ROMhack
Member
So I saw The Stanley Parable is coming to consoles and while that's great and everything it's made me wonder if indie games have lost something over the past five years.
Casting my mind when the game was first released in 2013 paints an exciting moment in the emergence of indie titles. Games like The Stanley Parable, Gunpoint, Don't Starve, Towerfall, Papers Please, Gone Home, The Swapper, Proteus, and Kentucky Route Zero were all released that year. A lot were only available on PC and showed that small titles could leave a lasting impression while gathering an audience. In short, it was a very exciting time, especially if you wanted an alternative to mainstream gaming.
Seemingly though indie games have lost a bit of that punk attitude of late. There have of course been some great indie titles over the past few years like Celeste, Hollow Knight, Stardew Valley and Cuphead, but I'd argue they've almost become too polished. That doesn't mean they're bad (far from it!) but it seems the 'best' ones are much less 'idea' driven than games from the 2013 list. It's almost like they're convention-following rather than trend-setting.
A good contrast can be found in this year's The Return of Obra Dinn. It's got a very old school, unapologetic style and is completely unique really. It seems to have much more in common with games from 2013 and is also only available on PC. It seems like it fits into the list of games in the second paragraph quite well but is an anomaly in 2018.
I suppose I'm wondering if indie games flirtation with mainstream audiences have meant they can't be as experimental as in previous years? The Stanley Parable coming to consoles seems a bit weird. I wonder a bit why the people behind that game haven't decided to work on a new game instead. It's been three years since Davey Wreden released the very very very experimental The Beginners' Guide, and also three years since the other part of that deadly duo (William Pugh) released the short-but-wonderful Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist.
Maybe I'm being unfair but I feel it's something worth discussing. I think indie games are probably more fun to play than ever before, but at the same time I'm not sure they're as innovative or fresh. I wonder how others feel about it?
Casting my mind when the game was first released in 2013 paints an exciting moment in the emergence of indie titles. Games like The Stanley Parable, Gunpoint, Don't Starve, Towerfall, Papers Please, Gone Home, The Swapper, Proteus, and Kentucky Route Zero were all released that year. A lot were only available on PC and showed that small titles could leave a lasting impression while gathering an audience. In short, it was a very exciting time, especially if you wanted an alternative to mainstream gaming.
Seemingly though indie games have lost a bit of that punk attitude of late. There have of course been some great indie titles over the past few years like Celeste, Hollow Knight, Stardew Valley and Cuphead, but I'd argue they've almost become too polished. That doesn't mean they're bad (far from it!) but it seems the 'best' ones are much less 'idea' driven than games from the 2013 list. It's almost like they're convention-following rather than trend-setting.
A good contrast can be found in this year's The Return of Obra Dinn. It's got a very old school, unapologetic style and is completely unique really. It seems to have much more in common with games from 2013 and is also only available on PC. It seems like it fits into the list of games in the second paragraph quite well but is an anomaly in 2018.
I suppose I'm wondering if indie games flirtation with mainstream audiences have meant they can't be as experimental as in previous years? The Stanley Parable coming to consoles seems a bit weird. I wonder a bit why the people behind that game haven't decided to work on a new game instead. It's been three years since Davey Wreden released the very very very experimental The Beginners' Guide, and also three years since the other part of that deadly duo (William Pugh) released the short-but-wonderful Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist.
Maybe I'm being unfair but I feel it's something worth discussing. I think indie games are probably more fun to play than ever before, but at the same time I'm not sure they're as innovative or fresh. I wonder how others feel about it?
Last edited: