes up soon, not just for REDS but for any other wireless play game.
 
Sounds like something Kojima made up to be a brand new feature in MGS4. CPC Far-Range Combat!
 
something like this should have happened

reds4pw.jpg
 
The PSP is perfectly suited for RE4 like gameplay. It has the graphics/storage and it has the one stick. RE2 with RE4 gameplay remake for PSP/PS3 please.
 
But the DS has the advantage of actually being able to accurately aim. RE4-type game with the Metroid Hunters controls/graphics could be pretty sweet. It would look better on the PSP, but it wouldn't play very nicely imo
 
doesn't anyone remember Type C? Type C for the mo'fuckin WIN! Personally, i just couldn't go back to the regular tank controls for the prerendered RE's after REmake, and i skipped REzero in large part because they took out Type C.

for Re4 otoh, i don't mind the controls. Perspective makes all the difference. For Re5, they need to make the character more agile and less clunky to control though. Throw in some strafing and being able to run and shoot.
 
MrSardonic said:
But the DS has the advantage of actually being able to accurately aim. RE4-type game with the Metroid Hunters controls/graphics could be pretty sweet. It would look better on the PSP, but it wouldn't play very nicely imo

Wouldn't it be way too easy to aim, just like with a PC mouse? I think aiming with a controller was perfectly balanced in RE4.
 
Ninja Scooter said:
doesn't anyone remember Type C? Type C for the mo'fuckin WIN! Personally, i just couldn't go back to the regular tank controls for the prerendered RE's after REmake, and i skipped REzero in large part because they took out Type C.

for Re4 otoh, i don't mind the controls. Perspective makes all the difference. For Re5, they need to make the character more agile and less clunky to control though. Throw in some strafing and being able to run and shoot.

Did you decide to pick up the rest of the GC ports with Type C control?
 
Ninja Scooter said:
For Re5, they need to make the character more agile and less clunky to control though. Throw in some strafing and being able to run and shoot.

Dead to Rights ftw.

Uniqueness is not next-gen!
 
cvxfreak said:
Did you decide to pick up the rest of the GC ports with Type C control?

if they were easier to find i probably would have. Especially now that i went to play RE2 a couple months back after playing through RE4, and my PS2 won't read the damn thing anymore. :( For $20 i would have definately picked up RE2 and maybe 3, but im not paying upwards of $40-50 for ports.
 
Ninja Scooter said:
if they were easier to find i probably would have. Especially now that i went to play RE2 a couple months back after playing through RE4, and my PS2 won't read the damn thing anymore. :( For $20 i would have definately picked up RE2 and maybe 3, but im not paying upwards of $40-50 for ports.

Well, they average at around $30 now, thankfully thanks to GQD. :) Still pricey, though.
 
conker said:
Exactly.

Navigating a room is much easier with the relative scheme. Expecially if it's a room you've been in before and already cleared out.

I'm in shock at finding other people who don't think RE's control scheme is inherently shit, and even realize the advantages of it @_@

I LOVE REmake. My only major gripe with 'oldschool' RE control is that it felt too stiff, and I wish they would have implemented an Eternal Darkness style aiming system - being able to generally pick torso, left or right arm and leg, and the head, would have added a hell of a lot to the game IMHO. It's a shame the didn't take the chance with REmake and RE Zero to experiment with that.
 
After playing RE4, going back to RE1 is pointless. A fucking 8, whatever. More like a 2 from the sound of the review.

RE4 like gameplay only going forward please Capcom, RE before 4 is now VERY VERY dated.
 
AdmiralViscen said:
Yes, they can. One tread turns one way, the other tread turns the opposite way.

Cool!
I looked up tanks on the internet, and gosh do they ever seem like a bitch to control.
But then again, only the most skilled personel will ever learn how to drive them perfectly.
And once you do, you can go everywhere!

Now I feel even more elite for liking the Resident Evil controls.
 
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