S0ULZB0URNE
Member
Maxwell Head Tracking for Dolby Atmos Renderer
MAXWELL HEAD TRACKING FOR DOLBY ATMOS™ RENDERER Streamline your spatial audio mixing and mastering workflows with Maxwell's integrated head tracking in the Dolby Atmos Renderer for the most immersive preview available on headphones. Maxwell's head tracking feature is only supported in the Dolby...
www.audeze.com
Maxwell Head Tracking for Dolby Atmos Renderer
Join our preview program for Maxwell head tracking compatibility with the Dolby Atmos™ Renderer to streamline your professional mixing and mastering workflows.
Flexible Integration for Creators
Benefit from native head tracking support inside the Dolby Atmos Renderer, no more need to change DAW’s or use external head trackers for the full binaural preview of your work. Use your DAW of choice on Mac, or Windows, now supported with ASIO driver for Maxwell*. Use any Audeze Maxwell updated to the latest firmware, regardless of PlayStation or Xbox model.
*This head tracking integration is ONLY for the Dolby Atmos Renderer. Not compatible with any other Dolby Atmos systems.
Your Spatial Audio Studio on the Go
Dedicated left and right amplifier chips ensure Maxwell’s large planar-magnetic drivers get all the power they need to deliver the low-distortion, high-bandwidth sound that professionals worldwide expect from Audeze headphones. Maxwell’s built-in head tracking hardware helps provide an immersive approximation of a mix room, leading to greater accuracy in placing objects in 3D space.
Engineered for Precision and Accuracy
Maxwell uses our U.S.A.-made 90mm planar magnetic drivers, featuring patented technologies trusted by leading recording artists and game studios, including Uniforce™ voice coils, Fluxor™ magnets, and Fazor™ waveguides. Maxwell supports high-resolution audio via the USB wireless dongle and USB-C wired connections for compatibility with the 24-bit/48kHz Dolby Atmos standard