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Are there FPSes where health status affects vision?

Vieo

Member
I've just realized this. Of all the FPSes I've played, they all seem to have a total disregard of this aspect. You'd think if your character took a shotgun blast to the face and was down to 10% health, you would have trouble seeing, aiming, and walking around. In a game like HL2 or UT2003, you move just as fast at 100% health as you do at 10% health. The only thing I've seen implemented to address this issue was the implementation of "temporary deafness" in HL2 and the BF2(only played the demo) when you're too close to grenade/tank/explosion. (I'm not sure if temporary deafness was used in any FPSes before these two.)
 
I believe the only way to determine your (human) character's health in the FPS sections of King Kong is by how blurry his vision is, since the game lacks a HUD of any kind.
 
Vieo said:
I've just realized this. Of all the FPSes I've played, they all seem to have a total disregard of this aspect. You'd think if your character took a shotgun blast to the face and was down to 10% health, you would have trouble seeing, aiming, and walking around. In a game like HL2 or UT2003, you move just as fast at 100% health as you do at 10% health. The only thing I've seen implemented to address this issue was the implementation of "temporary deafness" in HL2 and the BF2(only played the demo) when you're too close to grenade/tank/explosion. (I'm not sure if temporary deafness was used in any FPSes before these two.)
Yeah but that kind of realisticness can sometimes be a pain in the ass. UT2003 (and UT2004) is very understandable because when you're so low on health you don't want to be owned by some noob that would never be able to hurt you otherwise. Either way, it's a cool idea.
 
Yeah, actually, thinking about it now, I'm surprised this sort of thing isn't in Brothers in Arms and the like. It'd fit perfectly.

No question
 
not really a FPS, but Socom 2 does the deafness thing if a grenade explodes near you. and it would actually affect the volume of the game after the explosion

and having that kind of realism (slowing down to a crawl if you're under 10% health) would be a pain in the ass. too much realism can make a game tedious
 
It's not in games because it's no fun to play a game where your ability to play the game is reduced the more you're hurt. Punishing the player by reducing his health from getting shot is one thing, but impairing his ability to actually continue playing normally and fix the disadvantage is just going to piss you off. It'd be poor game design to implement that to the extent that you lose vision and mobility and such. Ubisoft is taking a gamble with King Kong by going the way of the Getaway (eg. no HUD) because that game was a real fucking bitch with the way it made it difficult to move normally when you were low on health because of the intense limping, inability to stand straight or aim precisely, etc. Might as well enforce one-shot-kills then.
 
Closest I can think of is in Deus Ex where you would have blurred vision if you got affected by gas, and also if you had the vision augmentation on you would be blinded by nearby explosions.

It also has your mobility cut if your legs are injured.

Generally I would find it very annoying if my screen were blurred all the time, as others have said games need to retain playability in their stride to realism.
 
In Splinter Cell if you're playing as a merc (which is in first person) you can be knocked out by a spy with force or through smoke etc and when you get up your vision is blurred for a few seconds and your character moves with difficulty. It also blurs the second that you begin breathing the smoke.
 
I remember the first time I booted up Call of Duty on my PC. I had my surround sound turned up high and I reached a level where there is a lot of artillery fire. Next thing I know, a mortar round lands right next to my character and an odd ringing noise starts to flow from the speakers. Also, your vision becomes horribly blurred during this moment of "shell shock." The mortar round startled the hell out of me, but it was great.
 
Nothing to do with FPS, but do boxing games do that? Blured vision, one eye swollen up (poor depth perception), that would be pretty fun.
 
Not a first-person shooter, but in MGS3: Snake Eater your shots become less accurate and your hands shake while more if your health and stamina is low.
 
Weee, another thread to whore Monolith!

Blood (1997)

-Spider bites affected the player's vision, making everything blurry and shakey.

-Choking Hands would strangle you to death. With every passing second the screen would turn darker, and darker, and darker...

I know, I have an unhealthy obsession with this game.
 
