AI assisted cheating built into monitors has finally arrived!

As a casual player of online games, I think these things just take away the fun of an online competitive game.

For high stakes, this will kill the integrity of online tournaments. But I guess it will come down to all the top players using it.
 
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Thats why i refuse to play high-profile multiplayer games. I want fun, not a bunch of sweaters trying to boost their e-sport carrers and people cheating in hopes to get clout.
 
Just one game? And it's mostly a "feature" that game developers could implement into the gameplay to eliminate the disadvantage for the other players if they are too tired to look for the minimap.
 
This is basically pointless now, but in the near future stuff like this will be a problem and not just for PC.
 
I imagine next we'll have monitors AI detecting onscreen enemies in shooters and putting an overlay on them so you can see them better...

Tiny enemy in the distance on Fortnite/Warzone now painted bright red.

I'm not really sure how this can be prevented. Even if you detect and ban specific monitors there will be easy ways to hide/spoof the monitor hardware you are using.
 
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I imagine next we'll have monitors AI detecting onscreen enemies in shooters and putting an overlay on them so you can see them better...

Tiny enemy in the distance on Fortnite/Warzone now painted bright red.

It won't matter because when there's an enemy on screen you see it and it doesn't change the way you play, this isn't wallhack that detects enemies through walls
 
It won't matter because when there's an enemy on screen you see it and it doesn't change the way you play, this isn't wallhack that detects enemies through walls
It does matter. A human can easily miss an enemy at very long range on the edge of your view or an enemy heavily obscured by foliage or darkness. If an AI is painting things on your screen to make sure you don't miss it then there's an advantage.
 
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That's actually kinda cool and probably not considered cheating since all it does is look at the minimap and show indicators based on already available information - from reading the article it doesn't see through FOW or access any data that wouldn't be allowed.

Would actually be great as an accessibility overlay option for people who need it.
 
The MEG 321URX's AI also tracks your health status in League of Legends, lighting up an RGB LED light bar (called the Spectrum Bar) at the bottom of the bezel to match your in-game health bar. In a demo we saw, the bar was part green and part yellow, which looks exactly like the graphical line on the screen.
The Spectrum Bar, lol
 
A group of people probably getting paid more than me, sat around a table and all agreed this was a good idea?
 
"MSI says that, when the monitor comes out later this spring, it will be releasing a PC application that allows you to train it to recognize health bars, enemies and other on-screen features in any game you want. You'll need your computer's processing power for the initial training, but according to MSI, the monitor itself will do all the processing thereafter."

Technically if you do training on the PC and the UI on a console game is the same, it should work on the console too.

Say you want to "help" with CoD Warzone on a console. You can train essentially on any PC (assume interface is same), and then use the console with the monitor since it will run AI inference for you and not the PC.

Next step - make predictions on enemy locations through walls based on bullet traces and sound.
 
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So essentially an AI assistant pointing things out.
Still not something I want to see, and I'm sure it'll Jack the price up considerably.

Otherwise it sounds like a nice monitor.
 
The next few years are going to be very weird until we figure AI out in our lives. Or maybe we never do and we all die.
Steve Mcgarrett Tani Rey GIF by CBS
 
So it's going to be like a back seat gamer nah f-that.

Hmm just make it call you a noob and demand it plays. Problem solved.
 
AI stuff the same as social media will ultimately harm mankind. Or if we are very lucky force a transform of our society into some Star Trek utopia. Cheating in gaming is unimportant in the grand scheme of things, but AI in general is dangerous but also inevitable.

Cheating as it is, is probably already bad. But if AI assists visibility of targets, maybe a future digital mousepad connected to my monitor assists my mouse "movement" in some way, with my computer knowing nothing of it. Then AI detectors will fight each other, deciding if the movements are still human, like those Are you a human tests, which so far are supposed to be safe, since bots don't have yet human movement patterns.
But mimicking a human doing anything on a PC shouldn't be impossible soon. Programs can form some paragraphs of text and paint stuff, which is imho much more impressive than adding some twitchy imperfect mouse moves to masquerade as a human.

Don't like MP stuff anyway and AI integration there is whatever anyway, but AI stuff and its implications kinda scares me.
 
It does matter. A human can easily miss an enemy at very long range on the edge of your view or an enemy heavily obscured by foliage or darkness. If an AI is painting things on your screen to make sure you don't miss it then there's an advantage.
Yep, in an online competitive game this is one of the small things which differentiate player levels.

Imagine you're good at lazering enemies but your awareness is dogshit, well now with AI you won't have to worry in the future.
 
It won't matter because when there's an enemy on screen you see it and it doesn't change the way you play, this isn't wallhack that detects enemies through walls
It will. There's a difference betwee a tiny dark player and a tiny dark player with giant-ass red fladhing border around it.

It seems that LAN-parties will be back on the menu, boyss!!! :D
 
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It does matter. A human can easily miss an enemy at very long range on the edge of your view or an enemy heavily obscured by foliage or darkness. If an AI is painting things on your screen to make sure you don't miss it then there's an advantage.
This reminds me of the eternal debate about "open money" in regards to board games. Should the players' personal money be hidden or open? Theoretically, all transactions are public knowledge, so anyone could run a tally in their head. Mental math and memory are skills, so are they part of the game?

Is "seeing" an enemy part of the game? Do you want to win a game simply due to the opponent not seeing you? Would you want to play chess without the "check" rule?
 
This reminds me of the eternal debate about "open money" in regards to board games. Should the players' personal money be hidden or open? Theoretically, all transactions are public knowledge, so anyone could run a tally in their head. Mental math and memory are skills, so are they part of the game?

Is "seeing" an enemy part of the game? Do you want to win a game simply due to the opponent not seeing you? Would you want to play chess without the "check" rule?

Its an interesting thought but in this context I think the answer is quite clear. I'm not a moba player but play cs to a high level. Reading the radar is absolutely a skill to the game. If you see eye tracking of top players in these games and heatmaps of where they look, they are flicking all the time to the radar and processing 2d information, translating that into their positioning/decisionmaking and all the while focusing on their primary inputs and vision on the screen. This definitely makes things easier and should be counted as cheating. Would something like this impact the top level of play? Not like this I don't think. But it certainly would be a huge advantage at lower levels and should not be allowed.
 
Yeah- i'm done with online competitive games. For a major computer company like MSI to do this is insulting to the PC community.
 
It won't matter because when there's an enemy on screen you see it and it doesn't change the way you play, this isn't wallhack that detects enemies through walls

Try playing something like hell let's loose where it's a night map and this game uses AI to highlight in red what it thinks are people moving in the distance.

Yeah if your playing CoD maybe it won't matter but for the more sim games on PC it would absolutely screw over people.
 
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Why would you even build this feature in the first place?

What a weird thing to do.

Because all the mofos will buy it like there's no tomorrow. It will be interesting though ... to beat AI, you will need an AI of your own; meant future multiplayer games will be proxy wars between AI. They will learn and become ever more sophisticated against each other.
 
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Because all the mofos will buy it like there's no tomorrow. It will be interesting though ... to beat AI, you will need an AI of your own; meant future multiplayer games will be proxy wars between AI. They will learn and become ever more sophisticated against each other.
Eventually you can remove the humans entirely and just watch AI vs AI game tournaments!

Actually, that would probably be boring as shit.
 
It should also talk shit to you. "Enemy coming from the upper left NOOB, how come you didnt see it? You suck."

At what point does the A.I. learn, and then it starts throwing slurs at me like everyone else does when I play online? I don't need my monitor to tell me that it's having sex with my mom.
 
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