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Anyone else concerned about Splinter Cell: Double Agent on the 360?

I make this topic after having just recantly played through all the XBox version's of the series on my 360. twice each in fact, once completaly stealthly as I could and the second going through killing or incapication every NPC I could without failing any objectives.

I gotta say it was really cool going through SC again, but in a scence the game has really aged when compared to CT, but still a great experience none the less. I remember how excited I was for this game before it's release, playing the police station demo over and over while waiting. And the game was great, though I never loved the checkpoint system, and when playing through again, I rememberd just how much I hate it, especaly since I was trying to go through the game perfectly stealthly where ever possable. So having to redo areas over and over with such long distances between checkpoints only to have 1 tiny thing go wrong and cause you to restart was annoying. And possably my biggest complaint with the game is the god damn dogs found in a couple levels. My god, having those things ALWAYS pick up your scent, and track you, I must have restarted the begining of the presidental palace level like 50 times.

Than of corse there came Pandora Tommorow, and the very reason I am bringing up these concerns for DA. I mean my GOD, a sequal is susposed to be a step up from it's predecessor, but apperantly nobody told Ubi Soft Shanghai. I mean almost everything in that game was inferior to the original, even the graphics seemed to be a down grade. It had a lot of promise to, but unfuortinatly we hade to wait for CT for that, even the level design wasnt as intresting as the first. And one of my most hated parts of the game was when you went in that underground base in Jerusalem, yeah, thanks for taking this stealth series and FORCING you to have to kill the first few gaurds in the area, (if not all of them seeing as that area afforded almost no stealthy way of completing it). Seems they really had a grasp as the the gener of game they were developing.

Than came Chaos Theory, and my god, it is by far my fav of the series, I mean, no more check point, and fianaly mutilpule paths to completing objectives, such an upgrade, what PT should have been.

And as we all know Ubi Soft Montreal are developing the Xbox and PS2 versions, leaving Shanghai to dev the 360 and PC versions. When this was first announced I had hoped that all Shanghai would be doing was working on textures and models and such to give the 360 version a face lift, but to still be the same game, but since it's been announced the both teams are working on the same game but with there own takes on it, I am concerned, does anyone think Shanghai will learn from CT and everything that made it good. I mean I want to ge the 360 version, but I want it to be good, and after PT I just dont hold a lot of faith that it will be. I am considering actualy getting both versions, so I can play what I am sure will the the solid Montreal version, and get the 360 version to see the differences between the games, and the exclusive levels mentioned. Oh and the achievements.

Sorry about the long post, but PT was such a peice of trash, guess I had to vent.

I will however say 1 thing to it's credit, it did set up a lot of story ellements for CT that i had never realized untill this playthrough, I mean, I had forgotten the cherecter Doug Shetland was in the game, and the I-SDF was mentioned in it, along with the programmer you are trying to find for a few levels of CT, that was cool.

~Black Deatha
 
I'm pretty sure it will be fine, best to wait for in depth previews before worrying about it. If both games are significantly different then make your choice based on the pros and cons of each.
 
I'm pretty sure that it's largely a farming out of the 360 version where they do really cool shit when they can. Still I think the scenario and content will be mostly the same.
 
Hmm. The points your raised about Pandora Tomorrow, which is the only game I've not plyed in the series, does make me worry a slight bit for the Xbox 360 version, as that'll be my version of choice, but hopefully Shanghai will be closely monitored during development.

Yes, hopefully :(
 
Not a big deal, but I just wanted to point out

You use then word Than when you should use Then

Splinter Cell is my favorite gaming franchise.
 
No, because I've got MGS4 coming for the PS3, developed and tweaked solely for that console.
:D

But seriously now. I loved SC, hated Pandora with a passion (keep in mind I didnt have Live for X-Box 1, and the single player component was terrible), and liked CT. I would hardly call myself a lover of the series, but its good enough to waste a few hours on. I think the DA storyline looks a bit retarded thusfar though, like a bizarre mix of SC, GTA, and Prison Break.
 
SC has been one of the best frachises introduced this generation. The industry needed more stealth games and this was a perfect introduction. So far the three SC games that have been released have been very good, infact SC: CT is one of my favourite games this gen. I have no doubrt that DA will be just as good as CT if not better. I'm not going to get the next gen version of the game, Im just going to buy the PS2 version but Im not disappointed about it because there does not seem to be a huge graphical differernce between DA on PS2 and DA on Xbox360.
 
Dr_Cogent said:
Not a big deal, but I just wanted to point out

You use then word Than when you should use Then

I have failed GAF :(

:lol

Jerkface said:
I believe that there is a ban! :lol

:lol If it is a ban, I wont say the title (or am I allowed since I started the thread) but in any case I too am eagerly anticipating that pirticular asian developed stealth action game.

