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Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime"
"It would be a lie to say we didn't"
www.gamesradar.com
Earlier this week, Baldur's Gate 3 director Swen Vincke spoke at the Digital Dragons conference in Poland, where he outlined some of the difficulties he and his team faced during development - including one brag that he instantly regretted. During a Q+A session after his talk, Vincke was asked if those difficulties had ever resulted in the team having to crunch - work substantial overtime in order to hit deadlines.