In Americas Army you are pretty heavily affected by your health status, when your wounded the two major drawbacks are your accuracy and speed. Looking down your iron sights become a lot more shakey, accuracy can be restored if your treated by a medic, but your not going anywhere fast even if you are treated (how slow you move depends on the severity of the wound, and you cant move all that fast to begin with). Youl continue to bleed and lose health without a medic, if your pretty badly shot up, youl eventually bleed to death. The only time vision is affected as far as I'm aware though is with a flash nade, you can lose sight and sound for a long time. Sounds a little frustrating but it really adds tension and encourages team play. Im not sure id find blurred vision any fun though, if your after a bit more realism you have to take into consideration how alive you would be after a shotgun blast to the face.
 
Wario64 said:
not really a FPS, but Socom 2 does the deafness thing if a grenade explodes near you. and it would actually affect the volume of the game after the explosion
Also, BF2 gives you a high pitched hiss and a vision blur if there's an explosion near you.
 
There are lots of games with the sound/deafness upon explosion. Sometimes these are tied into the Realism mods for PC.. along with a bleeding effect. If your hurt you continue to bleed and make noise
 
The Faceless Master said:
does your vision really get blurry if you're shot though?

I'd say yes. When you(well, most people) feel an extreme amounts of pain, your eyes naturally tears up.
 
Society said:
Nothing to do with FPS, but do boxing games do that? Blured vision, one eye swollen up (poor depth perception), that would be pretty fun.

I'm pretty sure "Boxing: Legends of the Ring" for the SNES and Genesis has you blacking out when you're on the verge of being knocked down.

Check it out. It's a surprisingly good game and has a bunch of classic middleweights.
 
Perhaps not a good game to use as an example per se, but I remember reading about one of the later Medal of Honor games where you would go into some kind of super focused mode when you were close to death, where you would fight better than ever because you were so close to death...I think that is an idea with potential...at least in single player. And if you're required to have some really good reflexes or similar to activate and control this kind of "mode".
But I mean, going from doomed underdog to a human with superior abilites and reflexes, I think that's a very appealing feeling for most people...of course, it could get old quite fast and feel like a gimmick more than anything if done wrong.
 
Kiriku said:
Perhaps not a good game to use as an example per se, but I remember reading about one of the later Medal of Honor games where you would go into some kind of super focused mode when you were close to death, where you would fight better than ever because you were so close to death...
Yeah, adrenaline.
 
What about Vice City? Remember where you had to take that one guy to the hospital with the screen all messed up, blurry and shit? Man, I swear that was the only time in videogame history where I felt dizzy.
 
Vieo said:
shot gun blast to the face you would have trouble seeing, aiming, and walking around

Is your problem with reality or gaming attention to detail.

Taking a shotgun to the head would kill you or blind you. As for being at 10% health WTF is with that. People on life support are at 10% health, not some guy walking around looking for a health pack.

If you are talking attention to detail. What about taking a shit. I've never seen an FPS were you can take a dump. All these FPS soldiers running around with sown up asses.
 
The problem with "detail" is that most "realistic" FPS are the very opposite of realistic. They may take place in the present day, but the game allows you to take multiple shots to the face without any real problem. "Futuristic" FPS games are more "realistic" in that they excuse the damage with "shield systems", and don't pretend that the main character can take 30 bullets in the ribs and then hop from building to building.
 
acidviper said:
Is your problem with reality or gaming attention to detail.

Taking a shotgun to the head would kill you or blind you. As for being at 10% health WTF is with that. People on life support are at 10% health, not some guy walking around looking for a health pack.

If you are talking attention to detail. What about taking a shit. I've never seen an FPS were you can take a dump. All these FPS soldiers running around with sown up asses.
War demands you keep a tight butt-hole.
 
I think it would be very cool if your vision or hearing would be impaired for a slight moment when you get shot. It would be very helpful since the sudden change in graphics and sound will tell you that you've been shot. Nowadays it's just watching some NPCs shoot at you and look at your health bar going down. That = lame.
 
In PD you can see when you're shot. For a very short moment your vision turns red (especially if it's a headshot). +this blurry thing if sb punches you or shoots you with this gun (forgot the name).
 
I think it would be very cool if your vision or hearing would be impaired for a slight moment when you get shot.

Doesn't HL2 have that to some degree? And Call of Duty does it quite well [ -deafness, blinded vision- ], when you're close to mortar fire or other large explosions...
 
I hated it so much when I got punched in PD, because after that I was basically a sitting duck for the AI on high settings.
 
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