~Black Deatha
 
I will buy it. Without doubt or concern, I will buy it. I love all three. It is a Splinter Cell game. That is all I need to know.
 
Black Deatha said:
:lol If it is a ban, I wont say the title (or am I allowed since I started the thread) but in any case I too am eagerly anticipating that pirticular asian developed stealth action game.

~Black Deatha

Oh yeah I am aswell, in fact I'm waiting until it comes out before I buy my PS3, but "that game" and Splinter Cell really only share shallow similarities.

psycho_snake said:
there does not seem to be a huge graphical differernce between DA on PS2 and DA on Xbox360.

What?
 
A ban for that would be so retarded. Is good-natured ribbing against the TOS?

Besides, I went on to say I like the SC series, so no harm done.
 
I think you shouldn't view Ubisoft like a japanese publisher where someone from teamA doesn't know anyone from teamB and never share anything with them.
 
Excelion said:
I think you shouldn't view Ubisoft like a japanese publisher where someone from teamA doesn't know anyone from teamB and never share anything with them.

I dunno man, had anyone from Shanghai even played SC before making SC:PD...

~Black Deatha
 
Anyway, I just got the new OXM yesterday and the SC4 preview they've got makes the game sound pretty awesome. I'm glad that they're actually really trying new things with the series. Splinter Cell has always been about innovating the stealth action genre, so I'm glad to see that continuing in the next generation.

I'll also mention that the GRAW preview was hot. They seem to be doing a lot of innovating on that front as well. Having 2 development teams work seperately on the multiplayer and single player is really great. It allows each team to really focus in on making their part of the game truly awesome.

Ubi just continues to innovate.
 
Black Deatha said:
I dunno man, had anyone from Shanghai even played SC before making SC:PD...

~Black Deatha
Both seemd quite similar and apart from the horribly slow camara they were both very good games. Luckily the slow camera was fixed in CT, which made it one of the best games of 2005.
 
Ubisoft "was" scheduled to have a big showcase of Double Agent in Shanghai right about now, but it got delayed for some unexplained reason. Whether it's because the game isn't up to scratch or whatever, I guess I'll find out in a couple of weeks.

I don't think the 360 version is going to be shit per-se, but it does irk me that the 360 version has been handed off to what's clearly the B Team in Ubisoft's stable.

It could be worse - they could've King Konged it by giving it a team of 60 to up the poly count and texture detail.
 
Are you serious about Pandora Tomorrow? I found the single-player component far better than the first game.

First, the graphics. You're nuts if you think they're worse than the first game. In fact, in a few respects, they were even better than Chaos Theory--just look at the jungle level where you walk through the grass, for example.

Second, I can't believe you'd complain about the level design. Did we play the same game? PT had the train level, the aforementioned jungle level, and the superb LAX airport at the end. I don't know about you, but I replayed the final sequence with Sudono a bunch of times, just trying out different ways to take him. The Shanghai studio did a far better job with interesting locations and set pieces than Montreal did (although they're both good at it).

Third, PT actually introduced multiple paths/ways to approach the level before Chaos Theory did, although they're not as obvious. Go check the "Alternate Routes" FAQ on Gamefaqs. Remember when Lambert gave you the order to assassinate the Israeli woman immediately, the different level that would result? PT wasn't nearly as linear as its detractors claimed, although it also wasn't as free as CT.

PT was a great game, and certainly better than the original Splinter Cell (length aside, and there were some minor quibbles with voice acting, typos, and a few bugs). I think people have just got it into their head that this is the black sheep of the series, and now they dump on it for no apparent reason.

In any case, the Shanghai studio of today isn't the Shanghai of old. Both teams are now a mix of members (or at least Shanghai took on some staff from Montreal) so I'm guessing Ubisoft recognized both teams' strengths and weaknesses and rearranged them to maximize the former and shore up the latter.
 
Chairman Yang said:
Are you serious about Pandora Tomorrow? I found the single-player component far better than the first game.


Dead serious. PT seemed to be a game designed with MP in mind first, with a half-assed SP experience tacked on afterwards. SC and CT both seemed more SP centric. The word best describing PT to me would be "uninspired". The missions felt like a chore, rather than a pleasure, to finish. As for story, well, lets be honest here. None of the SC games have anything more than a passable plotline. Its very generic stuff. So it falls on the mission design to bring the thrills. SC and CT did it for me. PT did not.

As for the graphics, well, "duh". Obviously PT would look better than SC, the earlier title. Just as CT would look better than SC and PT, the earlier titles. Thats hardly a valid point. Besides, graphics dont make the game. Right?

