Are backlogs 'overpowering' new game releases?

I think there's some truth to this because the urgency to run out and buy the newest thing is reduced if you own a pile of other games you want to play still. Especially if it's at full price or your very price conscious and want to get the most for your dollar.

I have a massive backlog and an equally large wish list. I could literally stop buying new games and just play my backlog for years. I often joke it's my retirement plan.

Because I have so many games to play already in my library I, like most, keep an eye on discounts and wait for sales to add moregames to my horde.

The whole thing's kind of silly to be honest, I think at this point I'm more of a collector than I am a gamer. I suspect part of this is that going back to the early 90s there were only a handful of really good games coming out each year and so you could theoretically play most of them and not miss out. Now there are so many good games that come out each year you would have to just play games full time to play them all and you probably still couldn't.

Someone should write an article about the impact of backlogs on game subscription services. I don't know about others but for me subscribing to a game service just doesn't make sense when I have hundreds of games I actually want to play that I can't even make it to.

Plus, and this is probably just a me thing, but it is really annoying to have the games you want to play surrounded by a bunch of stuff you don't. Like my steam library is 100% games I love or want to play and anything that turns out subpar I hide so I don't have to see it in my library. The discovery problem of finding the next game I want to play becomes very tiring when the good stuff is surrounded by crap. It's one of the things I hate about discovering new shows on Netflix and those services, handful of good stuff surrounded by mountains of filler garbage and no real way to make that filler garbage go away.
 
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The steamdeck can't play the latest releases so it's kind of deciding for me to stick with older titles. Combine that with the non-stop insane deals and your library keeps growing with no end in sight.
 
Few have a bigger "backlog"
than me.
Natalie Portman Agree GIF by PBS SoCal

But the reason is simply this: most games suck now a days.
Benedict Cumberbatch Nod GIF
 
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Pricing is the problem. And the fact that you get the price with all the endless post release support for a fraction of the price if you wait a year or two. With the amount of good games you might as well work through your backlog. But I don't see the backlog as the primary cause.
 
The reason people have backlogs in the first place is because they're obviously buying games they can't get to right away for whatever reason. How can that ever be the reason for these same people not buying new games?
 
For me - definitely.
Between Amazon and Epic and Steam sales I have sooo many games.
Just started Mafia 3 and have been playing a ton of Split/second.
Finally cancelled PC gamepass for the time being as well because of it.
 
There are just so many good games. In the 90's I remember waiting for a release. Now we drowning in games. Just gotta pick one and play.
 
Hardcore gamers are the only ones who tackle games as soon as they are released, everyone else is happy to play games they have owned for a while or old games that they haven't finished yet. But yes, I totally see a future where gamers will stop buying due FOMO (like those usd 19-billion worth of games gamers have bought from Steam that have never been played).
 
I agree, and I also think that the higher prices of newer games is also contributing to this idea. When so many good games from the past are dirt cheap or even free, the idea of spending $80-$100 on a new game seems more and more crazy no matter how cool it seems.
 
For me? Yeah no doubt. I said it another thread, why pay 70-80 bucks for a half-finished new game when I can get Thief or VTMB for pennies.
 
Would you agree with this? Does anybody else share the feeling that most new game presentations don't hold a candle to their own backlog?
No there are plenty of new games I'm excited to play, especially 2026 is going jammed packed.
 
For me, the problem is the length of the games. Many games offer so much content that I can hardly keep up. Just this year alone, i played Supergalactic Survivor, Two Point Museum, Supermarket Simulator, Crime Scene Cleaner or Powerwash Simulator 2, each with at least 30 hours of gameplay. I would prefer games that are around 8–12 hours long. My backlog is growing and growing.

I kinda hate that too. Bananza was incredible but too long imho. The latest Fire Emblem games also suffer from that. Elden Ring felt too lengthy and copy and paste by the end. I dropped Infinite Wealth because the pacing and length, same with many other titles (every Xenoblade and Personal 5 too).

Give me 15-35hr games with post content or online features of relevant, to push you to hundreds of hours.

Death Stranding was awesome and I didn't mind 55hrs for a single playthrough, same for Nightreign. There are exceptions. But most games are 30% longer than they need to be.
 
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It's also being pointed out that the newer generations don't have as much interest in consoles.

This is a judgement that is too soon to make. Give it a few years. We need to allow time for young people's dreams to shatter and for the reality of being an interchangeable economic unit to set in. Once they hit their 30s, all of their desires will realign from "I want to build a rig and be a streamer! 🤠", to wanting to collapse on a couch, too tired to move, crying "please god let me have one hour of gaming go uninterrupted".
 
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Immersive sims and stealth games are two of my favorite genres. If someone made Dishonored 3, I'd buy it day 1. Hell I'd preorder it. And I loved Deathloop. But you know what Arkane game I didn't play even though I had gamepass for no additional cost? Redfall. There's just a point where many new games don't appeal to me, and I'd rather go back 20 years and play something I never played bc I didn't have a gaming PC back then, than play an always online coop DLC/battle pass ridden mess that gamers deal with today.

I bought BG3 at release for instance and I still buy plenty others at release as well. But I'm just not going to buy something because its new and overlook older games that actually fit the mold of what I love in games. I can deal with weak graphics. For instance Thief 1 and 2 are two of my favorite games I played this year. I have hundreds of games on my steam backlog that I've picked up on steam sales over the years, I'm happy to go back and play a game from a decade or two if it fits what I actually want about a video game rather than play repetitive always online multiplayer games.

If developers want people to spend money on new games, they need to make new games people want to spend money on. Imagine that. If the money is all in chasing a generation of people that want the always online game, then I'm fine with not being the consumer they are really making games for and I'll just play stuff over the last 40 years of my life. But I'm not going to feel sorry for Devs when studios fail bc everyone is chasing the same genre to try to be the next Fortnite either.
 
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