Draugoth
Gold Member
![triple-a-mobile-game-ports.jpg](https://i0.wp.com/mobilegamer.biz/wp-content/uploads/2024/06/triple-a-mobile-game-ports.jpg?resize=1536%2C797&ssl=1)
Source
Very few people are downloading the big-name console games ported over to iPhone in the last year – and an even smaller number are paying $15-50 to unlock the full games.
Apple has showcased games including Resident Evil 4, Resident Evil 7, Death Stranding and Assassin’s Creed Mirage in its keynotes over the last 12 months, all running on high-end iPhones and iPads. But even using the most optimistic revenue estimates, they’re all commercial failures. (We’d bet that Apple is paying Ubisoft, Capcom and 505 Games to port the titles over so that the tech giant can use them to showcase its latest devices.)
Our calculations, based on Appfigures estimates, suggest that under 3,000 people have paid $49.99 to play Assassin’s Creed Mirage on iPhone since it launched on June 6. It has been downloaded approximately 123k times, with gross revenue of $138k to date, says Appfigures. The game is only playable on iPhone 15 Pro, iPhone 15 Pro Max and high-end iPads.
![appfigures-assassins-creed-mirage-ios-downloads.png](https://i0.wp.com/mobilegamer.biz/wp-content/uploads/2024/06/appfigures-assassins-creed-mirage-ios-downloads.png?resize=600%2C348&ssl=1)
The graphs above and below show that Assassin’s Creed Mirage’s estimated daily downloads and revenue figures are tiny compared to an average mobile-native free-to-play game. Appfigures provided data for Ubisoft’s made-for-mobile title Assassin’s Creed Rebellion to demonstrate the point: at launch on 21 November 2018, Rebellion got 1.9m downloads in the same timespan Mirage reached just 123k installs.