Zog
Banned
Ah, something to think about while I drift off to sleep.He's probably pretends to be straight but goes to Deku forest to suck some elf cock.
Ah, something to think about while I drift off to sleep.He's probably pretends to be straight but goes to Deku forest to suck some elf cock.
You have choices - go play Tomb Raider, TLOU2, HZD, or any number of games with female protagonists. No reason to fuck up a revered 33 year old gaming franchise to appease a few feminists and manginas.Female protagonists bad! Can't we just have choices?
Here's a mod of Linkle replacing Link in BotW. I think it's "interesting"
Would that ruin the game for you?
The reason I actually want to play as Zelda is because I'm hoping story wise there's more to be gleaned that just through our traditional "hero"Is "playing as Zelda" some sort of ideology-based demand coming out from the typical batshit crazies? Or is this something gamers have actually been asking for? I can't tell anymore.
Right, she would just have to accuse the dungeon boss of sexual assault.She's a woman, a lady of royalty, I'd suspect her view point might be different than Links, maybe different personal trials. And conquering dungeons and fighting bosses as a woman could present itself with different challenges.
Because she is the best.Is "playing as Zelda" some sort of ideology-based demand coming out from the typical batshit crazies? Or is this something gamers have actually been asking for? I can't tell anymore.
Right, she would just have to accuse the dungeon boss of sexual assault.
I'm sure if she's a Strong woman, she won't have a problem dealing with bosses needing a physical beat down...Right, she would just have to accuse the dungeon boss of sexual assault.
Maybe they can make a spin off with zelda as the main protagonist.
Yes, having a sexualized, 14-year old female version of Link that looks like it was designed by a pedophile would most certainly ruin the game for me.
As long as it's not an escort mission, I would be okay tagging Zelda along for entirity of the game. Playable Zelda with specific skill set would be awesome - but I hate escorting missions...
The "Linkle" character in that video isn't designed as anywhere close to 17. 12-13 is more accurate. And let's not kid ourselves, for 99% of the people asking for "Linkle", the motivation is rooted in sexual deviancy and nothing more. It's disgusting.To be fair, I think Link is supposed to be 17 in the game, same age as Zelda?
must protect
It's weird to think back on when BotW was first revealed. Link had his usual pretty boy face, no hips or breasts or anything, but his hair was pulled back and he had a blue shirt on. Seeing this, one of the very strong responses was "Wow, Link is a girl now! Finally!"
I just don't understand how people saw the reveal and that was their takeaway. It feels as if there is a very driven group of indeterminate numbers whose motivation is to have every popular, established male hero in fiction be either feminized or replaced.
And then it's no longer The Legend of Zelda, it's some game about some random goofy looking protagonist.
Is it mean for me to say that it's not surprising that's what they think women look like - dudes with long hair?
Is "playing as Zelda" some sort of ideology-based demand coming out from the typical batshit crazies? Or is this something gamers have actually been asking for? I can't tell anymore.
Yes, having a sexualized, 14-year old female version of Link that looks like it was designed by a pedophile would most certainly ruin the game for me.
The reason I actually want to play as Zelda is because I'm hoping story wise there's more to be gleaned that just through our traditional "hero"
She's a woman, a lady of royalty, I'd suspect her view point might be different than Links, maybe different personal trials. And conquering dungeons and fighting bosses as a woman could present itself with different challenges. She might be quicker but not as powerful, more agile, her direct involvement would change the lore, a huge change from Zelda prophecy, not to mention Hyrulians might treat her different than Link. For better or worse.
I think playing as Zelda would be a welcome change story wise.
Nah, those bizarre Nintendo fan perverts just want more jack-off material:Is "playing as Zelda" some sort of ideology-based demand coming out from the typical batshit crazies? Or is this something gamers have actually been asking for? I can't tell anymore.
Nintendo has managed to create some cute/hot video game waifus and I prefer to have the ability to play as one or have the option to choose between male or female in games with boring protagonists like Link, sorry, yeah he is iconic, but I rather stare at Zelda for hours if I have the option.
That is also becaue of the art style and character model design of the game. In a game like Links awakening I don't need a female protag, cause they all chibi anyways and it wouldn't make a big difference.
I get the feeling Jason being quite a dick from the excerpt. You know either way the answer will bring strong feelings to some fans. Desperate for clicks that much?Jason Kotaku said:"So why are you asking me that if you can't tell me?" I said, also laughing. "I feel like if I'm going to answer, you should have to answer my question."
"Well you've been asking so many more questions, you know?" he said. "One question, I hope you'll look past that."
A few minutes later, I tried to get tricky, asking him how many playable characters there are in this sequel to one of the greatest games ever made. Sadly, he saw past my journalistic Jedi trick. "I can't say," Aonuma said.
I'm of the belief Zelda doesn't have to conform to tradition. Normally we are Link and we explore the story as it unfolds, I don't think that'll change much, but what if Zelda herself doesn't play that way? What if we are playing third person POV? Maybe even are Link playing as Zelda? Perhaps playing as Link tells the same story differently than when we play as Zelda, different delivery methods.See, this is something I don't really understand about how people approach gaming. Or at least how stories are told in gaming.
