Finished the campaign. It wasn't as awful as some of you make it out to be. That said the story is a barely there mess and
is kinda a shitty ending. It's pretty short on Hard as well.
But the MAJOR difference from BF3 is less random "that's bullshit" deaths for breaking the scripting. I only had one of those and it was a "Oh I'm too far ahead of the squad" moment in the Hurricane/Typhoon level. Once I noticed that, I went too far ahead again, and mowed the motherfuckers that spawned down.
I remember someone saying "but it isn't a sandbox!" Bullshit, you can attack vehicles and enemies from anywhere and do whatever you want in those levels. It isn't as wide-open as Bad Company 1's campaign, but it isn't as linear as Battlefield 3's. I liked it for what it is, but feel it's too short even on Hard.
I don't like the weapons being tied to it for multiplayer though. Dogtags can stay in to find that way (though I wish there was more left dogtags instead of a bunch of right side dogtags. DICE flipped it this outing... :/) but weapons shouldn't be hidden from people that don't want to play the singleplayer.
That said I do hope they tweak it to feel more like the multiplayer. Kit items being used with the weapons and +100's and all that is a good first step, but I want to be able to heal my squad, resupply them, repair their vehicles (get in touch with Bungie on driver AI maybe... if Halo Reach's was actually good. Halo 2-3 was kinda terrible) instead of me driving most everywhere that isn't scripted and it'd be a good "training wheel" for multiplayer.
...Or, just make offline matches with bots on the mulitplayer like Battlefield 1942/2/2142/Vietnam/Modern Combat already did, DICE.
choosing Hannah or Irish to go blow themselves up
But the MAJOR difference from BF3 is less random "that's bullshit" deaths for breaking the scripting. I only had one of those and it was a "Oh I'm too far ahead of the squad" moment in the Hurricane/Typhoon level. Once I noticed that, I went too far ahead again, and mowed the motherfuckers that spawned down.
I remember someone saying "but it isn't a sandbox!" Bullshit, you can attack vehicles and enemies from anywhere and do whatever you want in those levels. It isn't as wide-open as Bad Company 1's campaign, but it isn't as linear as Battlefield 3's. I liked it for what it is, but feel it's too short even on Hard.
I don't like the weapons being tied to it for multiplayer though. Dogtags can stay in to find that way (though I wish there was more left dogtags instead of a bunch of right side dogtags. DICE flipped it this outing... :/) but weapons shouldn't be hidden from people that don't want to play the singleplayer.
That said I do hope they tweak it to feel more like the multiplayer. Kit items being used with the weapons and +100's and all that is a good first step, but I want to be able to heal my squad, resupply them, repair their vehicles (get in touch with Bungie on driver AI maybe... if Halo Reach's was actually good. Halo 2-3 was kinda terrible) instead of me driving most everywhere that isn't scripted and it'd be a good "training wheel" for multiplayer.
...Or, just make offline matches with bots on the mulitplayer like Battlefield 1942/2/2142/Vietnam/Modern Combat already did, DICE.