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Asha - We are Xbox



It looks like it may be a while before firm decisions are made. If they're going on data, though, it's doubtful much will change imo. She mentions "principles', but MS is no different than any other corporation - they want to make money and keep their shareholders happy. Cutting off revenue sources is counter productive to that - especially considering there are potentially three large sources, that being PC, PS, and Ninendo.
 
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Realistically I don't know what else they can improve on the Series OS side. It's not like its missing any features like VRR or 1440p support that had to be patched in year(s) after release using PS5 as an example.

Maybe we see the debut of a new interface that will go on to be the default Helix launch interface.
I think Series consoles will have a massive interface overhaul, completely different (think how they killed 360 with Win Metro UI). This will serve as a soft launch and test of the interface for Helix.
 
It looks like it may be a while before firm decisions are made. If they're going on data, though, it's doubtful much will change imo. She mentions "principles', but MS is no different than any other corporation - they want to make money and keep their shareholders happy. Cutting off revenue sources is counter productive to that - especially considering there are potentially three large sources, that being PC, PS, and Ninendo.
They could keep releasing games for PS5 and Switch 2, plus Switch 1 when possible, because it's 200+ million users.

But then they could wait with PS6 versions until the userbase is 50+ million. To give Helix a small chance to survive.

Then they could make a version of Gamepass for Sony and Nintendo and use that for timed or full Gamepass exclusivity to get more subscribers.
 
As for those hottest of topics, Sharma and Booty had no additional info to share with me about exclusivity. No calls made yet. Choices around Xbox's approach to exclusive games are "long-swinging decisions that have decade-long impact," Sharma said.

"We'll take a data-driven approach and a strategic-driven approach, and then we'll look at our principles and we'll make some calls. So we'll share more when we're ready," she said.

I specifically asked if they had a timeframe for making a decision. "Nothing we're ready to commit to," she said, pointing out that she was in her role for only about 60 days.

She wasn't going to rush it: "I want to make the right decision, not the fastest decision."
 


Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

From the beginning, Xbox was built by people willing to try things that others wouldn't. We placed a consumer bet inside an enterprise company because we believed gaming would define the living room, and we were at risk of missing it.

That spirit has carried us through the last 25 years, and it is required to carry us forward.

We have work to do

Players are frustrated.

New feature drops on console have been less frequent. Our presence on PC isn't strong enough. Pricing is getting harder for people to keep up with. And core experiences like search, discovery, social, and personalization still feel too fragmented. Developers and publishers are asking for more, too: better tools, better insights, and a platform that helps them grow faster.

At the same time, a new generation of players is coming online with different expectations. Their time is split across games, media, and everything else competing for attention. They expect more content in familiar places, want to shape the worlds they play in, and want to create and socialize together, not just play together.

These changes are happening as the industry reshapes around us.

Console remains large and stable. Windows now represents more players and more hours and is increasingly where competition is most intense. Players have access to more games than ever, even as the cost and time to build blockbuster titles continues to rise, putting pressure on what gets made and how risk is taken. Some of the biggest recent hits are coming from small teams or even single creators, and places like Roblox are producing experiences that rival major franchises in scale. More players are also choosing subscriptions and services as their primary way to play, with expectations set around instant access, ongoing value, and libraries that evolve continuously.

The industry is becoming global and competitive. More than half of the market's revenue, players, and growth are happening outside of our core markets. But the rest of the world is not just a large market. Developers there are increasingly competing with the most established Western studios, combining scale, speed, and a willingness to reinvent genres many once considered mature.

The model that got us here won't be the one that takes us forward.

Xbox will be where the world plays

What does Xbox become in this next era?

Xbox will be where the world plays and creates. We will build a global platform that connects players and creators everywhere. Console is at the foundation, delivering a premium experience, and cloud brings that experience to any device. You can play where you want, and your games, progress, friends, and identity stay with you across console, PC, mobile, and cloud.

Xbox will be built to be affordable, personal, and open. We will offer flexible pricing so it's easy to get started and keep playing. The experience will adapt to you, letting you customize how you play, helping you find what you'll love, and connecting you with the right people. And we will be open to all creators, from individuals to the largest studios, giving anyone the tools to reach a global audience and keep their games growing over time.

Our new north star will be daily active players.

We will execute this through four priorities: hardware, content, experience, and services.

