cormack12
Gold Member
Source: https://archive.is/j4ZXo
If you’re a big fan of Studio Ghibli, or find yourself wishing you could dive into its worlds as you watch the films, you might want to check out the upcoming game Towers of Aghasba.
In Towers of Aghasba, players take on the role of junior architect for the fictional Shimu people, who had to flee their homeland after a mysterious force ravaged it. Now, the player must nurture the land back to life, restoring its flora and fauna, and rebuild the villages. Once that’s done, multiplayer is unlocked — with players able to explore, trade, hunt, and battle with up to three friends.
The original idea for Towers came in 2009, taking inspiration from Minecraft as a sandbox experience where players utilize resources to build, as well as Shadow of the Colossus for visual inspiration. But the biggest influence, Dreamlit CEO and director Khang Le said in the recorded preview, was the Ghibli film Nausicaä of the Valley of the Wind. “It feels like a place I want to explore and live in,” Le said, after pointing out the film’s big creatures, strange forest, and teenage princess Nausicaä harvesting spores.
“Being a huge fan of Ghibli Studio and all their films, it’s such an honor to be able to have a bunch of these textures where […] when you look down at your feet or stare at a rock or certain walls, you can see the hand-painted texture on them and it’s quite beautiful.”
If you’re a big fan of Studio Ghibli, or find yourself wishing you could dive into its worlds as you watch the films, you might want to check out the upcoming game Towers of Aghasba.
In Towers of Aghasba, players take on the role of junior architect for the fictional Shimu people, who had to flee their homeland after a mysterious force ravaged it. Now, the player must nurture the land back to life, restoring its flora and fauna, and rebuild the villages. Once that’s done, multiplayer is unlocked — with players able to explore, trade, hunt, and battle with up to three friends.
The original idea for Towers came in 2009, taking inspiration from Minecraft as a sandbox experience where players utilize resources to build, as well as Shadow of the Colossus for visual inspiration. But the biggest influence, Dreamlit CEO and director Khang Le said in the recorded preview, was the Ghibli film Nausicaä of the Valley of the Wind. “It feels like a place I want to explore and live in,” Le said, after pointing out the film’s big creatures, strange forest, and teenage princess Nausicaä harvesting spores.
“Being a huge fan of Ghibli Studio and all their films, it’s such an honor to be able to have a bunch of these textures where […] when you look down at your feet or stare at a rock or certain walls, you can see the hand-painted texture on them and it’s quite beautiful.”