About Metroid: Zero Mission...

ourumov

Member
I think I am in minority when I say I didn't like the new style of the console metroid games started by prime so I decided to check the GBA ones.
I tried the first one (when it was released) but I found it like a cheap effort and I got bored very fast.
Now, I was seeing some pics of Zero Mission and then I remembered some people here said it was like a Super Metroid remake. Why does people say that ?
I am really a bit confused about this title. Is it good ? How it's the pacing ? Music ? GFX ? Is on par with Super Metroid ?

I am specially interested in the last question since for me Super Metroid is one of the greatest games ever made by Nintendo. Graphics, level design, soundtrack, pacing and story are so awesome that one would never stop playing that title.
 
It's a remake of the original NES Metroid, not Super Metroid - though it does expand on the original quite a bit and bring it more in line with the later Metroid games (with a lot of the power-ups added to the series later, etc.)
 
It's like Metroid 1 done like Super Metroid. I liked it more than the other GBA Metroid, plus it unlocks the NES game when you beat it.
 
What about the music ? Is it good (composition wise, not quality wise) ?

And does this game feel like a R&D 1 game or like a cheap western one ?
 
ourumov said:
What about the music ? Is it good (composition wise, not quality wise) ?
Mostly great music

And does this game feel like a R&D 1 game or like a cheap western one ?
What a strange question. It feels like a R&D1-made Metroid game. Second to Super Metroid for me.
 
To me, Fusion didn't feel like a R&D1 game... I have no idea about if they developed it or not. I know for sure that's the case of Zero Mission but I asked.
 
ourumov said:
To me, Fusion didn't feel like a R&D1 game... I have no idea about if they developed it or not. I know for sure that's the case of Zero Mission but I asked.
Both were developed by the same team. Fusion is a lot of things, but I've never thought of it as "cheap" or "western".

Anyway, ZM is more traditional, I guess. Definitely more in the vein of Super Metroid than Fusion was.
 
I think both GBA M etroid games were fucking awesome.
Fusion was incredible IMO. It was a bit rough in parts but still fully brilliant.
:)
 
ourumov said:
What about the music ? Is it good (composition wise, not quality wise) ?

And does this game feel like a R&D 1 game or like a cheap western one ?

01 Kenji Yamamoto

02 Yoshio Sakamoto

= Win!

Give it a try, I wasn't particularly fond of Fusion either but Zero Mission is just brilliant..
 
Fusion's great. Fast paced and ultra challenging, I think it's a much better game than Zero Mission even though it deviates from the Metroid formula quite a bit. Then again, I tend to go for the deviants in each Nintendo series (Majora's Mask, Yoshi's Island, Maximum Velocity, Kirby Super Star, etc).
 
SomeDude said:
It was way to short (like most Nintedo games). They should of added about 2 more areas.

The game encourages speed runs, though. How much more can you add before you screw up that balance?

Count me in as one of those that didn't care for Fusion. Yeah, it was bit tougher in some places, but I felt like I was on a tight leash. I could get certain things or go to certain places in Zero Mission out of sequence.
 
ge-man said:
The game encourages speed runs, though. How much more can you add before you screw up that balance?


I don't see how adding another area or two would of messed that up. Most online game reviews said the game was too short also.
 
SomeDude said:
I don't see how adding another area or two would of messed that up. Most online game reviews said the game was too short also.

Well, I guess they could adjust the times for unlocking images and stuff and allow for more areas.

I guess I'm just not a length whore. I'd rather have a short fun game that encourages replays and getting better than a long ass game that might edge towards being tedious. Actually, I think this in particular is what seperates the 2D Metroids and the 3D ones.
 
I think the style (sprite design especially) is very similar to Super Metroid, but the overall presentation is very different imo.

They were going for a 'comic book' type look with Metroid: Zero Mission, which is why many of the cutscenes look like illustrations straight out of a comic, as well as the majority of the backgrounds. Some people may not like this, and then others may barely notice it. It doesn't really bother me enough to complain about it, but it is kind of odd looking at various points, considering it is a Metroid title.

Also, do not equate the difficulty level of Super Metroid with this one. Super Metroid consisted of dropping you on a planet with a weak-ass arm canon, and having you fight your way out with only your brain to assist you. In Metroid: ZM, they literally hold your hand through the majority of the game. (And we're talking detailed maps with where-to-go-next location pinpointers). The bosses are also not nearly as difficult.

But regardless, Metroid:ZM is a great little game with a terrific soundtrack. And it is nice that they were able to go back and make a firm connection between the original Metroid and Metroid Prime storyline-wise.
 
I don't understand myself. To this day I can play Super Metroid over and over again... yet both Fusion and Zero Mission, I just beat once and never touched again. I don't know why though. Was Super Metroid different? Not really? Is it some kind of crazy nostalgia thing going on in my brain? I don't really understand why, but I just have no interest in playing the two again, while I could replay SM right this very second and have the time of my life.
 
LakeEarth said:
I don't understand myself. To this day I can play Super Metroid over and over again... yet both Fusion and Zero Mission, I just beat once and never touched again. I don't know why though. Was Super Metroid different? Not really? Is it some kind of crazy nostalgia thing going on in my brain? I don't really understand why, but I just have no interest in playing the two again, while I could replay SM right this very second and have the time of my life.

