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A tale of PS3 screenshots...

xabre

Banned
I think this forum post is quite interesting in that it reveals the various discrepancies in screenshots between various PS3 games.
 
Uh oh, here comes the damage control/conspiracy theory train! This is a different route than the hype train. It's a bit more expensive for tickets, however!
 
Andvary said:
development time? budget? hardware knowledge ? style?

It happens in every console, what is your point?

Didn't you see, he addressed that when he said that he didn't think it was a factor, I'd say that was a conclusive dismissal.
 
Striek said:
The poster screwed up by trying to say that Segas games graphics (screen ) is more what we should expect.

No, just no.

He also screwed up by comparring this to the PS2 tech demos at the end, which all ended up being easily surpassed by later PS2 games.
 
I think all the graphic whore talk will be pointless till after summer when developers get their final development kits, and there's 'real' hardware to show these games running on.
 
First up we have Sony's demonstration of GT5 developed in-house by Polyphony Digital -

pic4.jpg


In comparison we have Motor Storm, a game developed by some third party somewhere -

928393_20050516_screen003.jpg


Explain to me this discrepancy?
 
That's not GT5, it's "Vision GT":it's GT4 running in high res, showing some features that will make it into the next-gen Gran Turismo. Motorstorm, on the otherhand, is a real game. There's your pretty goddamned obvious explanation.
 
SCEE is a 3rd party?
Motorstorm is in development at Evolution studios who already showed this gen that they're capable of excellent graphics. Plus GT clearly isn't as long in development as Motorstorm (PD was working on GT4 till February and then there's also GT4 mobile). And "Vision" clearly states that this was made a few week's work.
 
Motorstorm was clearly CG,


the released screenshots wouldn´t show all that motion blur.. that is a typical CG feature..

for those of you that doubt this.. guess we will se :)
 
jett said:
That's not GT5, it's "Vision GT":it's GT4 running in high res, showing some features that will make it into the next-gen Gran Turismo. Motorstorm, on the otherhand, is a real game. There's your pretty goddamned obvious explanation.
guess he missed the memo.
 
There's a discrepancy because

http://ps3.ign.com/articles/614/614941p1.html

Visually, this(Fifth Phantom Saga) was one of the more simple PS3 demos, while also being one of the few that was clearly and undeniably running gameplay and not perhaps concept rendering. The game is clearly a very, very early project.

----

And no that doesn't mean the reality of the PS3 is a dissapointment, so save it.
 
Very interesting. I wonder will any ps3 games be playable. One of the most impressive demos was the epic demo though which was clearly realtime. I'll wait to see games running on final hardware before I decide which one gets my cash. No way I'm spending $400 apiece for more than one console.
 
SpokkX said:
Motorstorm was clearly CG

Then they need to fire their staff because for off-line rendering, the quality is so atrocious they would have had to go out of their way to make it look like that. Or, alternatively, we can just assume that you're just full of shit -- which works for me.
 
Look, however you all want to spin it, there is a discrepency in the shots released so far and IMO this discrepency is so obvious that you could mistake the games for entirely different systems. This leads me to the conclusion that the less spectacular looking games, such as eyedentify and fifth phantom saga look like total arse compared with the likes of killzone or motor storm so much so that the later two couldn't possibly be running on the same hardware. Therefore, the later two games are pre-rendered and make use of in-game assets such as models and effects to give an artists impression of how they believe the end product will look.
 
What an odd thread. Of course PS3 games, like 360 games are going to vary wildly in quality depending on how long the dev has had to work on the game and the scene they would show, how many they assets they had at their disposal, etc..

I think the moral of this thread is that crashing buggy screenshots excite gamers and frighten fanboys. :P
 
xabre said:
Look, however you all want to spin it, there is a discrepency in the shots released so far and IMO this discrepency is so obvious that you could mistake the games for entirely different systems. This leads me to the conclusion that the less spectacular looking games, such as eyedentify and fifth phantom saga look like total arse compared with the likes of killzone or motor storm so much so that the later two couldn't possibly be running on the same hardware.

Sorta like this?

mgs_screen017.jpg

summoner_screen015.jpg
 
CabbageRed said:
I think the moral of this thread is that crashing buggy screenshots excite gamers and frighten fanboys. :P

I think the moral is that no mater how hard one tries to point out the bleedin' obvious, people stick steadfast to what they hope in spite of what the reality actually is, i.e. gullibility.

I know PS3 is an impressive piece of kit because killing day was real-time and it was very impressive; however motor storm and killzone were sure as hell not realtime, but I suppose if your happy to live in fictitious land where pre-rendered movies are accepted as real-time graphics then so be it.
 
