Assetto Corsa Rally

They really aren't though. Their tarmac physics suck but apart from that they were very realistic

When the top times can be made with a controller, its arcadey mate. Fake difficulty by having brutal collisions for a 2 inch polygon sticking out is not "very realistic".
 
When the top times can be made with a controller, its arcadey mate. Fake difficulty by having brutal collisions for a 2 inch polygon sticking out is not "very realistic".
Nah that's just elitism. Dirt rally games are simulators, just because the physics aren't on the level of RBR doesn't make it arcade in any stretch of the imagination
 
Nah that's just elitism. Dirt rally games are simulators, just because the physics aren't on the level of RBR doesn't make it arcade in any stretch of the imagination

Its not elitism, its widely accepted that Dirt rally games are not upper tier sims.

Sim ----- SimCade -----Arcade
---------
:steamthis:
---------------------

They're simcades 🤷‍♂️
There's a world of simulation above that and HOPEFULLY with Kunos' physic engines that Assetto Corsa Rally goes above and beyond simcade and leaves Dirt rally in the dust for years to come.
 
Its not elitism, its widely accepted that Dirt rally games are not upper tier sims.

Sim ----- SimCade -----Arcade
---------
:steamthis:
---------------------

They're simcades 🤷‍♂️
There's a world of simulation above that and HOPEFULLY with Kunos' physic engines that Assetto Corsa Rally goes above and beyond simcade and leaves Dirt rally in the dust for years to come.
That's not what you originally said though, you said they were more on the arcade side of things. That's where the Dirt games lie. But yea I definitely have faith that this game will scratch the RBR itch
 


+ Great RWD handling, felt really well.
+ Best asphalt handling in any rally game?
+ If not the best tracks ever made in a rally game...
= Graphics are solid
= FFB is solid
- AWD felt characteristic of FWD
- braking on asphalt was strange
 
It's so good honestly. Can progress time (60x) dynamic weather, NO Stutters at all, maxed out 120fps doesn't drop a beat I don't think, even in stormy weather.

Performance is great, graphics are solid, the sound is great like really good. I love all the different ways a car sounds from different camera views. Stratos sounds like an absolute monster from 3rd person cam.
 
Lots of great reviews from people who've played the game on a very expensive setups with a steering wheel and shit. It looks like they nailed almost everything a Rally game should be like with some understandable EA stuff. I can't just wait before they finish it in a year and want to show my support right now for such a dedication and love put into the game, so of course I went and bought the game as well. Downloading is done, let's see if my PC can handle it with decent FPS.
 
Is it Unreal Engine 5?
Anyways sounds good.


No stutters my first time on 2 different tracks with max graphics. They did it some how.

"Dynamic weather...." More like... "Check out my rig and barely seeing the washed out screen"

Right, I should make a timelapse. Also the game has HDR and looks good. Not sure how it looks in SDR but I might check it out and record a timelapse with weather.
 
Last edited:


He has crazy stutters on 2nd track. I will try that same layout and time of day and see how my pc plays it. I can count 1 stutter which was turning on my headlights in the first time I played.

Granted jimmy has OBS and other things going as well. But could be dreaded UE5 shit.

*And he didn't have DLSS on. He mentioned later in the video that helped him out significantly.

I'm running DLSS @ 85% 1440p max everything.
 
Last edited:



If you're going to trust anyone's opinion, it should be Steliyan's. Not only is his sim racing content incredibly good, he's also an ex-Rally driver.
 
Last edited:
Fuckin' WOW, ma dudes! How on earth have they managed to optimize the Early Access build? I've 8(!!!) yo CPU (8700K @4.8GHz All Cores), 32GBs RAM, 3080Ti and the game runs like lightning with everything on max (manually set everything to max except AA cuz with DLSS it's pointless, so I turned it off completely as well as everything related to sharpness), though I had to set Res Scaling to 70% of 4K, but it doesn't matter cuz the game looks fuckin' incredible with a rock-solid 60FPS! Supernova! You're fuckin' wizards!


The only issue I have is that you can't freely use camera to look at all the details during a car examination, cuz yes, you can open doors and stuff, but the camera is tied to the car and you can only move it around the car and change FOV, so you can't look inside check all the details, the endine and such. Hopefully they'll update this feature and add way more freedom, cuz god-fuckin'-damn the car modeling is GOD-LIKE!