Hardware

  • Stabilize Gen9 as a healthy and high-quality base
  • Deliver Project Helix to lead in performance and play your console and PC games
  • Lead in comfortable, personal, high-performance accessories
  • Build a strong ecosystem that expands choice and reach
Content

  • Grow and extend an enduring portfolio of franchises players love
  • Evolve our 3P partnerships and strengthen our 5-year slate
  • Expand into China, emerging markets, and mobile-first audiences
  • Maintain and grow in live games and long-term stewardship
  • Elevate creator-centric platforms like Minecraft, The Elder Scrolls, and Sea of Thieves
Experience

  • Fix the fundamentals for players and partners
  • Make Xbox the best place for developers and creators to build and grow
  • Overhaul discovery, customization, social and personalization to connect the community
Services

  • Fortify Game Pass with clear differentiation and sustainable economics
  • Return the business to durable growth with strong cost discipline
  • Make cloud play feel native, fast, and reliable across TVs and low-cost devices
  • Use M&A deliberately to accelerate growth where organic paths are too slow
Along the way, we will reevaluate our approach to exclusivity, windowing, and AI, and share more as we learn and decide.

We are Xbox

To achieve our master plan, the way we work must transform.

Our best work happens when the full stack moves together. "Microsoft Gaming" describes our structure but it does not describe our ambition. So, we are going back to where we started and changing our team's name.

We are Xbox.

We are a high agency culture where wild and wonderful ideas thrive. Our job is not to smooth over our differences, but to connect everyone into something greater than any one studio or product.

We have to be honest about where we are. We're a challenger, and meeting this moment will require pace, energy, and a level of self-critique that should feel uncomfortable. At our best we:

  1. Earn every player
  2. Protect our art
  3. Stay rebellious
  4. Progress over perfection
  5. Signal over ceremony
  6. Core before more
  7. Outwork the problem
  8. Speed is learning
  9. Makers over managers
  10. Clarity is kindness
Over the last five years, Xbox and the industry have been through an unimaginable amount of change, and this team has continued to deliver through it for our community. Thank you for staying focused on what matters. 62 days in, we're proud of how we've honored our commitments of great games, return of Xbox, and future of play. We're here to do the most creative and courageous work of our lives, and that's what we'll do together.

With gratitude,

Matt & Asha


Even the cafeteria staff were invited - see front right.
 
So lemme get this straight. "Everything is Xbox" - lame, canned, we never said that, look, a squirrel!

"We are Xbox" - yay now the brand is back, yeah baby!

Did I miss any nuances?
 
Even the cafeteria staff were invited - see front right.
This guy? Nahh thats just Greenberg with his normal free lunch bib on

3Ju8qJklAlv5YzX6.png
 
this-is-what-i-think-when-someone-on-reddit-calls-v0-Fer3-SKrAgwNy0e7YoNiWAzVw4lQhvgPiUE8Pfi3K58.jpg


First thing that came to mind.

If you know the OG Xbox story that whole opening section is pure bullshit.

I didn't bother to read the rest.
Yeah... I love the OG Xbox and I'm a fan of Xbox in general (very much not a fan of Microsoft however) but they just didn't want Sony encroaching on "their territory".
 
Sharma in an interview is laying breadcrumbs that the next Xbox may not be open platform(no Steam ect)

She did not.
"I wasn't part of those conversations, so we'll make those decisions going forward as a team and with our partners," Sharma said. "We'll share more when we can."

It is a detail that Xbox would want to reveal on their own as part of marketing.
 


That's a very simplistic way of looking at things, imo. A lot has changed since then. MS didn't become third-party because they wanted to - a string of bad decisions put them in a position where the Xbox division was failing to bring in enough revenue. As well, those elements didn't exist back in the good old days he's talking about.

There's seems to be a strange phenomenon where some people believe MS will continually spend and eat losses for their gaming division. Releasing on other platforms, the layoffs, studio closures, hardware/software/services price increases, etc. should have made it abundantly clear by now that they are not willing to do that.
 
If EU allowed it, Middle Earth Friends and Group aka Embracer group is the only one that would make sense. You get Tombraider, LOTR rights in every non book medium, Crystal Dynamics, Warhorse. And they're only few billion dollars worth.
That's way too expensive an acquisition and regulators would flip.
 
That's way too expensive an acquisition and regulators would flip.
Their market cap is 13 billion SEK, or $2.1 billion.


