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Addicted to widescreen

Zaptruder

Banned
OK, so I recently got a new HDTV, and while its awesome, one of the biggest problems is that 4:3 ratio games just don't look... good anymore. :(

So what widescreen games for the PS2 are there out there? that's also fun to play...

I've got

AC05
GTA:SA
GT4 (totally annoying how you have to set it to 1080i EVERYTIME)
Dragon's Quest VIII
Resident Evil 4...

that's about it. Anything else around that I can enjoy in its 'full glory'?
 
It's funny, I have the exact opposite problem. I can't get used to widescreen gaming on my PSP. I always feel like the top and bottom have been chopped off. Guess I'd better learn to adjust before the whole world goes widescreen.
 
Well... considering you have eyes set side by side, it's more natural for us to see more horizontal than vertical. 4:3 has just been legacy for too long is all.
 
I feel the same way. It's like I'd suddenly rather play a bad game in HD/widescreen than a good game in SD/4:3. Same with TV.
 
HD and PS2 dont mix ;)

Xbox 360 mixes better but the lack of AA kills it too. Its just that PS2 is really awful for anything HDTV related.
 
Deg said:
HD and PS2 dont mix ;)

Xbox 360 mixes better but the lack of AA kills it too. Its just that PS2 is really awful for anything HDTV related.

True for the most part... but GT4 is just so sweet when done right... and I've got it done right. 32" HD LCD 2 feet from my face when racing; FF wheel mounted on the desk right infront of me, 5.1 surround on full blast, 1080i output.
 
Can someone answer this for me? It's probably just some technical limitation - but i've always wondered why we got 4:3 sets in the very first place, considering cinema has always been in 16:9 (it has hasn't it?)?

It had become so engrained - most people weren't educated - my dad always complains about widescreen being worse, as it cuts off the top and bottom!
 
the androgyne said:
Can someone answer this for me? It's probably just some technical limitation - but i've always wondered why we got 4:3 sets in the very first place, considering cinema has always been in 16:9 (it has hasn't it?)?

It had become so engrained - most people weren't educated - my dad always complains about widescreen being worse, as it cuts off the top and bottom!

Probably due to CRT tech... I guess CRTs in the past maximised their available resolution by 4:3; if they wanted a more natural aspect ratio like 16:9, they'd probably have to cut vertical resolution (the CRT beam couldn't move up down fast enough? Or maybe couldn't move horizontal fast enough (to create the extra resolution)).

Of course, transition from such a set in stone standard is very difficult, and has only recently happened as people have transisted to digital standards, DVD, DTV, even HDTV.
 
the androgyne said:
Can someone answer this for me? It's probably just some technical limitation - but i've always wondered why we got 4:3 sets in the very first place, considering cinema has always been in 16:9 (it has hasn't it?)?

It had become so engrained - most people weren't educated - my dad always complains about widescreen being worse, as it cuts off the top and bottom!

no, the history is pretty complicated.

http://www.pictureshowman.com/timeline_1930_1939.cfm

Read 1931 and 1932 entries.
 
Piggy-backing off what Deg said,

I really don't get why, but of the current consoles, the PS2 looks like absolute garbage on fixed-res HDTVs compared to GameCube and Xbox. I feel like color separation and jaggies being more pronounced has something to do with it, but it feels like I'm playing a PSOne game every time I boot up the PS2 now.
 
jett said:
Most "widescreen" PS2 games do it like that. It's bullshit.

Well - in the case of a game like Tekken 5, where the game wasn't originally made for a widescreen format and they simply cropped it, I'd agree. However, God of War was made with both in mind - it's like an open matte film - where the full screen version has more top and bottom information but its intentionally made so that all the important information is in the widescreen window.
 
God of war is cropped? i didnt know that. Looked freaking good anyway on widescreen

Shadow of the colossus is widescreen and gorgeous, play that :D
 
I'd like to see PS2 games utilize some sort of screen-saver feature on games designed to run in 4:3. Kind of like when you play Hexic on a widescreen TV. Just leaving the playing field the same dimensions and adding some sort of graphics to fill the sides of the screen would be fine.

