Arrowhead CEO Will Never Add a PvP Mode to Helldivers 2 to Reduce Toxic Elements From the Community

Good, not everything needs to have a PvP element.
Look at Destiny, having to balance everything around the pointless Crucible kept the weapons and powers from being more fun than they could have been. Or having quests that forced you into playing it to get one of said weapons.
 
Did he forget that his game includes friendly fire which enables team killing by the same toxic people he wanted to avoid?
Yea I've been in a squad where one guy just kept killing everyone else. That's the risk you take playing with randoms.
coming-to-america-prince-akeem.gif


Are you seriously putting a PvE game with friendly fire on the same level as a PvP game?
 
Competitive gameplay is toxic now go figure.
Too many people haven't played competitive games or sports growing up.

You can play basketball at the park and know when the game is going to be toxic before you step on court.

Too many people ignoring the ingredients that make the toxic cake.
 
I never would expect a game has to have no PvP mode for me to be able to enjoy it, but generally I like PvE much much more than PvP, since cooperating, working together on shared goals is always more uplifting to me, than some virtual dominance or close beating against whoever. Especially asymmetric PvP seems hard to make fair/winable at all. PvE seems easier to balance, depending on if the dev wants to offer a fun experience or a tough as hell one. I guess ignoring combative players and solely focusing on people that generally see cooperative as the better more rewarding challenge might alter the whole enjoyment in general though. So that decision might actually influence the enjoyment of the attracted people more than I would expect.
 
Last edited:
The game honestly doesn't have the animations and movement to be poised for pvp in its current state anyway.

PvE games as I get older are more fun anyway. Games like GTFO provide experiences second to none, and are more difficult than a CoD to be good at on an everyday player level. Depending on communication and coordination to succeed is an amazing feeling.
 
Top Bottom