Now as for how the gameplay. Literally the best Rally game I've played since CMR 2005, so 20 years ago! Now, granted I haven't played none arcade-like Rally games after CMR 2025 so I'm sure there were similar if not better games just given how tech has evolved and shit. But if we're not counting sims, DiRT 2 was the last arcade rally game I've played and going back from this game to AC Rally... man, what a THE DIFFERENCE! Especially considering that racing tracks in AC Rally are laser scanned and you literally feel everything under the car, each fuckin' bump on the road, every small rock or how imperfect the road is in terms of surface and flatness, so literally anything can set your car flying and don't even get me started on the round rocks on the sides of the track, there was literally nothing like it in the old CMRs but here they're your worst enemy as well as the road itself and everything on it.

I don't have a steering wheel setup and playing on a Dual Sense and I hope they'll add a full support for it in the future cuz not only is haptic feedback is great just by default, but there's a lot of tweaks you can do when it comes to controller controls so it'll be incredible to see robust trigger controls to simulate pedals, how hard you need to press and such cuz right now triggers are way too sensitive. But even if they'll add all that with time via updates, I need to fuckin' learn how to play this game cuz I SUCK ASS right now cuz I haven't played anything like it in this genre at all given just how much of a leap it is in comparison to CMR 2005 in terms of modern tech and realism, not just visuals.

Anyway, absolutely incredible Rally sim! Looking forward to learn how to play it better and for the new content in the future of course with not only new cars and tracks, but also and hopefully different rally types as well and I only mean realistic and true rally ones, not some BS gymkhana crap we saw in DiRT series(n)🤮
 
Last edited:
I don't believe the guy above getting 60 fps at 4k with a 3080 Ti. I have a custom watercooled 5090 and at 4k with DLSS set to 66% scaling, all other settings set to max, I'm barely holding 100 fps. The 5090 is easily 2x a 3080 Ti if not more, so no way a 3080 Ti is getting a rock solid 60 fps with even higher resolution scaling. I just don't buy it.
 
Bought!

Nowhere near the experience I want for this game as I don't have a direct wheel drive yet but I'll toy around with it anyway, I fucking love rally
 
Ugh... I'm so torn about this. My laptop PC is capable of running Assetto Corsa Rally at a decent frame rate. But I'm very concerned about the long-term condition from constant heat buildup inside my laptop PC as it goes through frequent long playing sessions of Assetto Corsa Rally that will happen if I go on to buy this game.

So I'll likely have to wait to play the console version of Assetto Corsa Rally that eventually releases later. *sigh*
 
Alright Deckheads, at very low settings and with a resolution scale of 55-60%, you can get a mostly stable 40FPS with the occasional dip 39.
 
Been playing on my wheel for a bit this evening. Super fuckin sick and much better (obviously) and easier imo than controller.

Getting some new hydraulic pedals with haptics and a loadcell handbrake soon just waiting for shipment.

Gonna be playing a lot of this I believe.
 
I'm playing with a gamepad and the steering wheel animations looks bugged in-game from the inside camera. Like they are displayed at 100x speed, it looks like the game is having a seizure.
 
Speaking about performance btw...



Unbelievable difference given that AC Rally has a shit ton of foliage and overall more demanding visually especially during rainstorm with even 50% of wet surface intencity, whereas Evo looks flat most of the time. And look at the VRAM too, it's x2 times less (!!!!) than what Evo eats up. This just goes to show when devs really know what they're doing while working with UE5 on a much deeper level, just like Ninja Theory did with Hellblade II. I mean, yeah, EVO uses their own proprietary engine, but it doesn't look like they know how to optimize it properly at all, not to mention insane VRAM requirements for no good reason. I wonder which version of UE5 AC Rally uses, but it simply can't be x.0-x.3 for sure:pie_thinking:

I'm playing with a gamepad and the steering wheel animations looks bugged in-game from the inside camera. Like they are displayed at 100x speed, it looks like the game is having a seizure.
Yeah. I'll try to fiddle with the sencetivity sliders in the game to see if it's fixabl, but the game clearly meant to be played with the steering wheel.

I wonder if there's a compatibility list for the steering wheels cuz there's a lot of them out there and it's kinda tempting to buy one now.
 
Played around with it a bit tonight to see for myself

What a gorgeous game first and foremost. Sunrise + fog transitioning into a storm in the Wales is super impressive. Performance was stellar except for a few typical UE5 stutter but otherwise performance is not an issue with ultra settings on a 5070Ti.

This game is way way harder than Dirt rally on controller. Holy shit. This is the one I've been waiting for. I need to splurge on a sim rig setup sometime in the future as the game progress and adds a ton of content.

