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All that ends well goes Downwell

John Bilbo

Member
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Downwell is an Japanese solo developed vertical platformer with some shoot em up elements. The game was originally released on iOS and Steam back in 2015. It is currently available on Apple Arcade, Steam, PS4, PS Vita and Nintendo Switch. It also was released on Android but the game has not been updated to work on newer Android operating systems.

The game supports tate mode.
Article:
Tate Mode is a feature offered in many vertical shoot-em-ups that flips the screen 90 degrees to either the left or right. This allows the player to tilt their television/monitor and play the game with a longer vertical display.


I'd say Downwell has it's core quite firmly rooted in arcade game design. The mechanics are easy to learn, hard to master. The more you play the more you learn about the intricacies of the mechanics. At first it can be hard to even finish one level but with dedication you will make it past the first level and the first world soon enough.

DUXPeUzTt7IqaoVA.png


The game offers several meta routes for the player to follow in the way of different "styles" you unlock by playing the game and collecting gems. The gems are the per run currency you buy health and weapon charge upgrades with from a store that is located about once per level.

The style selection is the most roguelite thing about the game: you only unlock the styles and different visual color palettes for the game via the meta progression. Depending on your current taste on game this can be seen as a positive or negative. Personally I prefer games with no or low meta progression as it emphasizes the ability of the player instead of the player character or the importance of the current save file.

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The other upgrades are roguelike: you lose them all when you lose the game. The amount of these upgrades is so low that given any run you will pick a bunch of the same ones, only the order you pick them up is varied depending on the RNG and your personal preference.

PAP1OlEV0Err1OXA.png


The different biomes or worlds of Downwell are varied and have their own distinct enemies and hazards. The emphasis on how to engage with different kinds of worlds varies. The game demands the player to try different things and learn situational awareness and adaptation.

Y3oPdBQqb6K2mqKl.png


If any of this sounds interesting to you I'd recommend checking out Downwell. It is quite cheap on any platform and you can easily try it for five minutes or hours at a time.

The game is difficult BUT there is also a hard mode with NEW ENEMIES and NEW HAZARDS straight from the beginning of the hard mode run if you conquer the normal campaign.

I really like this game and give it five thumbs up!



 
Remember playing this a long time ago. Game's super fun and the feedback when shooting and killing stuff has a lot of juice.
 
6YlNmvZWU6CevepV.jpg


Downwell is an Japanese solo developed vertical platformer with some shoot em up elements. The game was originally released on iOS and Steam back in 2015. It is currently available on Apple Arcade, Steam, PS4, PS Vita and Nintendo Switch. It also was released on Android but the game has not been updated to work on newer Android operating systems.

The game supports tate mode.
Article:
Tate Mode is a feature offered in many vertical shoot-em-ups that flips the screen 90 degrees to either the left or right. This allows the player to tilt their television/monitor and play the game with a longer vertical display.


I'd say Downwell has it's core quite firmly rooted in arcade game design. The mechanics are easy to learn, hard to master. The more you play the more you learn about the intricacies of the mechanics. At first it can be hard to even finish one level but with dedication you will make it past the first level and the first world soon enough.

DUXPeUzTt7IqaoVA.png


The game offers several meta routes for the player to follow in the way of different "styles" you unlock by playing the game and collecting gems. The gems are the per run currency you buy health and weapon charge upgrades with from a store that is located about once per level.

The style selection is the most roguelite thing about the game: you only unlock the styles and different visual color palettes for the game via the meta progression. Depending on your current taste on game this can be seen as a positive or negative. Personally I prefer games with no or low meta progression as it emphasizes the ability of the player instead of the player character or the importance of the current save file.

41b1PfMzbJyMtvV5.png


The other upgrades are roguelike: you lose them all when you lose the game. The amount of these upgrades is so low that given any run you will pick a bunch of the same ones, only the order you pick them up is varied depending on the RNG and your personal preference.

PAP1OlEV0Err1OXA.png


The different biomes or worlds of Downwell are varied and have their own distinct enemies and hazards. The emphasis on how to engage with different kinds of worlds varies. The game demands the player to try different things and learn situational awareness and adaptation.

Y3oPdBQqb6K2mqKl.png


If any of this sounds interesting to you I'd recommend checking out Downwell. It is quite cheap on any platform and you can easily try it for five minutes or hours at a time.

The game is difficult BUT there is also a hard mode with NEW ENEMIES and NEW HAZARDS straight from the beginning of the hard mode run if you conquer the normal campaign.

I really like this game and give it five thumbs up!



It's a great game. I just want to know why you couldn't just write everything yourself instead of using ChatGPT or another LLM. If you didn't, then well done with how well written it is.
 
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That is a weird praising insult! I did write it myself so thank you and fuck off!
Same to you buddy

But Downwell is a lot of fun though, it's pretty(very) cheap also.

P.S. Has the dev ever made anything else? It was pretty impressive for a one man game, especially how well it controls
 
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It was pretty impressive for a one man game, especially how well it controls
Personally I think the sideways controls are a bit too slippery and floaty.

Funnily enough the style called "floaty" I find the most precise and easy to use as it gives me more time to react with the added time in the air when bouncing on enemies.

When I played the game on iPad back in the day the game had more slowdown making it more easy all around. Now on PC I've only cleared the game with the floaty style.
 
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