http://cube.ign.com/articles/617/617617p1.html
Hope this works
http://streamingmovies.ign.com/cube/article/615/615032/battalionwars_051705_wmvlow.wmv
IGN: So at no point in development was it ever intended to be a GameCube iteration of the GBA series?
Terasaki: Correct.
IGN: What was your biggest design hurdle?
Washbrook: As a team we love playing strategy games like Cannon Fodder, Worms, Warcraft, Starcraft and Command and Conquer. We really wanted to create an action game with tactical elements accessible to a console gamer. Throughout the game's development it has always been difficult to balance the tactical side of the game with the action side because the two are always in conflict.
In an action game you want immediate control and you don't want prolonged conflict, but in strategy you want it at a slower pace so you have greater control and can influence the outcome. Our biggest design hurdle was balancing those two aspects through Battalion Wars' current control scheme. You'll notice the controls are much different than they were last year.
Hope this works
http://streamingmovies.ign.com/cube/article/615/615032/battalionwars_051705_wmvlow.wmv