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Beautifull prototype game - City of Metronome!

Kobold

half-wit retard monkey's ass
Hi all,

Thought you should see this very beautiful upcoming third person (action)adventure game from Team Tarsier. It's only a prototype, going to E3 with the team to get publisher interest, but hell, it looks good! The plan is to publish for next-gen consoles and alike.

Nice to hear it also has some innovastive gameplay: (Blinx-ish with sound?)

“A next-gen adventure game where sound is your weapon.”
Venture into the city of Metronome, a sprawling mass of haphazardly built houses and makeshift machinery where the outlandish inhabitants are carrying out their chores day and night. A city where the life of every citizen is dictated by the Corporation, a single bureaucratic entity that owns all the land, the entire infrastructure and all the industries.
Filled with a strange desire to work, nobody seems to find time to pause and question the actual purpose of the city.
Explore winding alleys, skewed rooftops and crowded apartment buildings as you search for proof of the Corporations secret agenda. Listen out for sounds to record that will help you manipulate your surroundings and your enemies, as you slowly uncover a mystery that reaches out from the borders of the game and into reality itself.

Key Features

Sound recording
Record and store any sound you can hear. Different sounds have different properties making them valuable for a wide variety of tasks.
Use recorded sounds in various ways
Fight enemies by using loud and destructive sounds. Manipulate and soothe characters by using melodious and seductive sounds. Fool enemies by clever usage of the right sounds at the right time.
Sound based problem solving
Record and replace the sounds of objects in the world to make them behave differently, combine recorded sounds to create new functionality and fuse them into items.
Make some noise
Can't find the specific sound you need? Create it yourself! Shove a bookcase down some stairs, throw a rock through a window or simply annoy someone enough to make them shout at you and then record the result.
Planting ideas
By merging collected sounds and various ingredients, ideas can be created. Ideas that can be used to inspire and control citizens.
Cinematic soundtrack integration
Our music system allows unprecedented control over the presentation and style of the gameworld. Subtly let the footsteps of a shady character you are following coincide with the sneaky beat of the music, have him stop and look over his shoulder exactly as the music pauses.”
Technology

Check out some screenshots here:

All of them gathered on one page here + a teaser trailer.

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Sorry in advance if my post and excitement offends you! :) I really like the shots, looks like Alice in Wonderland and The Wizard of Oz mixed all in one! Oh, and some anime too.
 
It reminds me of American McGee's Alice. :) Sure does look really sweet, gameplay sounds innovative, I'm curious if it works as 'blinx' as I described it. (that's not a bad thing, just blinx was flawed in other area's)
 
Damn this is nice.

Huxley MMOFPS = shit art
This = great art, and this has a grand total of ZERO Kirbys/Pikachus or Olimars!

See the difference?
 
golem said:
tip to devs: dont call it an adventure game... at least not in the states ;)
I'll change it, it's a third person adventure game I guess, like Beyond Good and Evil-ish I think...
 
I gotta say the idea of using Onomatopoeia as a gameplay system is pretty awesome. Recording and assigning sounds to objects to actually change their physical properties is very unique. I hope they develop this idea fully.
 
Panajev2001a said:
Reality Engine based: I think it might be for Xenon/Xbox 2/Xbox 360.
I'm stating that in my post. The game is 'planned' for PS3 and Xbox 2 and the like, but this is a prototype, like I put in bold. It's not nearly finished, and will be shown to publishers to gather interest and fund further development. :)
 
Kobold said:
I'm stating that in my post. The game is 'planned' for PS3 and Xbox 2 and the like, but this is a prototype, like I put in bold. It's not nearly finished, and will be shown to publishers to gather interest and fund further development. :)

Sorry, I missed that part :(.
 
Panajev2001a said:
Sorry, I missed that part :(.
No worries! :) I so hope (depending on the deal they get offered I guess) it'll be a Xenon title at least, the rest I don't care!
 
Kobold, any idea what engine they are using? Panjev said Reality Engine, is that true?

art direction is pretty freaking awesome. those french are talented :D
 
Sounds and looks very interesting. I'll definitely keep an eye out for it in the future. Hopefully someone picks it up (hopefullly there's a publisher that will look past the fact that it doesn't emphasize guns or saggy titties).
 
element said:
Kobold, any idea what engine they are using? Panjev said Reality Engine, is that true?

art direction is pretty freaking awesome. those french are talented :D
Reality Engine! (and they are Swedes hahah)

(When aptly used, like in Retribution and especially this mega-nice looking City of Metronome, really shows off it can stand it's own against Unreal 3!)

Publishers that are interested should check out www.tarsier.se and contact these talented guys! :)
 
splashpelle2.jpg


Nice.

http://www.tarsier.se/metronome/

Welcome to Metronome, a unique third person adventure game where sound is your weapon.

Venture into the city of Metronome, a sprawling mass of haphazardly built houses and huge steam engines where the outlandish inhabitants are carrying out their chores day and night.
A city where the life of every citizen is dictated by the Corporation, a single bureaucratic entity that owns all the land, the entire infrastructure and all the industries.

Explore winding alleys, skewed rooftops and crowded apartment buildings as you search for proof of the Corporations secret agenda, all while listening for sounds to record.
Sounds that can be used for a variety of tasks: fight enemies with loud and destructive sounds, solve problems and confuse citizens by clever usage of the right sound at the right moment, use seductive and melodious sounds to change the mood and behaviour of listeners.

Can't find the specific sound you need? Create it yourself!
Shove a bookcase down some stairs, throw a rock
through a window or simply annoy someone enough
to make them shout at you and then record the result.
 
some higher res screens (since xboxworld resized them for some reason..)
ss_800600_005.jpg

ss_800600_004.jpg

ss_800600_003.jpg


i'm expecting majesco or ubi to pick this up hopefully :)
 
wow, that looks really really cool, and even better, sounds cool too.
 
This kind of stuff gets me so much more excited for next gen than seeing fucking first person shooters.
This stuff is good use of next gen hardware... It's art over tech and still, the tech is amazing.

And I can't wait for next gen animation. It's going to look so nice in the hands of the right developers.
 
Looks good I guess,but how is this any different from any of those other early next gen games like Malice and the like :P
 
Ramirez said:
Looks good I guess,but how is this any different from any of those other early next gen games like Malice and the like :P

um, for one, this looks hawt, malice didnt

just saw the teaser... hot damn!

by the way, what is reality engine?
 
Ramirez said:
Looks good I guess,but how is this any different from any of those other early next gen games like Malice and the like :P

It looks much more complete than those ever did. These devs seem to have a unique, seemingly complete vision for their title.
 
This game looks fucking sweet!!

they should pitch it heavily to Majesco like some others have stated, it's right up their alley.
The art and design looks top quality. I'm definately interested in how this game turns out. Keep us updated if you find out more info. :)
 
op_ivy said:
um, for one, this looks hawt, malice didnt

just saw the teaser... hot damn!

by the way, what is reality engine?
An engine, like the Unreal 3 engine, created by Artificial Studio's. :)

Renders stuff like this:

screen05.jpg


and

shot003.jpg

shot006.jpg
 
Borys said:
Damn this is nice.

Huxley MMOFPS = shit art
This = great art, and this has a grand total of ZERO Kirbys/Pikachus or Olimars!

See the difference?

Yes. The difference is that one takes place in a science-fiction setting that actually looked interesting to me, while the other looks like a pseudo-Victorian fantasy world that I have little desire to explore.

Seriously, you should avoid making generalizations like that. 'One man's trash is another man's treasure,' yadda yadda yadda.
 
I like the look of it.........the art kinda reminds me of a cross between Abe's oddessy and the nightmare before christmas.....or am i just going insane? :lol

Edit: also maybe some grim fandango (smoking octopus) or the longest journey? dunno...
 
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