Add a 50-100% Premium, they can be purchased for $3-$4 billion. That's very cheap for the value they would bring. I don't think the regulators would care, because MS complied with all of EU demands regarding ABK.

MS would also gain a strong presence in EU developer scene.
 
S SneakersSO Any visibility/ insight into what's happening behind the scenes.

Is this a case of Xbox PR putting out vague enough statements that can be interpreted however the reader wants it to for the hardcore base, in order to generate excitement for the brand? Or could this really be start of a seed change for the division?

Would be very interested to hear your thoughts
 
Good things are happening. It's probably too late, but still good to see them trying to make moves. And it shows it's apparently possible to make these kinds of changes. Makes me wonder if Spencer just should've resigned years ago. People speculated Nadella was calling all the shots and Spencer was trying to "save the brand", but if Sharma is able to make big changes like this in just two months it makes me wonder what Spencer was doing.
 
But, this makes me think of something. Xbox must be doing something right on the books for Microsoft because I can't believe they are having another go, to this level.
It's the same old corporate rhetoric, a gloss of paint on the same old thinking designed to appear relevant and worthwhile. She only now thinks they're becoming global in their reach, when for years they've had every chance to step up and embrace the non-English-speaking world but have instead half-arsed it giving few fucks with terrible auto-translated nonsense and palmed territories off with what they thought were "good enough" versions of a language that have grown far apart from their roots enough to be frustrating to experience.

She might have got somewhere with a fresh approach under a Microsoft Gaming label, but xbox as a brand is not and never was the force she's being led to believe it is/was, not worldwide. In some places it has well and truly burned its bridges, shat all beds and fucked off into obscurity as it vanished from retail. Physical hardware, retail presence, none of it is going to have a snowball's chance in hell.

The real reason she's being allowed to have another go to this level (whatever that might mean) is because she's been tasked with and has promised to streamline everything, automate it, have datacentres doing the bulk of the donkey work instead of highly paid humans. That's who she is, that's what she does. She didn't even know one end of a controller from the other a few months back and tried to blag a gaming history among other self-own gaffes. So IMO the logical take is there isn't something xbox is doing that magically has upper brass interested, it's also not some last roll of the dice, nor is it some master plan nobody's thought about before. Think about it for more than a minute without the green-tinted spectacles and all that is left is the AI robot is here to automate the processes, assimilate IP and annihilate the organics.

But yeah, we could ignore that and check out how cool and retro that new logo is in its 360 styling... sweeeeet. That's not just about caressing the balls of the few faithful remaining or anything to keep those subs up and the hope alive.
 
There's no other way to get people interested in xbox helix than exclusive games. It will be pretty much doa without them. If it has exclusives, then I'm already in. It's all about the games.
 
Their market cap is 13 billion SEK, or $2.1 billion.


Add a 50-100% Premium, they can be purchased for $3-$4 billion. That's very cheap for the value they would bring. I don't think the regulators would care, because MS complied with all of EU demands regarding ABK.

MS would also gain a strong presence in EU developer scene.
Again, generally anything in the "billions" draws regulatory eyes before a 5-6 year cooling period, and you're discussing $4 freakin billion lol.
 
Still pushing fucking gamepass. Making that a part of the core experience is the main reason I left Xbox in the 1st place. Continue down that path and I will NEVER return.

So you left Xbox cause they offer you an option to play all their games for next to nothing? Completely logical and totally checks out.
 
So you left Xbox cause they offer you an option to play all their games for next to nothing? Completely logical and totally checks out.
100%. And so far I wasn't wrong. They focused on gamepass over sales and now they're basically 3rd party relying on ps5 and pc to keep gamepass going. Their consoles are a joke in the gaming sphere as they can't sell and games continuously skip appearing on Xbox consoles. And I put this down to their obsession with gamepass.

And it's not next to nothing. I don't want nor need another fucking subscription service. I want to buy the games I want and play them when I like. And to me, it seems like Xbox only wants people on gamepass hence me wanting out of that ecosystem. They favour rentals over sales and that's not for me.
 
This is just copilot telling her what to write.

Sad to say but this might actually lead to an improvement over clurless Phil.
 
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Can I say, can I just say this.

I'm an Asha fan. I'm buying an XboxPC. I'm still buying a Playstation. I don't not love you guys. I still love you.
Hugging Get In GIF

Don't leave me, lol.

See even Laura has a chubby for my queen.
 
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