Nah, it was as bad.Back when the Xbox brand was in good shape.![]()
Disingenuous bullshit, lolNah, it was as bad.
Xbox sales from July 2002 to June 2003: 6M units
PS2 sales from July 2002 to June 2003: 20M units
How so?Disingenuous bullshit, lol
I'm saying on my behalf.How so?
today its not, its dead.I'm saying on my behalf.
The Xbox is still in good shape, even today.![]()
Brand new console to the market. They had to build a brand from scratch.How so?
A fair point, but most of it has to do with the same half-assed approach that has plagued the division from its conception. There was no reason that they could have only managed to sell 11M-14M units more than the Sega Master System on a WAAAAAAY bigger and more mature market.Brand new console to the market. They had to build a brand from scratch.
That wasn't xbox probably being in bad shape tho. Just PS2 being a monster.Nah, it was as bad.
Xbox sales from July 2002 to June 2003: 6M units
PS2 sales from July 2002 to June 2003: 20M units
6M units sold in the early to mid period of the console's main lifecycle is just terrible.That wasn't xbox probably being in bad shape tho. Just PS2 being a monster.
True, but I think their strategy was to focus on the US and UK markets first, which I don't think was a mistake. The mistake was not ever setting up a true European or SE Asian division, after the success they found in the US.A fair point, but most of it has to do with the same half-assed approach that has plagued the division from its conception. There was no reason that they could have only managed to sell 11M-14M units more than the Sega Master System on a WAAAAAAY bigger and more mature market.
Xbox 360 was the first Xbox for most of the world.
I'm saying on my behalf.
The Xbox is still in good shape, even today.![]()
Nah, it was as bad.
Xbox sales from July 2002 to June 2003: 6M units
PS2 sales from July 2002 to June 2003: 20M units
That demo is such Pre-rendered BS. Blur studio indeed. The system had 64mb of ram.
Dreams(ps4/ps5) often has a 90s CGI look to it.Indeed
Was total busshit, but I love the look of it, especially the lighting.
I'd love to have games that look like that today, lighting is so bad in many modern games, they look flat.
Dreams(ps4/ps5) often has a 90s CGI look to it.
I'll allow it. It falls in the Ripley chin category and not the DEI chin one.DEI chin, it was there since the very beginning and we never realized...
I disagree, if SCE could nail its focus on several regional markets in 1993-1996, this just speaks to MS' sheer incompetence for looking outside of the anglosphere. It's Microsoft we're talking about, one of (if not) the biggest brand in the world, what was the gain on that half-assed sales and marketing approach when they can afford the spending required?True, but I think their strategy was to focus on the US and UK markets first, which I don't think was a mistake. The mistake was not ever setting up a true European or SE Asian division, after the success they found in the US.
The Xbox division has always needed more resources and expertise. Maybe someone could have caught the RROD problem before the 360 shipped, if they had more eyes from around the world on the project.
I disagree, from a UK perspective only PlayStation had any credibility with the wider market - as it is today. The N64's U rated setup was fine in its own gamer niche that carried over to the Cube but wasn't doing mainstream mindshare and Xbox was new and could have done well if it had captured gamer mindshare - because it was heavily subsidized hardware given it came with a mechanical HDD and 64MBs of RAM and a network card - but it didn't.From a UK perspective missing Christmas 2001 don't help Xbox, same with Gamecube
PS2 had the market to itself that winter with big hits like GTA III, Gran Tusimo 3, Jak & Daxter, Silent Hill 3, Devil May Cry and Pro Evolution Soccer.
BTW, it's kinda hilarious to see the Xbox 360 being touted as the era of team Xbox doing everything right, when it's quite literally the console with the highest failure rate ever made, that costed billions to Microsoft.
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And the worst part is that they were being outsold by Sony with the PS3 globally since 2007, when that was already a sales and marketing disaster on its own.
No different to whenever Sony announce a game from their internal studios (recent ones being Ghost of Yotei and Intergalactic)What are y'all doing?
How did this thread become about DEI , wide chins & RROD?![]()
BTW, it's kinda hilarious to see the Xbox 360 being touted as the era of team Xbox doing everything right, when it's quite literally the console with the highest failure rate ever made, that costed billions to Microsoft.
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And the worst part is that they were being outsold by Sony with the PS3 globally since 2007, when that was already a sales and marketing disaster on its own.
They did many things right. So many in fact that most friends bought a 360 and just ignored the PS3 outright despite having both PS1 and 2 previously. Sure, red ring of light sucked.
And PS3 and 360 sold pretty much the same numbers in total. No need to disregard 360's history and achievements despite the Xbox of today performing badly.
I mean, they did certainly right in NA and the UK, which is were the bulk of sales came from, but it certainly doesn't make much sense that they only managed to be neck and neck with a console that was a PR disaster from left to right. Compare the consoles' sales and you will see:a console so much better than the PS3 that people stuck with it DESPITE the immensely high failure rate.
also the PS3 had the second highest failure rate of any console lol, it just died slower... but basically any backwards compatible PS3 is a ticking timebomb just like the original 360 model
Both consoles had similar sales between their respective launch window + first year periods of 14 months (10,4M unit sales), while PS3 had a better respective launch quarter, despite missing the EU market. PS3 then went on to outsell the Xbox 360 in 2007, 2009, 2010, 2012 and 2013, while the Xbox 360 only managed to outsell the PS3 in 2008 (by 100K unit sales) and 2011, which was the peak CY of the console at 14,9M unit sales, thanks to the Kinect boom.2005:
Xbox 360: 1,5M unit sales (November 22, 2005)
2006:
PS3: 1,7M unit sales (November 11, 2006)
Xbox 360: 8,9M unit sales
2007:
PS3: 8,7M unit sales
Xbox 360: 7,3M unit sales
2008:
PS3: 10,7M unit sales
Xbox 360: 10,8M unit sales
2009:
PS3: 12,4M unit sales
Xbox 360: 10,2M unit sales
2010:
PS3: 14,4M unit sales
Xbox 360: 12,1M unit sales
2011:
PS3: 14,1M unit sales
Xbox 360: 14,9M unit sales
2012:
PS3: 11,8M unit sales
Xbox 360: 10,1M unit sales
2013:
PS3: 7,6M unit sales
Xbox 360: 7M unit sales
Came here to say that. This demo was CG. They made a real time version later. It looked completely different..I miss these fake demos
I'd say that is pretty decent when you consider Xbox was new to the game while Sony already had created a great legacy with PS1.Nah, it was as bad.
Xbox sales from July 2002 to June 2003: 6M units
PS2 sales from July 2002 to June 2003: 20M units