Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!

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Or is it just one of Phil's balls in my throat?


DirectX Raytracing 1.2: Game-Changing Performance Boosts


DXR 1.2 introduces two revolutionary technologies: opacity micromaps (OMM) and shader execution reordering (SER), both of which deliver substantial leaps in raytracing performance:
  • Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
  • Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.
We’re thrilled that our hardware partners are fully embracing these cutting-edge features. NVIDIA has committed driver support across GeForce RTX™ GPUs, and we’re actively working with other hardware vendors, including AMD, Intel, and Qualcomm, to ensure widespread adoption.


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Cooperative Vectors & Neural Rendering: Next-Generation Realism


At Monday’s Advanced Graphics Summit session on neural rendering, we shared more details of our support for cooperative vectors. Cooperative vectors are a brand-new programming feature coming soon in Shader Model 6.9. It introduces powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently integrate neural rendering techniques directly into real-time graphics pipelines.

With help on stage from our partners at Intel, AMD, and NVIDIA, we highlighted key use cases for the technology:
 
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Gaiff

SBI’s Resident Gaslighter
OMM is already in NVIDIA's SDK as far as I'm aware, so it's nice to see it'll be used for the DX12 suite now. This will hopefully help AMD in games such as BMW where they lose horribly.

Pretty sure SER has been available for at least 2 years on the NVIDIA side.
 
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Lol two things my 4090 has had for the last 2.5 years. I laughed when the early benchmarks showed it obliterating the 3090 because I knew nothing was even patched to take advantage of these technologies yet, which would widen the gap even further.

Fuck man I really won. Went from 1080 Ti at launch in March 2017 (8 years ago to the day) to the 4090 in October 2022, again at launch. King shit.
 

Agent_4Seven

Tears of Nintendo
DXR is one of the worst RT implementations ever, can't see how all this will make it better. Zero expectations.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
RTX40s not locked out?
Good!

Some doubt about the RTX30s and RTX20s.


DXR is one of the worst RT implementations ever, can't see how all this will make it better. Zero expectations.

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One of the worst?
Name 3 that are better.....note DXR based/reliant implementations dont count.
 
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