I think we can still deal with the blurriness as players, for the most part, stable 60fps, at least in gameplay, is goldstandard tho, thats such a huge difference in experiencing any game that relies on player's reflexes, aka every genre but turn based rpg/strategies.
For solid 4k60 stable games i think u should look at sport games/esport games or overall any non AAA and non demanding ones, those wont have superhigh graphics fidelity of current gen, and thx to that series x cpu/gpu will be able to handle them in 4k60 stable.
I know techsavy gaffers keep telling every1- when it comes to consoles its always 2 out of the 3 since console is closed platform, graphical fidelity, high resolution(native 4k or close to that) or stable 60fps but its really the truth, u gotta make a trade off somehow, especially when we talking about xbox series x, mashine that launched holidays 2020, with its downclocked zen2 archi cpu and 12tflop gpu that in 2025 is not entry lvl but definitely somewhere in the low end compared to modern gpu's.
Edit:
Here u got specs of series x gpu:
AMD Scarlett, 1825 MHz, 3328 Cores, 208 TMUs, 64 ROPs, 10240 MB GDDR6, 1750 MHz, 320 bit
www.techpowerup.com
and very comparable altho tiny bit stronger very popular 6700xt:
AMD Navi 22, 2581 MHz, 2560 Cores, 160 TMUs, 64 ROPs, 12288 MB GDDR6, 2000 MHz, 192 bit
www.techpowerup.com
Just look how much stronger even midrange gpu's today are, even trashed to the ground for its price 16gigs 5060ti is 26% faster in raw rasterisation performance, not counting rt performance or really gamechanging dlss4 ai upscaling, and yup its current streetprice is nasty af, well above supposed msrp of 429$ aka 550$ currently, but still performance is there(again, talking about 16gigs vram variant, since its the only one worth buying).