The storytelling format of the Zelda series has always been that Link is something of a "blank slate" and the real substance of the story is experienced as something like almost being a tourist or independent participant in the game world.
Link is more of like Skyrim's Dragonborn or Bloodborne's Hunter than a Nathan Drake or Kratos type. If you get my meaning?
I could see the idea of a female Link working just fine (not Linkle) but having the playable character as Zelda would seem to be a big change in the basic DNA of how Zelda games tell their story.
It can't help but feel it would become less of a Legend of Zelda game and more of a Naughty Dog type thing.
Given the massive success and critical acclaim of Breath of the Wild I wonder why they would want to move away from that exploration type storytelling to a more direct and controlled format.
I think games like Dark Souls, Bloodborne, Skyrim etc would lose quite a bit if they were to try and make the game be the direct story of the protagonist rather than an exploration and discovery of the game world.
I know many people dislike silent protagonists but I feel they can be a key component in a well crafted game.
It's an area where games can stand separate from movies. Difficult to make a good movie where the protagonists says nothing and the plot is really all about seeing all these interesting locations (or levels) and encountering interesting characters (or NPCs and bosses).
On the other hand games like The Last of Us and Red Dead Redemption 2 are almost trying to be interactive cinema in a lot of ways. I always think it's weird to see things like calls for an Uncharted or Metal Gear movie because that is essentially just a 2 to 3 hour experience with zero gameplay. Maybe it's more convenient than having to play through the game.
Obviously there are advantages and disadvantages to both styles. Even there can be a kind of blending of these styles.
I just don't know that it suits the Zelda franchise to become this thing where you play as a fully fleshed out character.
These games always felt like stepping into a strange world where everyone is in on what the place is really all about. Except for the player who has to explore the world, it's lore, it's dungeons it's bosses and NPCs to figure out what's what.
Dropping a fully formed character into that adds something new but then it also takes something away.
Then again, maybe experimentation can freshen things up and make a better end product.
That's risky though.
Creating a Zelda game that it deliberately not like a Zelda game and then hoping for the best.
The thing is that Link's viewpoint is OUR viewpoint. Zelda's viewpoint would be imposed on the player and then also imposed upon the world of the game.
It's not like when you play as Link you get any sense of how Link feels about the world. We don't get Link going into exposition about how he feels about this or that or his feelings on things.
That's why it's kind of even weird for people to think of Link as the traditional hero. In a, I think, very true sense the player IS Link. Whatever your race, gender, sexuality, whatever you pick up the game and experience the world in a very neutral observer-like fashion.
That's what a Legend of Zelda game is. That's what separates those from a movie or a book or a play. It's what keeps the apart from the "cinematic" storytelling of many modern games.
I don't know if that's something they should even consider changing.
I believe it would better suit the franchise to offer a female version of Link or actually just don't refer to Link's gender at all and leave the character design somewhat ambiguous (which I kind of feel they were already doing but OK).
I think too often people have a singular idea of HOW games tell their stories and that this is too often so very similar to movies or novels. So when a game doesn't do that think people reckon it could be improved by being more like a traditional story.
If you could re-skin Horizon Zero Dawn to be a "Zelda" game with Alloy being replaced by Zelda, obviously, would this make a good Zelda game or would it just allow Zelda games to blend into current gaming trends as opposed to being it's own thing?
While I don't think the series needs a strong or at least an in-your-face story component, I would be down to see any experimental changes to the formula, however large or wacky, provided they are in spinoff games not the core series. Fans don't lose out when Nintendo tries new ideas in side-games, which they can then bring over to the main series piecemeal as they work or abandon as they dont. If you change the core series too much though, you risk losing that spirit altogether.I'm of the belief Zelda doesn't have to conform to tradition. Normally we are Link and we explore the story as it unfolds, I don't think that'll change much, but what if Zelda herself doesn't play that way? What if we are playing third person POV? Maybe even are Link playing as Zelda? Perhaps playing as Link tells the same story differently than when we play as Zelda, different delivery methods.
In any case, I'm always about pushing the story element in different mediums, games too! And if Zelda doesn't hold too tightly to traditional formula then story is free to evolve. Playing as Zelda could be an aspect this way, not just combat, npc interaction, dungeon and puzzle solving, but story too.
Just because Zelda games have always been presented a certain way, doesn't mean they cant retain the spirit of the series while delivering different story methods.
I'm of the belief Zelda doesn't have to conform to tradition. Normally we are Link and we explore the story as it unfolds, I don't think that'll change much, but what if Zelda herself doesn't play that way? What if we are playing third person POV? Maybe even are Link playing as Zelda? Perhaps playing as Link tells the same story differently than when we play as Zelda, different delivery methods.
In any case, I'm always about pushing the story element in different mediums, games too! And if Zelda doesn't hold too tightly to traditional formula then story is free to evolve. Playing as Zelda could be an aspect this way, not just combat, npc interaction, dungeon and puzzle solving, but story too.
Just because Zelda games have always been presented a certain way, doesn't mean they cant retain the spirit of the series while delivering different story methods.