just picked it up and quickly played through the first 2 levels. don't have much time to write or play just now, but it's excellent. and very different from the original. which might alienate some fans, but was probably a good direction to take given the target hardware: a straightforward gba sequel would inevitably pale next to the saturn original.
anyway, it's much less of a straightforward beat-em-up. you can now freely traverse the z-axis as in double dragon, and there still are moments of straight-up gang fighting, but even this behaves more like astro boy than guardian heroes: your moves are simple, and enemies bounce all over the place. it feels like a classic treasure action game, with a scattergun attack of weird new ideas and challenges, and big bosses with elaborate patterns to learn and neutralize. the major new mechanic is a counter: you can deflect most if not all attacks by tapping the guard button just at the moment of contact. this will reflect projectiles and stun enemies who attack you physically. it takes a little while to pick up, but once you've got it down it's really satisfying. the timing is pretty lenient, and in a pinch you can just mash the guard button, but this will sap your magic meter. nice bit of balancing, there.
i haven't noticed any major slowdown, and i've played the level with the outrun-style scaling background that the ign reviewer complained about. the action intentionally stutters after a succesful counter or a heavy attack...maybe that's being read as slowdown.
complaints: controls are a bit sluggish. pressing forward and attack at the same time triggers a slow punch; if you want to use your combos, you have to keep the pad neutral. this takes getting used to. if there's any use for magic attacks, i haven't found it yet. translation is engrish, but utterly without bangaioh's charm. anyway, don't let lukewarm reviews scare you off. can't wait to get back to the game this evening.
anyway, it's much less of a straightforward beat-em-up. you can now freely traverse the z-axis as in double dragon, and there still are moments of straight-up gang fighting, but even this behaves more like astro boy than guardian heroes: your moves are simple, and enemies bounce all over the place. it feels like a classic treasure action game, with a scattergun attack of weird new ideas and challenges, and big bosses with elaborate patterns to learn and neutralize. the major new mechanic is a counter: you can deflect most if not all attacks by tapping the guard button just at the moment of contact. this will reflect projectiles and stun enemies who attack you physically. it takes a little while to pick up, but once you've got it down it's really satisfying. the timing is pretty lenient, and in a pinch you can just mash the guard button, but this will sap your magic meter. nice bit of balancing, there.
i haven't noticed any major slowdown, and i've played the level with the outrun-style scaling background that the ign reviewer complained about. the action intentionally stutters after a succesful counter or a heavy attack...maybe that's being read as slowdown.
complaints: controls are a bit sluggish. pressing forward and attack at the same time triggers a slow punch; if you want to use your combos, you have to keep the pad neutral. this takes getting used to. if there's any use for magic attacks, i haven't found it yet. translation is engrish, but utterly without bangaioh's charm. anyway, don't let lukewarm reviews scare you off. can't wait to get back to the game this evening.