LectureMaster
Gold Member
Baldur's Gate 3 developer says the game isn't really a CRPG - in any sense of the word
According to one dev, it's neither just a 'computer' RPG or a 'classic' one
www.gamesradar.com
In an interview with By Design, Larian Studios’ publishing director Micheal Douse talked about the moniker, its implications, and the wider genre as a whole. When asked about how wide the CRPG market was, Douse responds that the team “never used the term CRPG in our campaigns for a reason.”
Douse has a few reasons for that omission. Firstly, is the fact that the game “plays very well on a PS5” and that an Xbox port is coming sometime this year. The developer’s previous game, Divinity Original Sin 2, also played “extremely well on an iPad Pro,” according to Douse, meaning these games “are no longer ‘computer RPGs.” In a factual sense, they’re console-mobile-computer-RPGs. Technically, the 'C' in CRPG does stand for computer - a way of differentiating them from tabletop RPGs - but in some circles, it's also thought to stand for 'classic'. But Douse says that's not right either: “If you consider CRPG to mean ‘classic’ RPG, I promise you that Baldur’s Gate 3 is not a classic RPG but a modern RPG,” Douse continues. “It has a lot of depth, but it’s doing things most RPGs aren’t able to do. The latter is a big reason for its perceived success.”
Surely, there are marketing fluffs regarding the wordings, but Larian is clearly doing a great job lowering the barrier to let new comers get into this game. They have the signature freedom and creativity of turn based combat, and the graphics are outstanding among others in the same genre while keeping that great sense of roleplay immersion and in depth story unfolding. There are numerous player reviews saying they never played a CRPG but got hooked on so immensely. In this sense, what Larian grows is not really the CRPG fanbase but their own fanbase.