Analog solutions for Nintendo DS

I haven't had a chance to try the thumbstrap business on Mario 64 DS. I'm sure I'll find the D pad and touch screen controls just fine, but I know some people here don't like it.

I personally hope that DS doesn't see traditional 3d games like Mario 64 that often. I'd rather DS games were made to use the exclusive features it has, so DS is more than just a port machine for traditional styled games. However, assuming that doesn't happen, and more games like this come out.... and seeing as there is an analog stick replacement solution using the touch screen already on this game: I am wondering, is a built in stick necessary? Could a peripheral be made that would abate concerns about the lack of one?

Olimario posted a good add-on mock up a while back, which you can find HERE. Presumably, this would use the GBA slot as a conduit. Meaning it wouldn't be able to be used with Mario 64 or titles that use a similar system.



What about something like this?



The previous mock up is obviously wayyyy better, but I'm trying to think of something you wouldn't need to write software especially for...

The idea being, you somehow attach a piece of plastic temporarily to your lower DS screen. That houses what looks like a traditional analog stick/nub from the exterior. Underneath you could have a basic mechanism that uses whatever law of kinematics necessary to extend a small spring loaded nub to the outer edges of the analog radius' that games like Mario 64 create. They could even agree on a standard position and radius for 3d games and put out the peripheral seriously. I just did this really quick, and it could probably attach some other way (besides behind the hinge, which would probably be nasty).

Not that I think this will ever be done, or that it should be -- but it can't be impossible to create different kinds of analog controllers surely.
 
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Funny, i thought of something like the Dweebonauts Flash featured as well, except it covered the whole touchscreen and was repositionable. i think it could definitely work, and would be better than having a GBA cart controller which would mean make holding the DS for prolonged periods even worse than it is currently for some people.

The End said:
And are people liking the analog nub? i'll hold my reservations until i try it, but i don't see how it could be very comfortable or usable given the lack of travel and the placement.

nightez said:
wheres the cart port on the DS
It's on the bottom of the system between the mic and the power/wireless LEDs.
 
the nub on the PSP takes a bit of getting used to (it's definitely different than any other analog solution so far), but it's a pretty decent little control.
 
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For what I have played, I think this is the one that needs the analog adapter ;)

I think the same way that radiheadrule83, I hope there are not many traditional 3D games platformes like Mario 64, I find the virtual analog pretty annoying. I want another ways of controlling, not just a worse way to do the same.
 
The analog nub on PSP feels fine for me, but it's positioned stupidy imo, way too low. Can't see myself using it for prolonged times, though maybe if I give it a try I'll get used to it.

That dweebonaus flash is what I envisaged when I first heard about the pseudo-analog on the touchscreen. Works for me in my head.
 
The analog nub on PSP feels fine for me, but it's positioned stupidy imo, way too low. Can't see myself using it for prolonged times, though maybe if I give it a try I'll get used to it.

I can´t see myself playing a fast paced game with the analog that ask me to do complex moves, like combos. But I suppose is just like any other handheld, you have to adapt yourself a little.
 
the PSP analog reminded me of the old NES Max controllers without the need to apply pressure. I only got to use it for a few minutes so I can't say in the long run, but my initial impression was to go right back to the d-pad.
 
That's actually a pretty good mockup. I'd imagine something like that could be in the works, for those who cry out for such a thing.

It would make sense, really. I've been saying for a time now that the reason I think Nintendo left analog out of its portable equation is because the analog stick is usually the first thing to break on a controller. If your controller goes out on a console, no big deal, as you can just fork out another 30 bucks or so for a new one. If it goes out on your portable, unless you're an informed consumer, you're kinda out of luck.

If Nintendo makes something like that mockup, and sells it for a reasonable price, hat's off to 'em! :)
 
That flash thing is pretty awesome...I'd definitely break a $20 out or so to get one of those guys. If it works like it looks like it would, it'd be perfect.
 
I actually had a similar touch screen analog adaptor idea...

Make a snap-on analog "dial" for the touch screen, working something a combination of the PSP nub and the NES MAX thing. The nub would be suspended just above the touchscreen on four springs (or elastic bands), one at each of the cardinal directions. You have to press down JUST a bit on the control dial/nub/pad to make contact... then the springs would act as resistance, to keep the nub centered in the snap-on analog encloser. The thing could even be designed to flip over the edge of the DS so as to free up the touch screen for viewing.

Watch MadCatz steal my idea now. Heh.
 
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