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40 Quest Titles Report Over $10M in Revenue, Says “giant correlation” Between Quality & Sales. Says devs have not reached Quest 2's peak visuals yet.

https://www.roadtovr.com/quest-2-revenue-games-apps-gdc-2023/
Meta today revealed at Game Developers Conference (GDC) a fresh bit of insight into Quest Store stats.

The company says in a developer blog post there are now 500+ titles available on the Meta Quest Store, 40 of which have grossed over $10 million in revenue.

At Connect 2022 in October, the company reported that 33 titles out of the 400 apps on the Quest Store at the time had tipped over the $10 million mark. Since then, the Quest Store has ostensibly added around 100 games in the time span of around five months.


And it seems those high-earning games are picking up steam too. The number of titles at the $20-million mark has doubled year over year, Meta says.

As far as today’s stats tease go, Meta is most certainly counting all Quest apps and games on the store, and not just those targeting Quest 2 or Quest Pro. Notably, the company is sunsetting the original 2019 Quest very soon.
Chris Pruett, Meta Director of Content Ecosystem and Head of Third-party Games outlined a few key metrics in what’s performing best on Quest:

Top game genres include multiplayer competitive, physics combat, horror adventure, fitness and workout, social collaborative, and shooters.

Growth categories include single-player narrative adventure, boxing golf and sports, RPG, simulation, and survival.

Pruett says there’s a “giant correlation between quality and sales.”

“The cohorts of Quest customers over time, the ones coming in recently, they look very different than the early enthusiasts,” Pruett said to the GDC crowd. “Their expectations are like those of a modern game console.’
Pruett doesn’t think we’re “anywhere close to the upper-bound for visual quality and game complexity on Quest 2. Partially because we have some awesome tech that most of you aren’t using yet.” Continuing, Pruett concludes that “increased revenue potential on the platform is what’s going to drive quality.”

Despite the blogpost announce, the company hasn’t revealed any change in gross app revenue since Connect 2022. Meta is still stating it’s generated “over $1.5 billion” in revenue from Quest games, tallied from the platform’s founding in 2019 to October 2022.

Sadly, no numbers for individual games which I think is pretty telling itself, not even Beat Saber numbers.

However, it does show the Quest ecosystem is biggest software success in VR even if that is relatively low. Quest 3 may help improve the software market, as would other new comers this year like Sony, Apple, Samsung, and TCL etc.

But for where VR is now, 40 titles with over $10 million in revenue is pretty impressive. It shows you almost need to in most cases, have to jump into the Quest ecosystem to make money, which may be why Oculus Publishing, the renamed third-party arm of Quest, has over 150 games that are actively in development.

Here's hoping the other headsets have tools to help developers so we can see more devs join into VR and produce more games across the board and across multiple headsets.

Pruett says that people who came into the Quest ecosystem later than earlier, have higher standards than the earlier enthusiast buyers, and are expecting similar to a modern console game.
 
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