It's not nostalgia. Every Metroid game that has come after Super Metroid has been missing a key ingredient. Zerio Mission is too easy while Fusion feels almost like a level based game. The Retro Metroid games are too long in length and our burderned with fetch quests. Super Metroid, on the other hand, is damn near perfect. It may be the best game of the 16 bit generation IMO.
 
Oh I wasn't talking about the Prime ones. Those games are clearly different from the 2D line. I was just refering to the 2D GBA ones that have yet to 'light my fire' as of yet.
 
Like other posters said, Zero Mission is a retelling of the first game, but updated with the Fusion engine (except Adam was switched with Chozo statues that, depending on the way you go, you only have to have the first one tell you where to go, and then that's it).

If you are familiar with/liked the first Metroid game, you'll probably get some enjoyment out of ZM. There's some equipment added to make it more up-to-date to the others, and if you like unlocking stuff such as pictures, there's 8 to get, which 2 are by playing a low% game.

There's Time Attack mode too, but that doesn't unlock anything of use.

It's a fun game, but unless you really have a good time with it and decide to try to get all the endings, there might not be too much replay, but it can be a short game with practice and that could be good for small trips to places.

I'm a bad source of getting rating opinions when comparing the 2-d Metroids, so I won't.
 
Red Scarlet said:
It's a fun game, but unless you really have a good time with it and decide to try to get all the endings, there might not be too much replay, but it can be a short game with practice and that could be good for small trips to places.

Well the game is short but sweet. Sometimes you don't need this 20-40 hour experience in order to be satiesfied, and as you said these kind of games are perfect for playing on the go (train, car or airplane)
 
I've never liked going for speed runs, as I like to take my time, so I too agree ZM was too short. Still good though.

Fusion rocked too.
 
ourumov said:
Thanks a lot to everybody. I am convinced. Next GBA game :)

I am hearing to the soundtrack of it and it's really cool ;)


I hope you enjoy it, just don't be to 'super metroid purist' about it .... It's an awesome link in the Metroid legacy. They help you out a bit, so the game seems a little short .. but it's not, it just doesn't have the artificial time-lengthening of getting insanely lost like SuperMet.

Fusion is the 'black sheep' of the franchise, but I encourage you to give it a run through ... it's certainly some of the best 2d storytelling ever ... and has the BEST bubby-traps! Not to mention the awesome encounters with Samus-X
Seriously, give it a try .. It's more linier (perfect for handheld runthroughs) and something purists really mis-judged.
 
Beating the game with under 15% items in Metroid: Zero Mission is THE best Metroid rush. Intelligent Systems draws this crazy line for you to step over... the fact that you get rewarded at the end for under-taking such a suicidal mission makes it a challenge worth taking. I say "worth taking" because I don't do speed runs, unless there's a prize at the end of it, like in the last two GBA Metroids.

Your last or next-to-last playthrough should be a sub-15% run.
 
Sergenth said:
Beating the game with under 15% items in Metroid: Zero Mission is THE best Metroid rush. Intelligent Systems draws this crazy line for you to step over...
Intelligent Systems didn't make Zero Mission. In fact, they're not responsible for any design aspects in any of the Metroid games, though they did some code work on Metroid and Super Metroid.
 
/\ /\ /\

.nope...nope it doesn't...

Why is it, when a sequel isn't the exact same thing as its predecessor's formula ... it loses its fanbase.

Fusion made up for its lineirity by offering a constant sense of puzzel solving, a much broader narrative, an awesome sense of anxiety/danger, and the best boobie-traps the series has had to offer (something that has been lost in Prime)...

Personally I don't have the nostalgic tastes for the Metroid universe ... I missed out when I was younger, and played throught them (Prime, Fusion, Super, Origional, II) in a months time ... and since play throught every new offering..
but I've played throught Fusion 4 times more than any of the others.
Not that anyone should care .. but just speaking as someone who's new to the franchise ... Fusion is great great fun.
 
Oh! My Car! said:
01 Kenji Yamamoto
Minako Hamano > Kenji Yamamoto

I blame Yamamoto entirely for the suckiness of Prime's soundtrack. Hamano's Super Metroid tracks and the entire Fusion soundtrack are some of the best in the series, second only to Tanaka's NEStroid score.

Musicwise, NEStroid > Fusion = Super > Zero Mission > Echoes > Return of Samus >>>>> Prime
 
Sergenth said:
Beating the game with under 15% items in Metroid: Zero Mission is THE best Metroid rush.

Maybe it was just me but I thought that the 100% under 2 hours run on Hard was harder than the 15% run on Hard was. I could take my time on the 15% run which is what made it easier for me. Saying that, it was still very rewarding to get all of the endings.
 
ourumov said:
I think I am in minority when I say I didn't like the new style of the console metroid games started by prime so I decided to check the GBA ones.

PLEASE PLEASE PLEASE give Metroid Prime another chance. You don't know what you're missing. I am speaking with a certain amount of bias toward Metroid, as it is my favorite series, but Prime is #4 (overall) on Gamerankings.com for a lot of good reasons. I was slightly hesitant at first, like many people were, but I can honestly say it was my favorite game this generation, on any system. Do yourself a favor and check it out. It's only $20 now too.
 
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