BTW, I thought God of War was one of the only widescreen PS2 games that isn't simply a cropped 4:3 image.
 
is the PS3 going to fix the problem with PS2 games on HDTVs/widescreens?
that would increase my interest in the console by 10x
 
Pellham said:
is the PS3 going to fix the problem with PS2 games on HDTVs/widescreens?
that would increase my interest in the console by 10x

If you mean will the PS3 make PS2 games output true widescreen, I doubt it. I don't think it's possible. There might be some kind of stretch feature or something, though.

After the PS2-PS1 enhancements, I think we'll be real lucky to get any kind of filtering or anti-aliasing out of the PS3 running PS2 games.
 
Naked Snake said:
God of War is cropped, there are plenty other PS2 games that aren't.
It's not cropped. I don't know where that whole idea came from, but you can clearly see that they aren't simply cropping the image (ala GTA or something). You actually get a considerably wider view.
 
dark10x said:
It's not cropped. I don't know where that whole idea came from, but you can clearly see that they aren't simply cropping the image (ala GTA or something). You actually get a considerably wider view.

No way man, when I check the widescreen in any game I always stand in a room or area with easily recognizable/memorable features on top and bottom and the sites, and then switch back and forth several times to make sure... GoW IS cropped, you see a lot more vertically in 4:3
 
stewy said:
I'd like to see PS2 games utilize some sort of screen-saver feature on games designed to run in 4:3. Kind of like when you play Hexic on a widescreen TV. Just leaving the playing field the same dimensions and adding some sort of graphics to fill the sides of the screen would be fine.

That is a good idea but would not involve the PS2 at all but instead would be an option in your TV.

The Best compromise is a game like RE4 for the GC where it has letterboxed 4:3,t hat way you can set your tv to zoom thedisplay image without it being stretched or missing the tops and bottoms on a 16:9 TV.
 
I tested a bunch of widescreen PS2 games a while back for an article, and GoW sure didn't seem cropped to me.
 
Friend just got a 24 inch Widescreen Dell LCD. Fucking beautiful, makes WoW look awesome. I'm so god damned jealous. Worst part...is I have plenty of money to buy one... but I can't justify it :( ($1000).
 
Deg said:
HD and PS2 dont mix ;)

Xbox 360 mixes better but the lack of AA kills it too. Its just that PS2 is really awful for anything HDTV related.
Good AA is coming to all Xbox 360 games, at least to any game with a developer with even one bit of self respect. Launch titles lacked AA because the devs did not have time to convert the engines to tile rendering, but there is no excuse for games released in the next few months.
And from what I've seen recently, it will be the case :D
 
Ferrio said:
Friend just got a 24 inch Widescreen Dell LCD. Fucking beautiful, makes WoW look awesome. I'm so god damned jealous. Worst part...is I have plenty of money to buy one... but I can't justify it :( ($1000).
2405FPW? You can justify it by using it for your consoles. They are really nice
I wish I could afford one :(
 
Zaptruder said:
Probably due to CRT tech... I guess CRTs in the past maximised their available resolution by 4:3; if they wanted a more natural aspect ratio like 16:9, they'd probably have to cut vertical resolution (the CRT beam couldn't move up down fast enough? Or maybe couldn't move horizontal fast enough (to create the extra resolution)).

Of course, transition from such a set in stone standard is very difficult, and has only recently happened as people have transisted to digital standards, DVD, DTV, even HDTV.


Nope, movies used to be in 4:3 as well. Movie theaters switched to widescreen to give an advantage over newfangled TV sets which were moving in on their territory. Now TV has caught up.

Makes you wonder if movies will go super-widescreen in response to widescreen TV? Actually, I really doubt that, but many are trying to make 3D work in theaters in the next couple of years. Just like before, Hollywood has to try and beat TV.
 
I know exactly what you mean by playing a crappy game in widescreen and 480P just becuase it is rather than playing a good game in standard formats. I can't wait until everything is widescreen and in HD...what a glorious exisistance that will be.

DCX
 
BocoDragon said:
Nope, movies used to be in 4:3 as well. Movie theaters switched to widescreen to give an advantage over newfangled TV sets which were moving in on their territory. Now TV has caught up.

Makes you wonder if movies will go super-widescreen in response to widescreen TV? Actually, I really doubt that, but many are trying to make 3D work in theaters in the next couple of years. Just like before, Hollywood has to try and beat TV.

what in the hell are you talking about?
 
