slayn said:
Turn based, highest agility attacks first. You party fights on this 3X3 inivisible grid (as will the enemies, on a separate grid). The characters stands in a vertical line and can move horizontally across the grid. Standing away from the enemies will receive less damage, but lowers your attack power, and vice versa. Enemies have attacks that pushes your characters back, you can either attack with the lowered strength or waste a turn to move back.
Attacks can only target one enemy(or heal one character). Some of them have a range that damage everyone near the target.
3 characters particiate in a fight.
You can switch these charactesr with those in reserver at will, so slower characters can attack first if you switch him/her in on a fast character's turn.
Each character have the usual attack, special skills, items, blah blah and blah choices.
The main character, as an alchemist, can use special alchemy items during battle(max 9 can be created and stocked). Or, he can create them on the fly during battle. Creating these consumes mana and the energy of the spirits. So, you have to feed the spirit constantly and always replenish your mana. Quite an easy task actually.
IIRC, other than consuming food/item, the only way to heal is by using the alchemy items. And it's the only way to heal multiple characters, if they're standing in the right position on the grid.
Triumph awards you exp. On level up, you also earn ability points that can be used to learn(or level up) new skills.
You can bind with the spirit to increase attributes, and they also increase the speed you level up skills. Late in the game, you can even combine 2 spirits to create a better one(reversible).