This is THE rally game of the next 10+ years I can feel it. WRC license apparently left codemaster and had another project, likely Kylotonn as the developer, if I was them today I would be sweating bullets.
 
This game is way way harder than Dirt rally on controller.

That would be my initial impression too and Dirty Rally with a controller was not exactly a walk in the park either. I'm terrible at racing games so I don't know why I do this to myself.
 
Been PLaying Assetto Corsa in VR lately. Got the wheel and pedals combined with high quality vr with virtrual desktop. It's the bee's knees. Awesome experience and will have to try this.
 
Or maybe JUST MAYBE it's because Rally doesn't have to simulate 15 (or what is the number) other cars physics and driving model during the race?
What I clearly meant was GPU performance, so can you please explain how does it all have anything to do with the insane VRAM requiremnt? VRAM can't process physics and driving model or simulate 15 other drivers on screen, it's main purpose is to store and load a shit ton of visual information, while CPU is doing processing work for driving model, physics etc. AC games was always hard on CPU so it's completely understandable, but VRAM requirement is insane while the game doesn't even look all that good and I would argue that RENNSPORT looks better.
 
Last edited:
Speaking about performance btw...



Unbelievable difference given that AC Rally has a shit ton of foliage and overall more demanding visually especially during rainstorm with even 50% of wet surface intencity, whereas Evo looks flat most of the time. And look at the VRAM too, it's x2 times less (!!!!) than what Evo eats up. This just goes to show when devs really know what they're doing while working with UE5 on a much deeper level, just like Ninja Theory did with Hellblade II. I mean, yeah, EVO uses their own proprietary engine, but it doesn't look like they know how to optimize it properly at all, not to mention insane VRAM requirements for no good reason. I wonder which version of UE5 AC Rally uses, but it simply can't be x.0-x.3 for sure:pie_thinking:


Yeah. I'll try to fiddle with the sencetivity sliders in the game to see if it's fixabl, but the game clearly meant to be played with the steering wheel.

I wonder if there's a compatibility list for the steering wheels cuz there's a lot of them out there and it's kinda tempting to buy one now.

If you're thinking of buying a wheel this is a good place to start your research:


They list basically all major brands in this guide. If you need further help feel free to shoot me a PM.
 
I keep avoiding rally games because I don't have a handbrake on my rig, but I don't think I can resist an Assetto Corsa game.

Also probably time to get a handbrake.
 


The release 0.1 of Assetto Corsa Rally Early Access Program is OUT NOW on Steam!

This is more than just a rally game — it's a true rally simulation experience, crafted by rally enthusiasts for rally enthusiasts.

Take on the challenge across:
4 laser-scanned rally stages
10 ultra-detailed, iconic cars

Breath-taking visuals powered by Assetto Corsa's renowned physics engine

Developed by Supernova Games Studios in technical partnership with Kunos Simulazioni, and published by 505 Games.
 
Last edited:
This game is way way harder than Dirt rally on controller. Holy shit. This is the one I've been waiting for. I need to splurge on a sim rig setup sometime in the future as the game progress and adds a ton of content.

This is THE rally game of the next 10+ years I can feel it. WRC license apparently left codemaster and had another project, likely Kylotonn as the developer, if I was them today I would be sweating bullets.

I seen some controller tips yesterday but can't recall what it was. For myself I added a bit of steering deadzone (like 3), and increased linearity to max I think. Having to put the car into reverse, while driving in auto was odd too, usually you just hold left trigger, but in this you actually have to downshift it manually into reverse with one of the face buttons by default. Not sure if design decision or oversight. I saw some other settings someone said to do but forgot where I saw it.

But yeah this is THE rally game imo. Nacon has the rights to WRC now and will put out a new game in 2027. That gives AC Rally a TON of time to cook and deliver the best game they can. Not that AC Rally would have to worry about Kylotonn's new WRC but honestly their WRC entries were just starting to get solid imo. WRC 9/10 and Generations were all decent. I love the free roam worlds they have too, I really hope they put a playground type open map in AC Rally to test drive and free roam around.





Anyways, I want to make an OT for this game, anyone have suggestions for titles?

I'm just spitballing here

Assetto Corsa Rally |OT| Richard Burns is Proud
Assetto Corsa Rally |OT| Richard Burns Revolution
Assetto Corsa Rally |OT| Blastoff into the Stratosphere

I dunno need suggestions. I'll make a legit OT not some cobbled one like my usual ones.
 
Last edited:
Top Bottom