SolidSnakex said:
It's not pointless. What you have is a developer that knows what they're doing vs. one that doesn't.

But here's 2 launch games for ya

midnightclubstrace_screen008.jpg

shinridge_screen253.jpg

Of course you conveniently fail to mention that one is a PS1 game and the other is a PS2 game. Try again.
 
xabre said:
I think the moral is that no mater how hard one tries to point out the bleedin' obvious, people stick steadfast to what they hope in spite of what the reality actually is, i.e. gullibility.

I know PS3 is an impressive piece of kit because killing day was real-time and it was very impressive; however motor storm and killzone were sure as hell not realtime, but I suppose if your happy to live in fictitious land where pre-rendered movies are accepted as real-time graphics then so be it.

Oh come on, didn't someone post a preemptive reminder thread of PS2's tech demos to counter this exact thread?

Anyway, the shots others are providing clearly show that developers can create wildly different visuals on the same hardware. I'm not sure why you are having such a hard time accepting this.
 
what kind of topics is this ? I am sorry xbox fanboys but the PS3 is really impressive, there is no reason to dubiety and no reason to make all this stupid theories.

PS3 > Xbox 360... PEACE.
 
I don't know what you posted but it sure looks like one; full of pixellation.

Have a look at the Tekken 6 shot form the link I posted above, do you think that is a real-time grab? Compare it to the characters from Eyedentify...the image quality of the Tekken shot clearly shows it to be CG. Why is it so hard for you to consider the prospect that at least some of the demos shown were concepts of what they believe the end product will look like? Why is this so inconceivable? This is not a knock on PS3, just an observation.
 
Twix said:
what kind of topics is this ? I am sorry xbox fanboys but the PS3 is really impressive, there is no reason to dubiety and no reason to make all this stupid theories.

PS3 > Xbox 360... PEACE.

Now that you've posted the intelligence level has reached a new high.
 
xabre said:
I don't know what you posted but it sure looks like one; full of pixellation.

It's a PS2 game and another example of how games on the same platform can look drastically different depending on the developer.

xabre said:
Have a look at the Tekken 6 shot form the link I posted above, do you think that is a real-time grab? Compare it to the characters from Eyedentify...the image quality of the Tekken shot clearly shows it to be CG. Why is it so hard for you to consider the prospect that at least some of the demos shown were concepts of what they believe the end product will look like? Why is this so inconceivable? This is not a knock on PS3, just an observation.

Eidentify is an adventure game and Tekken 6 is a fighting game. Fighting games almost always have the best character models due to them only having 2 characters on screen at once. Another thing to remember is that NAMCO just got done creating the best looking fighter on the PS2 in T5, they've always been really good when it comes to graphics. I'll wait to see what NAMCO says about it. Alot of people really believed that early screen of Jin from the PS2 conference was CG too even though it wasn't.
 
I wouldn't be surprised if Sony is blocking some tools from 3rd parties so their own games look better. Nintendo did this with the N64 :(
 
xabre said:
I don't know what you posted but it sure looks like one; full of pixellation.

Have a look at the Tekken 6 shot form the link I posted above, do you think that is a real-time grab? Compare it to the characters from Eyedentify...the image quality of the Tekken shot clearly shows it to be CG. Why is it so hard for you to consider the prospect that at least some of the demos shown were concepts of what they believe the end product will look like? Why is this so inconceivable? This is not a knock on PS3, just an observation.

I totally agree that some of the stuff shown is pre-rendered. But the stuff I basically feel is 100% real-time has me as hyped about the PS3 as the pre-rendered stuff. That's all.
 
Yeah laugh it up, we'll see who'll be doing the laughing when these games are made available and look nothing like the CG we saw earlier :lol
 
xabre said:
Yeah laugh it up, we'll see who'll be doing the laughing when these games are made available and look nothing like the CG we saw earlier :lol

I can tell you that Insomniac's FPS, Killing Day, FFVII and a few other games were real-time. And they were impressive. Stop the damage control already.
 
No I agree they were and I was impressed with them. The others weren't however and no amount of gullible fanboy rhetoric is going to convince me that they were.
 
Ryudo said:
I demand an apology. I dont know what for, but you sony fans need to be pegged back a notch.

:lol

Taken down a notch or knocked back a peg? Its one or the other not both.

I will admit there are some discrepencies but that might be due to the different developers and not the system. Are we to pretend that GoW doesn't exist because we have PDZ shown being hit with the ugly stick?
 
Xabre has lost it...

Oh, and the fact that people are using shots of what is basically GT4 as proof in this matter is just sad. GT5 is not going to look like GT4 in high-res...
 
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