Anyways, Im not going to debate this further, simply because I do not care enough to. If this were a MGS thread, Id be more than happy to, as I have a high enough level of interest in the series. SC, not so much. Its the use of lighting as a gameplay tool that keeps me playing the SC series.
 
I'm not really concerned as I really only play it for the multiplayer.

Since they've added 3 vs 3, they corrected the thing that bothered me the most.
 
We'll have to wait and see. I'm not too worried though, as the 360 version is a much mor fleshed out experience than the current gen version. Double Agent is Shanghai's game, and UBI Montreal is porting what they can to the current gen version. Sounds like each version will have an exclusive level, so for one stage UBI Montreal can put their twist on the current gen version.

Eurogamer put up a new preview on the PS2/Xbox/360 versions of Double Agent yesterday. I posted about it here:

http://www.ga-forum.com/showthread.php?t=80246
 
Chairman Yang said:
Are you serious about Pandora Tomorrow? I found the single-player component far better than the first game.

First, the graphics. You're nuts if you think they're worse than the first game. In fact, in a few respects, they were even better than Chaos Theory--just look at the jungle level where you walk through the grass, for example.

Second, I can't believe you'd complain about the level design. Did we play the same game? PT had the train level, the aforementioned jungle level, and the superb LAX airport at the end. I don't know about you, but I replayed the final sequence with Sudono a bunch of times, just trying out different ways to take him. The Shanghai studio did a far better job with interesting locations and set pieces than Montreal did (although they're both good at it).

Third, PT actually introduced multiple paths/ways to approach the level before Chaos Theory did, although they're not as obvious. Go check the "Alternate Routes" FAQ on Gamefaqs. Remember when Lambert gave you the order to assassinate the Israeli woman immediately, the different level that would result? PT wasn't nearly as linear as its detractors claimed, although it also wasn't as free as CT.

PT was a great game, and certainly better than the original Splinter Cell (length aside, and there were some minor quibbles with voice acting, typos, and a few bugs). I think people have just got it into their head that this is the black sheep of the series, and now they dump on it for no apparent reason.

In any case, the Shanghai studio of today isn't the Shanghai of old. Both teams are now a mix of members (or at least Shanghai took on some staff from Montreal) so I'm guessing Ubisoft recognized both teams' strengths and weaknesses and rearranged them to maximize the former and shore up the latter.

It makes me wonder what game you were looking at, PT on XBox if I remember correctaly was more a PS2 port to XBox than the other way around. Im no graphics whore, but it still came off as odd to me, I mean Sam looked better in the first. What you say is true, the jungle level did look nice, and hiding in the tal grass was kinda cool.

However argueing that PT had multipule ways of achieving objectives based on the 1 single instance doesnt really prove much, I mean, sure it was kinda intresting, but I wasnt only refering to being given a choice, I ment more along the lines of not having to always follow linear paths to your objectives. CT had in almost every level different ways of getting to areas, usualy an air vent or something. And I stand by what I said about the level design, they were just so much more intresting to me in the first, I mean one of my faves in the first was the CIA level, I cant think of any level in PT that compared.


fausty said:
Seeing how they ported the original SC over to the PS2, I'd say yes. :)

Keep that logic outta here.
 
Black Deatha said:
It makes me wonder what game you were looking at, PT on XBox if I remember correctaly was more a PS2 port to XBox than the other way around. Im no graphics whore, but it still came off as odd to me, I mean Sam looked better in the first. What you say is true, the jungle level did look nice, and hiding in the tal grass was kinda cool.

*shrug* I played the PC version of all the Splinter Cells, if that makes any difference.

Black Deatha said:
However argueing that PT had multipule ways of achieving objectives based on the 1 single instance doesnt really prove much, I mean, sure it was kinda intresting, but I wasnt only refering to being given a choice, I ment more along the lines of not having to always follow linear paths to your objectives. CT had in almost every level different ways of getting to areas, usualy an air vent or something. And I stand by what I said about the level design, they were just so much more intresting to me in the first, I mean one of my faves in the first was the CIA level, I cant think of any level in PT that compared.

Well, I just gave that one instance as an example. There are more. Again, check the Alternate Routes FAQ on GameFAQs if you want to know more--sure, PT isn't nearly as free as CT, but it's freer than SC1. I mean, that's what you'd expect, just based on the order of the games' releases.
 
I'm worried also. I love the series and hope the 360 version isn't a mild upgrade. I know they say it's being worked on from the ground up for the 360 but I just have this bad feeling. I just hope the gameplay and graphics are amazing. Watch the XBOX version be the best and have the better levels. I would have to buy the damn thing twice. :lol
 
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