BocoDragon said:
Nope, movies used to be in 4:3 as well. Movie theaters switched to widescreen to give an advantage over newfangled TV sets which were moving in on their territory. Now TV has caught up.

Makes you wonder if movies will go super-widescreen in response to widescreen TV? Actually, I really doubt that, but many are trying to make 3D work in theaters in the next couple of years. Just like before, Hollywood has to try and beat TV.

:lol :lol

That's the most ridiculous thing I've heard in a long time.
 
heavy liquid said:
:lol :lol

That's the most ridiculous thing I've heard in a long time.

Actually, weren't the early movies done in 4:3 format? Stuff from like the 30's and such? I really don't know or care. Heh.
 
Deg said:
PS2 just sux for graphics. You can tell even the so called AA games dont use real AA.

Well, regardless of what you think of the graphics on the PS2, they will look better on a non-fixed res HDTV same as all other current Gen consoles. Scaling kills graphics (even worse than the already suxor graphics of the PS2) :lol .

jenov4 said:
Actually, weren't the early movies done in 4:3 format? Stuff from like the 30's and such? I really don't know or care. Heh.
So the theatres changed in the 3o's and such, to meet with the requirements of HDTVs ?(which was the other guys theory) :lol
 
Ferrio said:
Friend just got a 24 inch Widescreen Dell LCD. Fucking beautiful, makes WoW look awesome. I'm so god damned jealous. Worst part...is I have plenty of money to buy one... but I can't justify it :( ($1000).

I bought it last summer for $800. Tis a very, very sweet screen. When I first got it, I would just sit and stare at my 1920x1200 wallpaper for a minute or two from time to time.
Replaying HL2 on it was awesome. I hooked up my 360 to it a few times as well and it looks very good in 1080i.

I justified getting an $800 monitor because I spend quite a bit of time on my PC and despite that most people are oblivious to this fact, the monitor is like the primary component in your PC experience. Having some much desktop realstate and beautiful picture quality kicks ass. I'm not even talking about how much more immersive it makes the gaming experience.

Also, when I bought it, I didn't have an HDTV and was planning to use this monitor for next gen consoles. Of course, now I have a big screen Panasonic plasma sitting in the living room, so that's not an issue.
 
jenov4 said:
Actually, weren't the early movies done in 4:3 format? Stuff from like the 30's and such? I really don't know or care. Heh.

Movies weren't widescreen until the 50s. Before that, they were "Academy Ratio", which was technically 1.37:1 but often rounded down to 1:33:1 (fullscreen).
 
heavy liquid said:
:lol :lol

That's the most ridiculous thing I've heard in a long time.

Unless you were referring to my sarcastic super-widescreen comment, everything I said was fact. Movies used to be 4:3 and were changed in response to television's introduction in the 1950s, and major filmmakers like George Lucas and James Cameron are trying to get 3D going in theaters during the next couple years to give it an advantage over home theater.

I don't get your comment. What's funny is that more than one of you jumped on my comment when I'm totally correct. You're talking to a guy who sells TVs :lol
 
BocoDragon said:
Unless you were referring to my sarcastic super-widescreen comment, everything I said was fact. Movies used to be 4:3 and were changed in response to television's introduction in the 1950s, and major filmmakers like George Lucas and James Cameron are trying to get 3D going in theaters during the next couple years to give it an advantage over home theater. I don't get your comment.

If movies used to be 4:3 (which I doubt) and televisions were introduced at 4:3, then why would theatres have to change from 4:3 to 16:9 in response to Televisions being 4:3? I don't get it.
 
biggreenmachine said:
If movies used to be 4:3 (which I doubt) and televisions were introduced at 4:3, then why would theatres have to change from 4:3 to 16:9 in response to Televisions being 4:3? I don't get it.

I can tell you don't get it.

1. Movies come out near the turn of the century. They are what we now call 4:3. People enjoy them for DECADES as the only way to watch anything. All old movies are "fullscreen" in their orignal unchopped version.... (for example: Night of the Living Dead.... and that was made at the late date of 1967)

2. TV is invented. It's the same shape as a movie's screen. People can now stay at home for entertainment.

3. Hollywood starts to lose ground to TV during the 50s and 60s. They came up with an idea to make a movie more of an experience than you can get at home... a special new WIDE SCREEN. Now all movies are wide, and young dumb kids think it was always that way because they've never seen a movie older than 1985.

