• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Battalion Wars Interview & tiny trailer

Monk

Banned
http://cube.ign.com/articles/617/617617p1.html

IGN: So at no point in development was it ever intended to be a GameCube iteration of the GBA series?

Terasaki: Correct.

IGN: What was your biggest design hurdle?

Washbrook: As a team we love playing strategy games like Cannon Fodder, Worms, Warcraft, Starcraft and Command and Conquer. We really wanted to create an action game with tactical elements accessible to a console gamer. Throughout the game's development it has always been difficult to balance the tactical side of the game with the action side because the two are always in conflict.

In an action game you want immediate control and you don't want prolonged conflict, but in strategy you want it at a slower pace so you have greater control and can influence the outcome. Our biggest design hurdle was balancing those two aspects through Battalion Wars' current control scheme. You'll notice the controls are much different than they were last year.


Hope this works
http://streamingmovies.ign.com/cube/article/615/615032/battalionwars_051705_wmvlow.wmv
 
I have a big problem with for two reasons.

1) last year they were calling this Advance Wars:Under Fire. A name change, doesn't hide what the original intentions were.

2) This years game was using the GBA games assets.

Most likely damage control, but at least the game is shaping up well.
 
We have a number of armies that the player encounters. Initially, the player starts off at war with the Tundra Army but later allies with them against the nemesis army of the game.

Right.... Nothing at all like AW storyline.

Also, I think olu is referring to the copters/tanks being identical to those in AW. Hell, look at the little hp icon on the units, it's directly from AW.
 
Son of Godzilla said:
Right.... Nothing at all like AW storyline.

Also, I think olu is referring to the copters/tanks being identical to those in AW. Hell, look at the little hp icon on the units, it's directly from AW.
Heh, are you people ever satisfied? It's not being called by AW anymore, which, as I recall, was the biggest complaint about the game last E3. Just regard it as something new and cease the jaded view of it. Who knows, the idea is sound and it might actually turn out to be a good game, regardless of what it was, or currently looks like.
 
fallout said:
Heh, are you people ever satisfied? It's not being called by AW anymore, which, as I recall, was the biggest complaint about the game last E3. Just regard it as something new and cease the jaded view of it. Who knows, the idea is sound and it might actually turn out to be a good game, regardless of what it was, or currently looks like.

the name of the series has always just been "Wars", not Advance Wars, so the fact that it no longer uses the AW moniker doesn't mean Nintendo's trying to hide or backtrack on the idea of it being a Wars game.
 
Exactly. They're still using the Advance Wars font / logo style... but this isn't an Advance Wars game - it's realtime combat. And thanks to the video, I can see it looks like it might be a great deal of fun. Shame about the multiplayer.
 
Top Bottom