Black Deatha
Member
I make this topic after having just recantly played through all the XBox version's of the series on my 360. twice each in fact, once completaly stealthly as I could and the second going through killing or incapication every NPC I could without failing any objectives.
I gotta say it was really cool going through SC again, but in a scence the game has really aged when compared to CT, but still a great experience none the less. I remember how excited I was for this game before it's release, playing the police station demo over and over while waiting. And the game was great, though I never loved the checkpoint system, and when playing through again, I rememberd just how much I hate it, especaly since I was trying to go through the game perfectly stealthly where ever possable. So having to redo areas over and over with such long distances between checkpoints only to have 1 tiny thing go wrong and cause you to restart was annoying. And possably my biggest complaint with the game is the god damn dogs found in a couple levels. My god, having those things ALWAYS pick up your scent, and track you, I must have restarted the begining of the presidental palace level like 50 times.
Than of corse there came Pandora Tommorow, and the very reason I am bringing up these concerns for DA. I mean my GOD, a sequal is susposed to be a step up from it's predecessor, but apperantly nobody told Ubi Soft Shanghai. I mean almost everything in that game was inferior to the original, even the graphics seemed to be a down grade. It had a lot of promise to, but unfuortinatly we hade to wait for CT for that, even the level design wasnt as intresting as the first. And one of my most hated parts of the game was when you went in that underground base in Jerusalem, yeah, thanks for taking this stealth series and FORCING you to have to kill the first few gaurds in the area, (if not all of them seeing as that area afforded almost no stealthy way of completing it). Seems they really had a grasp as the the gener of game they were developing.
Than came Chaos Theory, and my god, it is by far my fav of the series, I mean, no more check point, and fianaly mutilpule paths to completing objectives, such an upgrade, what PT should have been.
And as we all know Ubi Soft Montreal are developing the Xbox and PS2 versions, leaving Shanghai to dev the 360 and PC versions. When this was first announced I had hoped that all Shanghai would be doing was working on textures and models and such to give the 360 version a face lift, but to still be the same game, but since it's been announced the both teams are working on the same game but with there own takes on it, I am concerned, does anyone think Shanghai will learn from CT and everything that made it good. I mean I want to ge the 360 version, but I want it to be good, and after PT I just dont hold a lot of faith that it will be. I am considering actualy getting both versions, so I can play what I am sure will the the solid Montreal version, and get the 360 version to see the differences between the games, and the exclusive levels mentioned. Oh and the achievements.
Sorry about the long post, but PT was such a peice of trash, guess I had to vent.
I will however say 1 thing to it's credit, it did set up a lot of story ellements for CT that i had never realized untill this playthrough, I mean, I had forgotten the cherecter Doug Shetland was in the game, and the I-SDF was mentioned in it, along with the programmer you are trying to find for a few levels of CT, that was cool.
~Black Deatha
I gotta say it was really cool going through SC again, but in a scence the game has really aged when compared to CT, but still a great experience none the less. I remember how excited I was for this game before it's release, playing the police station demo over and over while waiting. And the game was great, though I never loved the checkpoint system, and when playing through again, I rememberd just how much I hate it, especaly since I was trying to go through the game perfectly stealthly where ever possable. So having to redo areas over and over with such long distances between checkpoints only to have 1 tiny thing go wrong and cause you to restart was annoying. And possably my biggest complaint with the game is the god damn dogs found in a couple levels. My god, having those things ALWAYS pick up your scent, and track you, I must have restarted the begining of the presidental palace level like 50 times.
Than of corse there came Pandora Tommorow, and the very reason I am bringing up these concerns for DA. I mean my GOD, a sequal is susposed to be a step up from it's predecessor, but apperantly nobody told Ubi Soft Shanghai. I mean almost everything in that game was inferior to the original, even the graphics seemed to be a down grade. It had a lot of promise to, but unfuortinatly we hade to wait for CT for that, even the level design wasnt as intresting as the first. And one of my most hated parts of the game was when you went in that underground base in Jerusalem, yeah, thanks for taking this stealth series and FORCING you to have to kill the first few gaurds in the area, (if not all of them seeing as that area afforded almost no stealthy way of completing it). Seems they really had a grasp as the the gener of game they were developing.
Than came Chaos Theory, and my god, it is by far my fav of the series, I mean, no more check point, and fianaly mutilpule paths to completing objectives, such an upgrade, what PT should have been.
And as we all know Ubi Soft Montreal are developing the Xbox and PS2 versions, leaving Shanghai to dev the 360 and PC versions. When this was first announced I had hoped that all Shanghai would be doing was working on textures and models and such to give the 360 version a face lift, but to still be the same game, but since it's been announced the both teams are working on the same game but with there own takes on it, I am concerned, does anyone think Shanghai will learn from CT and everything that made it good. I mean I want to ge the 360 version, but I want it to be good, and after PT I just dont hold a lot of faith that it will be. I am considering actualy getting both versions, so I can play what I am sure will the the solid Montreal version, and get the 360 version to see the differences between the games, and the exclusive levels mentioned. Oh and the achievements.
Sorry about the long post, but PT was such a peice of trash, guess I had to vent.
I will however say 1 thing to it's credit, it did set up a lot of story ellements for CT that i had never realized untill this playthrough, I mean, I had forgotten the cherecter Doug Shetland was in the game, and the I-SDF was mentioned in it, along with the programmer you are trying to find for a few levels of CT, that was cool.
~Black Deatha