Drinky Crow
Banned
Post some impressions, peaches.
demi said:Sure why not, no spoilers motherfucker
I am at "Gate of Riviera", fighting some uh...thing Phoenix lookin thing
Amir0x said:This game from Atlus finally released today to mixed praise, so I checked it out.
It uses the same pedolicious art style from Disgaea, La Pucelle and Phantom Brave. For the GBA, it's easily some of the best graphics on the system (great sprite work). So, visually... it's nice.
Gameplay is... weird. I just started so I haven't arrived at any of the dating elements yet (*sigh*), but it's like... you don't actually move with the D-Pad. It's not a SRPG. It's really not directly comparable to any RPG. You have these screens. Each screen you get a Move Command and Look Command. They're options you select. The "Look" command costs TP (uh, Travel Points or something). You win TP from battles (the better the ranking at the end of a fight, the more TP). Looking around a screen helps to find secret passageways and items and such. So obviously if you run out of TP and you need to find a passage to progress, it becomes a problem and you have to go fight some more.
Sometimes on the screens an enemy event will occur. When it occurs, you can choose to run or fight before the battle starts. Before each battle, you can choose up to 4 items you can bring with you. Those 4 items are the only things you can then use in that battle. Many of these items also have limited uses, so like Potion can only be used 3 times. Rare special items can be used infinity (like unique weapons). There are two gauges on each screen. The Rage gauge is the enemies... when you hit it a beast a few times it builds it up, and then the enemy can unleash "Breaker" moves which can be pretty devestating.
The overdrive gauge is the other one, and that's for you. I filled it up but I didn't get any options for what to do with it yet, so I assume an explanation comes later on since the start of the game seems like a tutorial.
Anyway, that's it for now. It seems kind of lame so far, the game takes away a lot of control for you and the battles don't seem terribly strategic at the moment. But it's very early, and it can change.
Red Scarlet said:So what are the battles like then?
I've gone through the non-durable equipment thing, but non-random is already a strike..confused about the targetting thing, though. Care to elaborate on the battle aspect?
Wario64 said:what digital camera are you using? those are the most clear shots i've seen from a gba/ds screen
demi said:I swear they're from VisualBoy
demi said:It's good, buy it?
demi/drinky seal of approval, what else do you want cmon
Limedust said:I picked up Riviera last night, but haven't had a chance to play more than a few minutes.
I dropped by Gamestop right before they closed, and sales guy had no idea what I was talking about at first. When he realized it was an GBA RPG he hadn't heard of, he wanted it as well. The store only got two copies in, one of which had already been sold, so unfortunately for him he had to sell the last copy to me and put it on backorder. Sales +2.