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24: The Game screens

marvelharvey said:
It's Sony Cambridge (although I think the studio has a new name now)... Medieval, Primal, Ghost Hunter etc.

Wow so they will definetly kick ass on the PS3 then. Damn they need to have a second game in the works now for the PS3 for a 2008 release?
 
What IGN has as the cover

24_packshot_PS2Box-UKboxart_160w.jpg
 
More like 24: the cutscenes screens

They're testing this in Sony Liverpool btw. Not far from where I live really. Apparently they trimmed the game down a lot trying to get it right. They had someone from SCE come in part way through development, a person uninvolved with the project, so he could be totally objective and just tell them what needed doing/changing.

It sounds like they're putting a lot of effort into making it good. I hope they pull it off.
 
Agent Icebeezy said:
That black dude is in the allstate commercials, right? I wondered where he came from. I don't watch TV. I've heard of 24, but I've never watched it.

That would be him yes.
 
Sean said:
Michelles character model is really far off imo...

Jack and Palmer look good. Hope it turns out great, but I doubt it will. I'l end up buying it anyway though.

I agree totally. Everyone else looks like a fucked up version of themselves.
 
The story is being written by the actual writters of 24, so as long as the gameplay is decent we're more than ok.

HOLY GOD HOLY GOD HOLGOD!!! WOW!!! OFFICIAL TRAILER 2 FTW!!

This game could play like ET and omg it looks like the best adapattatiion of a TV series to video game ever wow. Best technical graphics EVER on the PS2 (even if we're talking about cutscenes) omg!!!!!!!!!

BUY!!!!!!!!!!1
 
New IGN preview, covering the first five hours of the game

For one thing, we've learned that while the game does indeed follow the same single-day format of the television show and in some ways stays true to the real time nature of it, there are many ways that it doesn't.

Part of the reason for this seems to be that the show only focuses on the actions of the hero-type folk, like Jack and Tony. The show, on the other hand, switches back and forth between CTU, bad guys, the President and other connected characters, which essentially buys enough time for monotonous actions for each side of the law. For example, while a group of CTU folk are traveling to scene, the show would then cut to terrorists or whoever as they plot their evildoings. Cut back five minutes later and the CTU agents have arrived. As the game doesn't (or at least hasn't yet in just over five hours) cut solely to the bad guys, there isn't any of this "good guy down time" for them to cover up.

There are a couple of early examples of this in the game. In one instance, Tony and Sean, a new analyst at CTU, are cross-referencing a list of bodies found at a location and those who were supposed to be at the scene of the crime. One name doesn't match the bodies, so Tony says that they should talk to him. The camera immediately cuts to show Jack trailing someone, which lasts about 20 seconds. The next cut shows President Palmer on-screen at a live press conference, which lasts about five seconds, and then you see that Tony is watching this feed in his car as he's pulling up to talk to the suspect. In other words, it only took 25 seconds for Tony to get from the inside of CTU, into his car and then drive to his destination.

In another example just before this, Jack is in downtown LA at the scene of an attempted assassination. He spots a suspect pulling away and tails him. Five minutes later of play time and 22 minutes of game time later, they show up in Thousand Oaks, CA, 40 miles outside of Los Angeles and what would normally be about an hour's drive. As well, the cutscene that shows this has Jack spot the suspect on foot, cuts to the famous 24 timer showing the time change from 9:59am to 10:00am, and then shows Jack in his car already and tailing the suspect.

Obviously, the designers are taking liberties here to speed up the pacing of the game. It does work to keep things moving, but it's a bit of a change from what you'd expect to see on the show, which is somewhat odd considering how closely other aspects of the presentation matches the program.

The most impressive thing about 24: The Game thus far is easily how well the cutscenes match the show's cinematography. There's a hand-held quality to them, plenty of zooms, tight focus shots and such that really match the work on the show. Some of the in-game conversations are a little more generic and videogame-like, but the preset, directed stuff we've seen so far is great. It's one of the things that makes the show seem so urgent and chaotic (which is a great thing), and the game has done well so far in matching that feel.
 
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