radioheadrule83
Banned
I haven't had a chance to try the thumbstrap business on Mario 64 DS. I'm sure I'll find the D pad and touch screen controls just fine, but I know some people here don't like it.
I personally hope that DS doesn't see traditional 3d games like Mario 64 that often. I'd rather DS games were made to use the exclusive features it has, so DS is more than just a port machine for traditional styled games. However, assuming that doesn't happen, and more games like this come out.... and seeing as there is an analog stick replacement solution using the touch screen already on this game: I am wondering, is a built in stick necessary? Could a peripheral be made that would abate concerns about the lack of one?
Olimario posted a good add-on mock up a while back, which you can find HERE. Presumably, this would use the GBA slot as a conduit. Meaning it wouldn't be able to be used with Mario 64 or titles that use a similar system.

What about something like this?

The previous mock up is obviously wayyyy better, but I'm trying to think of something you wouldn't need to write software especially for...
The idea being, you somehow attach a piece of plastic temporarily to your lower DS screen. That houses what looks like a traditional analog stick/nub from the exterior. Underneath you could have a basic mechanism that uses whatever law of kinematics necessary to extend a small spring loaded nub to the outer edges of the analog radius' that games like Mario 64 create. They could even agree on a standard position and radius for 3d games and put out the peripheral seriously. I just did this really quick, and it could probably attach some other way (besides behind the hinge, which would probably be nasty).
Not that I think this will ever be done, or that it should be -- but it can't be impossible to create different kinds of analog controllers surely.
I personally hope that DS doesn't see traditional 3d games like Mario 64 that often. I'd rather DS games were made to use the exclusive features it has, so DS is more than just a port machine for traditional styled games. However, assuming that doesn't happen, and more games like this come out.... and seeing as there is an analog stick replacement solution using the touch screen already on this game: I am wondering, is a built in stick necessary? Could a peripheral be made that would abate concerns about the lack of one?
Olimario posted a good add-on mock up a while back, which you can find HERE. Presumably, this would use the GBA slot as a conduit. Meaning it wouldn't be able to be used with Mario 64 or titles that use a similar system.

What about something like this?
The previous mock up is obviously wayyyy better, but I'm trying to think of something you wouldn't need to write software especially for...
The idea being, you somehow attach a piece of plastic temporarily to your lower DS screen. That houses what looks like a traditional analog stick/nub from the exterior. Underneath you could have a basic mechanism that uses whatever law of kinematics necessary to extend a small spring loaded nub to the outer edges of the analog radius' that games like Mario 64 create. They could even agree on a standard position and radius for 3d games and put out the peripheral seriously. I just did this really quick, and it could probably attach some other way (besides behind the hinge, which would probably be nasty).
Not that I think this will ever be done, or that it should be -- but it can't be impossible to create different kinds of analog controllers surely.