Kurotri
Member
Eternity - Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th
My view is that the environment art is fine but the character models are lousy. I mean, what the fuck even is this shit? Everything looks so damn muddy and low resolution. And it's not just the character models. All of these look super bad. I'm someone who thinks Underrail has "amazing...
rpgcodex.net
Still shooting for 2024, I guess it'll be a holiday release.
Edit: some quotes of the devs posts as recommended:
Codex always gives a good, wild ride! This thread is bonkers but 100% warranted. The trailer fails to show much in its 2 minute run time, which also means it fails as a trailer, many at the studio certainly agree. To clear up misconceptions though I'll say this, the game is big and open, it is unfair to compare it to OW (I think Ferg is trying to keep expectations down just in case), which I think it is nothing alike, this coming from someone who did not like much of OW, especially the art style.
The studio that did the trailer did some compression of colors and image editing, the screenshots that have been released are much more representative of what it looks like just running through it (they also are appear to be totally random shots from the game, I'm not sure why these were chosen out all the things, probably to keep spoilers at minimum). A lot of the game is being kept hidden right now, I think you will have to wait until the next trailer or some sort of presentation to really see it, but it is safe to assume it is very Obsidian, for better or for worse :lol:. No, the entire game isn't all bright and happy town, no it is not all so indistinct visually, just the spots shown in the trailer. There are lots of characters, quests, conversations, various game mechanics, big story, etc. Hopefully we can just release more shots from the game without having to worry about another trailer. I miss working on POEs where we could just leak our own shit and no one could tell us no.
I guess take that as you will. Dumpsterfire comments are bit overhype, development is going well right now, MS is allowing Obsidian free license to do as they will, and if it is success or fails it'll be on Obsidian's own terms.
All I can say is the game has not entered Alpha yet, art will get refined in various ways. Lighting will change. Though designs will not change of course. They are what they are.
On previous projects Alpha periods were sometimes just a few months long. This is actually the longest we'll have for Alpha/Beta period for any game at Obsidian by a longshot, and is good news.
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