4. In the 90s and 2000s, widescreen TV sets become common. Now widescreen movies can fill the screen and theaters have no advantage.

Filmmaking heavyweights dream up new ideas to get people out to the movie theaters again, such as 3D, which is not some crazy concept.... it was done many decades ago... they can just perfect it now and you'll probably start to see it in the next few years beginning with Star Wars in 3D coming next year or so.
 
Cinemas show films in widescreen; home TVs show films in 4:3. Widescreen = higher resolution and shows more image therefore is an advantage over watching the same film at home
 
BocoDragon said:
I can tell you don't get it.

1. Movies come out near the turn of the century. They are what we now call 4:3. People enjoy them for DECADES as the only way to watch anything. All old movies are "fullscreen" in their orignal unchopped version.... (for example: Night of the Living Dead.)

2. TV is invented. It's the same shape as a movie's screen. People can now stay at home for entertainment.

3. Hollywood starts to lose ground to TV during the 50s and 60s. They came up with an idea to make a movie more of an experience than you can get at home... a special new WIDE SCREEN. Now all movies are wide, and young dumb kids think it was always that way because they've never seen a movie older than 1985.

4. In the 90s and 2000s, widescreen TV sets become common. Now widescreen movies can fill the screen and theaters have no advantage.

Filmmaking heavyweights dream up new ideas to get people out to the movie theaters again, such as 3D, which is not some crazy concept.... it was done many decades ago... they can just perfect it now and you'll probably start to see it in the next few years beginning with Star Wars in 3D coming next year or so.

Wow dude, Night of the living Dead came out in 1968 , not "before Tvs were invented" :lol

Alright, according to this movies up until the 1950s were infact 4:3 http://www.crutchfieldadvisor.com/I...enter/home/aspect_ratio.html?print=1&page=all
 
>>>>Good AA is coming to all Xbox 360 games, at least to any game with a developer with even one bit of self respect. Launch titles lacked AA because the devs did not have time to convert the engines to tile rendering, but there is no excuse for games released in the next few months.
And from what I've seen recently, it will be the case <<<

DOA4 is the first retail 360 title I've seen with AA at a full 1280X720. (Some Live Arcade titles had it before that) Finally. :D It has some pretty heavy texture aliasing in spots, though.

And, 1954 is the year that widescreen movies became the norm.
 
biggreenmachine said:
Wow dude, Night of the living Dead came out in 1968 , not "before Tvs were invented" ;lol[/QUOTE] Yeah, well I didn't say...spite whatever you misinterpret me as saying.
 
BocoDragon said:
Unless you were referring to my sarcastic super-widescreen comment, everything I said was fact. Movies used to be 4:3 and were changed in response to television's introduction in the 1950s, and major filmmakers like George Lucas and James Cameron are trying to get 3D going in theaters during the next couple years to give it an advantage over home theater.

I don't get your comment. What's funny is that more than one of you jumped on my comment when I'm totally correct. You're talking to a guy who sells TVs :lol

I apologize, I did read your post too quickly and latched on to the super-widescreen comment.

Movies becoming widescreen is credited to more people having TVs, but that's not entirely correct.

http://www.widescreenmuseum.com/widescreen/intro.htm

The rise in popularity of television is credited with inciting the move to the widescreen systems that flourished throughout the 50s, 60s, and 70s. This is only partially true. In the early 1950s, studios did begin to compose their movies so that the top and bottom of the picture could be chopped off and a wider screen would show the center of the old 1.37:1 frame. The aspect ratio used by the various studios varied from about 1.5:1 up to the common 1.85:1. But the real reason for the birth of a multitude of widescreen and large format systems was the 1952 opening of a movie made in a process that had its roots in a World War II aerial gunnery trainer. This Is Cinerama shook the industry to the core. The public and reviewers loved it. Its giant screen filled with three oversized 35mm images and an incredible new sound system called Stereophonic were a marvel to behold, and the studios immediately rushed to find something that could do what Cinerama did.

People were also experimenting with widescreen movies as far back as 1927's Napoleon.
 
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