Baron Aloha said:I must say I was surprised when Namco announced this game. I would have expected another GC Tales game since they can't seem to stop announcing new ones on the PS2 nowadays and Symphonia was a hit. Having said that I am very glad they are coming out with this. I really enjoyed the first one and I dig the art style. This and Zelda will be a nice send off for the Cube. Hopefully people will buy it.
Is this just a CG trailer or is there gameplay?
SantaCruZer said:I am not sure this game will make it to the west though![]()
SantaCruZer said:I am not sure this game will make it to the west though![]()
You could turn that off.Jonnyram said:As far as the problems with BK1 go, I think they're addressing them pretty well... the flashing of damage on the screen seems to indicate they're doing away with the damage screen at the end of each turn. That should speed up battles enormously.
I know that, but I never did. Did it display the damage on screen when you turned it off?Ronin said:You could turn that off.
Actually, I'd rank Nintendo 2nd among JP RPG makers, just behind Square Enix and ahead of Namco. The thing is, most of their games tend to be genre fusions or spinoffs (Pokemon, Fire Emblem, Zelda, etc)... they've never really had that "great" DQ/FF style traditional RPG though (besides Mother arguably).djtiesto said:And yeah, I've always wondered why Nintendo never embraced RPGs, even though they were the company that first tried to push the genre in the west. One of the main reasons why after SNES I didn't really pay much attention to their consoles.
jarrod said:Actually, I'd rank Nintendo 2nd among JP RPG makers, just behind Square Enix and ahead of Namco. The thing is, most of their games tend to be genre fusions or spinoffs (Pokemon, Fire Emblem, Zelda, etc)... they've never really had that "great" DQ/FF style traditional RPG though (besides Mother arguably).
Culex said:If Nintendo/Namco address the mostly terrible voice acting and slow battels, we have ourselves a winner.
![]()
If you notice, the battle timer is now GONE. YAY!![]()
The battle HUD looks much more fleshed out and easier to read, too.
Yeah, though they're making inroads with Golden Sun and Mario RPG/Story/& Luigi.SantaCruZer said:yep, they make quirky rpgs and not the traditional looking ones.
jarrod said:Yeah, though they're making inroads with Golden Sun and Mario RPG/Story/& Luigi.
Jonnyram said:I know that, but I never did. Did it display the damage on screen when you turned it off?
For Revolution suppossedly.SantaCruZer said:I love golden sun, is it safe to say that camelot is working on one?
jarrod said:For Revolution suppossedly.
djtiesto said:BK had a nice battle system with a surprising amount of depth to it... you couldn't just level-spam to win, you needed to maintain proper decks and experiment to find enemies' weaknesses. There was a lot of strategy you could use - what 'disposable' cards to throw out on a turn in order to optimize your attack on the next turn, using series of cards with no conflicting elements, and also - is it worth it to use a fire and a water card, if that's all you have, to try and get enough power to use a finisher?
One other thing I liked was that, even though you can literally avoid every enemy in a dungeon up till the boss, you were encouraged to fight, not just to raise levels, but to get some useful cards for your deck. The way items would change character forced you to be constantly maintaining your deck, even though some people found it annoying.
jarrod said:For Revolution suppossedly.
Yeah. I like the fact that your party's HP gauge stays on screen at all times too.Culex said:If Nintendo/Namco address the mostly terrible voice acting and slow battles, we have ourselves a winner.
![]()
If you notice, the battle timer is now GONE. YAY!![]()
The battle HUD looks much more fleshed out and easier to read, too.
I think it's still in the works AFAIK.Kiriku said:But I recall rumors, way way back (think they even started before GC was released), of Golden Sun for GC as well...or at least a Camelot-developed RPG. What happened to that?
Culex said:If Nintendo/Namco address the mostly terrible voice acting and slow battles, we have ourselves a winner.
![]()
If you notice, the battle timer is now GONE. YAY!![]()
The battle HUD looks much more fleshed out and easier to read, too.